Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
pinochles
40
300
600 1200
b four eight twelve sixteen
Aces
100 1000 2000 3000
Kings
80
800
1600 2400
Queens
60
600
1200 1800
Jacks
40
400
800 1200
dixes
10
20
30
40
a. Not possible with only 16 cards dealt.
b. Four, eight, twelve and sixteen of a kind are valid only if
represented by an equal number of each suit.
Six receive sixteen each and play as three teams of partners. If a
trump is turned, the first holder of a dix left of the dealer exchanges
it for the last card and counts 10 for it; otherwise, trumps are
established by one-bid or free auction. The last trick may be set at
20 instead of 10 to give a maximum of 500 for cards (instead of
490). Game is 3000, 4500 or 6000 up.
Eight receive twelve each and play as four teams of partners.
Quadruple melds cannot be made.
Binocle
(2/4p, 32c) Swiss variety of one-pack Bezique. The 32 cards rank
ATKQJ987 per suit, the top five counting 11-10-4-3-2 respectively.
Two start with eight cards each and play as at Bezique, the first
marriage determining trumps. The Q J combination, cal ed
binocle, counts 40; grand binocle is K Q J for 80. If four play, al
the cards are dealt and the holders of Q J are automatical y
partners, or one player is the soloist if dealt both. Players must
fol ow suit and head the trick if possible; otherwise they must
trump and overtrump if possible. Only the winner of a trick may
trump and overtrump if possible. Only the winner of a trick may
meld.
Binokel
(2-4p, 48c)Thestil -popularGermangame fromwhichPinochlederives
is played, if by three, as at Auction Pinochle but with some
dif erences. Melds are: family (ATKQJ of a suit) 100, trump family
150, double family 1500, marriage 20, trump marriage 40, diss (†7)
10, binokel ( Q- J) 40, double binokel 300, four Aces l00 or Kings
80 or Queen 60 or Jacks 40, eight of a kind 1000, roundhouse (four
marriages, one in each suit) 240. A marriage may not be scored
separately if forming part of a family or roundhouse. Bidding starts
at 200 or 300 as agreed. Besides taking the widow, highest bidder
may cal for any card not in his hand. Whoever has it must
exchange it for whatever the soloist gives him (face down). The
opponents may also individual y meld, but they score only if they
win a trick. A player who takes al 15 tricks scores a bonus of 1000;
this may be bid beforehand. Some localities recognize a bid of
bet el (misère). Players must fol ow suit and head the trick if
possible; otherwise trump and overtrump if possible. If the soloist
makes his bid, he scores everything he makes; if not, he loses twice
the value of his bid. Game is 1500 up. Four play as partners with
eleven cards each and a four-card widow. Two play as at two-hand
Bezique/Pinochle with twelve cards each.
Don’t forget…
Play to the left (clockwise) unless otherwise stated.
Eldest or Forehand means the player to the left of the dealer
in left-handed games, to the right in right-handed games.
T = Ten, p = players, pp = in fixed partnerships, c = cards,
T = Ten, p = players, pp = in fixed partnerships, c = cards,
† = trump,
= Joker.
11 Jack-Nine games
Clob, Clobiosh or Klaberjass, a two-hander of widespread
popularity, is probably the best-known member of a family of
games originating in the Netherlands and most highly developed in
Switzerland.
Jass games are distinguished bythe promotionof the Jack to
highest position in trumps, with a point-value of 20 like the
marriage itself. It is fol owed as second-highest trump by the trump
Nine, which counts 14 points and bears some such name as Menel,
or Nel (from manil e). As in Euchre, the result is that the ranking
order of cards dif ers as between trumps and plain suits, and you
have to take this into account when deciding which suit to entrump.
The games are al much alike, so if you can play one you can easily
learn another. Belote is the national game of France, Klaverjas of
the Netherlands, and Jass of Switzerland. (J sounds like Y, as you
can easily remember by singing ‘Jass, we have no bananas’ in a
Cockney accent.)
First mentioned inthe Netherlands in 1721, Jas(s)is supposedly
short for Jasper, a name being applied by the Dutch to the Knave at
about the same time as the English were dubbing him ‘Jack’ in the
game of Al Fours (also probably of Dutch origin). In 1796 a writer
in Switzerland describes it as a new game introduced byDutch
mercenaries. Since then the Swiss have developed countless
varieties of it, typical y played with cards bearing the traditional
Swiss suit symbols of acorns, flowers, shields and bel s, and now
known as Jasskarten from their most characteristic use. So popular
have they become that many so-cal ed Jass games are in fact
adaptations of completely unrelated games for use with the same
cards, such as Hearts and Crazy Eights.
Klaberjass
(Clob, Clobby, Clobiosh, Klob, Kalabriasz, Bela, Cinq Cents, Zensa)
2 players, 32 cards
This popular and widespread two-hander has so many names,
mostly variations on the same one, that it is hard to know which is
best for universal recognition. Klaberjass is probably closest to the
original. Kalábriász or Kalabaer is an ancestor of Alsós, long
popular in Hungary, where Klaberjass itself is known as Klob. Bela,
which denotes the combination of the King and Queen of trumps, is
a Hungarian male forename (as in Béla Bartó k), but is bet er spelt
bel a as it ultimately derives from the French bel e. An old game