Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
one side.
Play – Phase 2 Whoever did not deal in the first half now deals the
previously unused cardsinthe second til both have thirteen. Non-
dealer examines his hand and announces tops if he declared trumps
in Phase 1, or trumps if he declared tops in Phase 1. Dealer then
declares tops or trumps as the case may be, and 13 more tricks are
played.
Score At the end of Phase 2 you each score the number of tricks you
won in the second deal multiplied by one more than the number
won in the second deal multiplied by one more than the number
you won in the first. For example, if Annie wins 6 in the first and 8
in the second she scores 56 (that is, 6+1 times 8). Benny then
necessarily scores 40 (that is, 7+1 times 5).
Game Play up to 100 points or any other agreed target.
Throps
3 players, 52 cards
A three-player expansion of Gops. You may think it a bit chancy
and uncontrol able at first blush, but there’s more to it than meets
the eye.
Preliminaries Shuf le a 52-card pack and deal four hands of
thirteen. Square one of them up into a stock and turn the top card.
Object To win from the stockpile the greatest possible value of
cards in any one suit. The cards you win of one suit score their face
value, with courts 10 each and Ace 11, but any cards you win of
other suits count the same amount against.
Play At each trick, the top card of the stock is turned up, and
everyone takes a bid-card from their hand and lays it face down on
the table. When al are ready, the bid cards are revealed. Whoever
plays the highest bid-card wins the stock card and places it face up
on the table before him.
If there is a tie for highest, it is won by the bid-card of the same suit
as the stock card, or, if none, of the same colour, or, if none, of the
as the stock card, or, if none, of the same colour, or, if none, of the
same parity. (Spades and hearts are major in parity, clubs and
diamonds minor.) For example, if the stock card is a spade, the
order of precedence is
.
The bid-cards are then thrown away and the next stock card
turned. This continues until al thirteen have been won.
Score Each player scores as fol ows:
the face value of al cards of any one suit,
minus the total face values of al other cards,
plus 10 per void suit.
It fol ows that a player who wins no card at al scores 40.
Game Play up to 100 points, or any other agreed target.
Gooseberry Fool
3 players, 33 cards
The winner of this eccentric trickster is awarded one or more
Golden Geese. Agree beforehand what one Golden Goose is worth.
Preliminaries Deal eleven each from a 32-card pack plus Joker.
Cards rank AKQJT987 in each suit.
Object To win tricks in such a way as to divide the others as evenly
as possible between your opponents.
Play Eldest leads to the first of 11 tricks. You must fol ow suit if
possible, otherwise may play any card. The trick is taken by the