Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
the Table below for other scores and details.
Cards See the Table. No card is turned for trump, and no score or
significance at aches to the trump Seven.
Four-, six- and eight-pack Bezique features
Four Six Eight
Number of cards dealt
9
12
15
Carte blanche
50 250 -
Sequences
Trump sequence (ATKQJ) 250 250 250
Non-trump sequence
150 150 150
Marriages
Royal marriage (trump KQ) 40 40
40
Common marriage
20 20
20
Beziques
Double
500 500 500
Treble
1500 1500 1500
Quadruple
4500 4500 4500
Quintuple
-
-
9000
Quartets, quintests
Any four Aces
100 100 100
Any four Tens (if agreed)
90 90
90
Any four Kings
80 80
80
Any four Queens
60 60
60
Any four Jacks
40 40
40
Four trump Aces
-
1000 1000
Four trump Tens
-
900 900
Four trump Kings
-
800 800
Four trump Queens
-
600 600
Four trump Jacks
-
400 400
Five trump Aces
-
-
2000
Five trump Tens
-
-
1800
Five trump Kings
-
-
1600
Five trump Queens
-
-
1200
Five trump Jacks
-
-
800
Extras
Winning the last trick
50 250 250
Add for game
500 1000 1000
The rubicon is:
1000 3000 5000
If loser fails to reach it, add 500 loser’s total
Carte blanche Except ineight-pack Bezique, a player dealtnocourt
may show the hand and score for carte blanche (see the Table).
Thereafter, so long as each successive card drawn fails to be a court,
he may show the drawn card and score carte blanche again.
Trump suit Play starts at no trump. The first marriage or sequence
declared establishesatrump suit, which remains
unchangedthroughout.
Bezique If agreed, bezique may be redefined as the Queen of
trumps and the appropriate Jack of opposite colour – spades with
diamonds, clubs with hearts. In this case, the trump may be
established as that of the Queen if a bezique is declared before a
marriage. Also, the same suit may not be entrumped twice in
successive deals. The score for a multiple bezique obtains only if al
cards involved are on display at the same time.
Additional melds
1. Sequences may be declared in plain suits as wel as trumps.
2. In six- and eight-pack Bezique, trump quartets are declarable
as shown in the Table.
3. It may be agreed to double the score for a quartet if al four
suits are represented.
4. Four Tens may be admit ed for a score of 90, or 900 in
trumps.
Re-forming melds A meld that has been broken up by the play of
one or more cards to a trick may be re-formed and scored again by
the addition of matching replacements.
Brisques do not count in multi-pack variants, except to break ties in
the four-pack game.
Game score Final scores are rounded down to the nearest 100 and
the winner scores the dif erence, plus a bonus if the loser fails to
‘cross the Rubicon’ – that is, fails to reach the target score specified
in the Table for that purpose.
Single Bezique (Cinq Cents, Binage)
(2p, 32c) The ancestor of two-pack Bezique, played with 32 cards
and up to 500 points. Captured cards count Ace 11, Ten 10 etc.; Q
J is cal ed binage; a trump sequence scores 250, plain sequence
120; royal and common marriages count, but not quartets.
Marjolet
2 players, 32 cards
A simpler relative of Bezique, popular in the west of France
(Vendee, Marais poitevin, Aunis, Saintonge). The Queen-Jack
liaison appears in an unusual and possibly ancestral form. Marjolet,
liaison appears in an unusual and possibly ancestral form. Marjolet,
the name at ached to the trump Jack, relates to mariole, denoting
someone sly and crafty, a trickster. It may also be significant that
mari means ‘husband’.
Preliminaries Deal six cards each in twos or threes from a 32-card
pack, ranking ATKQJ987 in each suit. Turn the next for trump and
half cover it with the face-down stock. If it is a Seven, dealer scores
10 for it.
Object To reach 500 (or 1000 or 1500) points over as many deals
as necessary, each dealing alternately. Scores accrue for col ecting
and declaring melds, as detailed below, and for winning brisques
(Aces and Tens) in tricks, these counting 10 each.
Play Elder leads any card to the first trick. Suit need not be
fol owed. The trick is taken by the higher card of the suit led, or by
a trump to a plain-suit lead. The winner of a trick draws the top
card of stock, waits for his opponent to do likewise, and leads to
the next. Before drawing, the trick-winner may show and score for
any of the fol owing melds:
Four Aces 100, Tens 80, Kings 60, Queens 40. (No Jacks.)
Trump marriage 40, common marriage 20
Mariage de Marjolet = trump Jack and trump Queen 40, or
any other Queen 20
More than one combination may be scored at a time.
Combinations remain on the table but continue to form part of the
hand. Marjolet maybe retained and married on dif erent occasions
to dif erent Queens, and any given Queen may be married both to
Marjolet and to her matching King.
Trump Seven A player drawing or dealt the trump Seven may
exchange it for the turn-up and score 10. He may do so only upon
winning a trick and before making a draw. The loser of the tenth
winning a trick and before making a draw. The loser of the tenth
trick scores 10 upon drawing the last, faced card.
End-game The stock exhausted, players take their melds into hand
for the last six tricks. The second to a trick must fol ow suit and
head the trick if possible, otherwise play a trump. The winner of
the final trick scores 10, or 50 if he took al six.
Score Each player then sorts through his won cards and scores 10
for each brisque he has taken. The winner is the player with the
higher score at the end of the deal in which either player reached
the target. (Presumably. Source not explicit.)
Pinochle
2-8 players, 2 × 24 cards
Pinochle, pronounced pea-knuckle and formerly spelt Penuchle or
Pinocle, ranked second only to Bridge in the af ections of American
card-players in the first half of the twentieth century, but has
subsequently declined in popularity. American Pinochle developed
in nineteenth-century immigrant communities from Binokel, which
stil remains a popular family game in Wurt emberg and parts of
Switzerland. There are versions for various numbers of players.
Two-hand Pinochle is much like two-hand Bezique. Auction
Pinochle is an excel ent game for three, but is equal y playable by
four. Adaptations for more than four seem long past their sel -by
date.
Pinochle: general features