Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
play have been exposed. For this purpose cards rank from Two low
to Ace high.
Play The trump turn-up belongs by right to the dealer, so if it is an
Ace the dealer wins without further play. If it is not an Ace, but is
high enough to interest anyone else, they may of er to buy it from
the dealer, and the dealer may haggle about it, or auction it, or
keep it, as preferred.
Each in turn, starting with the player to the dealer’s left – or, if
the turn-up was sold, to the purchaser’s left – turns up the top card
of his own stack. This continues in rotation, but omit ing the player
who currently possesses the highest trump. If and when a trump is
turned that is higher than the one previously showing, the player
who turned it may of er it for sale at any mutual y agreeable price,
or refuse to sel it. Either way, play continues from the left of, and
subsequently omit ing, the possessor of the highest trump.
Furthermore, anyone at any time may of er to buy not necessarily
the best visible trump, but any face-down card or cards belonging to
another player. The purchaser may not look at their faces, but must
place them face down at the bot om of his stack and turn them up
in the normal course of play. (The timeto indulge inthis pieceof
speculation is when you currently own the highest trump and
want oprevent someone else from turning a higher.)
End The game ends when al cards have been revealed, or when
somebody turns the Ace, and whoever has the highest trump wins
the pot.
Optional extras
1. Anyone turning up a Five or a Jack adds a chip to the pot.
(This looks like an Irish addition – see Twenty-Five.)
2. A spare hand is dealt and revealed at the end of play. If it
contains a higher trump than the apparent winner’s, the pot
remains untaken and is added to that of the next deal.
Other notable banking games
Faro
Reportedly so-cal ed from the likeness of one of the kings to a
Pharaoh, this classic banking game originated in eighteenth-century
France and spread eastwards to Russia, westwards to America.
Casanova, when not more pleasurably engaged, played Faro
wherever he went, and by the nineteenth century it had become the
world’s most widespread casino game. In the twentieth century it
has largely been ousted by Blackjack and Baccara.
There is a single layout of thirteen cards, one of each rank, suits
being irrelevant. Punters place stakes on individual ranks to turn up
in their favour as the banker deals. They can arrange them in
various dif erent positions to represent combinations of two or
more ranks, and can bet negatively. The banker, after rejecting the
top card of the pack (cal ed soda, possibly from French sauter),
turns cards from the pack in twos, the first of each pair being
placed at his left and winning for the bank, the second at his right
and winning for the punters – unless it matches the rank of the first,
in which case, of course, the banker wins. The last card, cal ed hoc,
is not played. Winning punters can let their bets ride in hopes of a
third or fourth card of the same rank turninguplater, earning
apparentlytremendousbutinfactunfavourable pay-of s.
Basset
seventeenth-century forerunner of Faro, first mentioned as played
by Catherine of Braganza, wife of Charles I . It was a more
cumbersome game, in that a separate thirteen-card staking layout
was required for each player.
Stuss (Jewish Faro)
The enormous popularity of Faro in the United States led to the
development of this simpler and more informal variant. It may stil
be encountered in low-class American gambling joints.
Trente et Quarante (Rouge et Noir, R & N, Thirty-and-Forty)
This more genteel activity may stil be encountered in French
casinos, but is declining in popularity because of its low house
percentage. Of uncertain age, it was certainly known in 1650 and
may have been introduced by Mazarin. A staking layout enables
punters to bet on which of two rows respectively marked red and
black wil come closer to 31, or that the first card dealt wil or wil
not match the colour of the winning row, or both. The banker first
deals cards face up in a row marked rouge, then again to a row
marked noir, stopping each row when it reaches or exceeds a point
of thirty-one, and paying of accordingly. Punters may also bet that
the first card dealt wil be of the same colour as the winning row
(couleur), or of the opposite colour (inveise).
Staking layout for Trent et Quarante. The tail eur (dealer) is assisted
Staking layout for Trent et Quarante. The tail eur (dealer) is assisted
by one or more croupiers.
A ful survey of informal banking games belongs less to a survey of
card games than to that of gambling, if not to the annals of crime.
For more complete descriptions of banking games, ancient and
modern, see especial y Carl Sifakis, The Encyclopedia of Gambling
(1990). Entries include Ace-Deuce-Jack, Ambigu, Bango, Banker &
Broker, Chase the Ace (or Minoru, after a race-horse of Edward VI ),
Easy Go, Farmer’s Joy, Lansquenet, Monte Bank, Play or Pay, Shoot,
Skin, Spanish Monte, Three-Card Monte, Tripoli, Ziginet e, and
many others that I may have missed.
Don’t forget…
Play to the left (clockwise) unless otherwise stated.
Eldest or Forehand means the player to the left of the dealer
in left-handed games, to the right in right-handed games.
T = Ten, p = players, pp = in fixed partnerships, c = cards,
† = trump,
= Joker.
24 Original card gamesinvented
by author
You can’t teach an old dog new tricks.
Anonymous (and untrue)
Why bother to invent a new card game when thereare hundreds of
good ones already in existence?
TheonlypossibleresponsetothisistoadaptGeorgeMal ory’sanswer to
the question, ‘Why bother to climb Everest?’ and reply, ‘Because it
isn’t there.’
Some of the fol owing first appeared in Original Card Games
(London, 1977) and others in Jaime Poniachik’s Spanish translation
of it (Anarquay Otros Juegos de Cartas, Madrid & Buenos Aires,
1993), though al have been further modified in the light of
extensive play. Two others appear in their appropriate places in
the preceding chapters: Ninety-Nine because it has been so widely
published elsewhere that it presumably now counts as a real game;
and Contract Piquet because it needs the context of its original
model to aid comprehension.
Although most are based on traditional features such as trick-
taking and Poker combinations, al exploit some novel twistinthe
mechanism of play, and al , to a greater or lesser degree, are games
of skil . Most have short and simple rules, and none requires more
than a single pack of cards.
Abstrac
2 players, 24 cards
What could be simpler than a game of perfect information where
you deal the cards out in a row and then pick them up one by one?
CardsUse a 24-card pack consisting of AKQJT9 in each suit.
StartShuf le the cards thoroughly and deal them al out, face up,
with just enough overlap to enable each card to be identified. For
example:
ObjectTo take cards that form scoring combinations (sets and
sequences) but without taking more cards than absolutely necessary.
PlayNon-dealer examines the layout and decides whether to play
first or second. If second, dealer must play first. You each in turn
draw either one, two or three consecutive cards from the top end of
the row until none remain. (The top end is the one with the ful y
exposed card – A in the il ustration.) You must place the cards you
take face up on the table before you, clearly arranged by suit and
rank, so your opponent can always see what you have taken so far.
ScoreThe scoring combinations are sets of three or more cards of
the same rank and sequences of three or more cards of the same
suit. Any individual card may, if possible, be counted twice, once in
a set and once in a sequence. Your score for the deal consists of two
part-scores multiplied together. First, for combinations, score as