Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
points as possible: this is cal ed winning the party. For this purpose
each Ace counts 4, King 3, Queen 2, and Jack 1 point. Secondary
objects are:
to discard the J when another suit is led of which you have
none, and,
whenever possible, to discard an Ace when unable to fol ow
suit to the card led.
Alternatively, given a suitable hand, it is either to win every trick
(the reversis) or to lose every trick (the espagnolet e).
Play Eldest leads. Players must fol ow suit if possible, otherwise
may play any card. The trick is taken by the highest card of the suit
led, and the winner of each trick leads to the next. There are no
trumps.
Pay-of The party is normal y won by the player who took fewest
card-points and is lost by the player who took most. A tie, in either
case, favours the player who took fewest tricks. If stil tied,
preference goes first to the dealer, then passes to each succeeding
player to his left.
The value of the party – that is, the amount paid by the loser to
the winner – is 4 plus the card-point value of any counters in the
talon. For example, if it contains a King and a Queen, the payment
is 4+3+2 = 9 chips. (By some accounts, A counts 5 in the talon,
and J counts 3.) If the loser is sit ing opposite the winner, he pays
double.
Side payments These occur whenever an Ace or Quinola is placed
(thrown to a trick when unable to fol ow suit), or forced (played to
the lead of its suit), or led to a trick.
Anyone who places an Ace or Quinola is paid by the winner
of the trick.
Anyone forced to play the Ace of the suit led pays the leader
of the trick.
If anyone plays Quinola to a heart lead, the leader of the trick
If anyone plays Quinola to a heart lead, the leader of the trick
is paid by al three opponents.
If anyone leads an Ace or Quinola at any time, the eventual
winner of the hand may claim the appropriate payment in
addition to his other winnings (provided he remembers to do
so before the next deal).
The appropriate payments are:
event
J A
A
placed: trick-winner pays holder 5 2 1
forced: holder pays leader
10 2 1
others pay leader
5 0 0
led:
holder pays winner
10 2 1
others pay winner
5 0 0
These amounts are doubled as between players sit ing opposite
each other, and doubled as between everyone if occurring in either
of the last two tricks. Thus a player who leads a heart to the last
trick, and is lucky enough to draw the Jack from the player sit ing
opposite, wil receive 40 from the Quinola player and 10 from each
neighbour.
Quinola and the pool Whoever plays Quinola to a trick not only
wins or loses the side-payments detailed above but also either
winsor enlarges the pool.
If Quinola is forced, or is led to a trick, its player pays a remise.
This is an amount equivalent to the latest (most recently formed)
pool. The first remise that occurs is used to double the only pool
there is. The second and subsequent remises go to form new pools,
which are kept separate from one another. The dealer always adds
his 5 to the latest pool, which is therefore also the largest.
The latest pool is won by the Quinola holder when he succeeds
in placing it on the lead of another suit. If at this time no pools
remain, a new one is formed by the contribution of 5 from each
player, and 10 from the dealer, as at the start of the session.
Optional rule Once a remise has been paid, everyone is obliged
Optional rule Once a remise has been paid, everyone is obliged
to discard and draw before the first trick is played, and it is il egal
to discard Quinola. This rule (if agreed) applies until al pools have
been won and a new one started, when it is held in abeyance until
a remise is paid.
The reversis To make the reversis, a player must win al eleven
tricks. A player who wins the first nine is held to have undertaken
the reversis and may not renounce it. No further payments may be
made for aces or Quinola, and al payments between the players or
to or from the pool which may have been made during the first
nine tricks are returned. The only payments that apply relate to
what happens in the last two tricks, as fol ows.
If successful, the reversis player receives 16 from each
neighbour and 32 from the player opposite. If he played
Quinola during the first nine tricks, he also wins the Quinola
pool.
If unsuccessful, he pays 64 to the player who broke the
reversis by first taking a trick against him, and if he played
Quinola during the first nine tricks, he also pays a remise.
If the reversis is broken, and the breaking trick is taken by
Quinola, the reversis player pays his 64 as above, but receives
the appropriate side-payment for forcing Quinola, though
nothing is paid either to or from the Quinola pool.
Espagnolet e This later addition to the game is a sort of misère
contract, but may be undertaken only by a player who holds al
four Aces, or Quinola and at least three Aces. Throughout the first
nine tricks this player need not fol ow suit but may renounce at
wil . Having done so, he has automatical y contracted to lose every
trick, and is obliged to fol ow suit in the tenth, if possible. (If in fact
he fol owed suit throughout, he is held not to have undertaken the
bid of espagnolet e.)
The espagnolet e player wins if he loses every trick – even if a
bet er-placed player also took no tricks – and provided no one else
makes the reversis. Besides winning the party, heal so gains the
makes the reversis. Besides winning the party, heal so gains the
appropriate amounts for the Aces he placed and, if he held and
therefore placed Quinola, the amount for that and the pool as wel .
If he loses by taking a trick, he must return, doubled, al the side
payments he received for the placement of Aces and, if he placed
Quinola, for that too, together with double the pool he won. He
also loses the party, in place of the player who took most card-
points, and pays the player who took fewest in the usual way.
Ifhelosesbecauseanotherplayermakes the reversis-anoccupational
hazard of undertaking the espagnolet e – he pays the reversis
winner 64 chips and the others pay nothing. If, however, he breaks
the reversis himself by taking either of the last two tricks, he is
absolved from al penalty, as the reversis at empt cancels al side
payments to or from the pool, and there is no payment as between
winner and loser.
Schieberamsch
3 players, 32 cards
Skat-players wil know Ramsch – meaning ‘junk’ – as the game