Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
first two players to win a trick become partners. A slam requires al
penalty cards to fal to one player, not just to one partnership.
3. Ad hoc partnerships. The passing cycle is left, right, across,
none. The first two players to win a trick – whether or not either
trick contains a penalty card – become partners for the rest of the
hand, and the other two play in partnership against them. If only
one player wins tricks, he wil , of course, score a lone slam.
Hearts for 3 or 5-7 players
Divide the cards as evenly as possible. Any extras go face down and
are added to the last trick. (Variant: Deal al the cards round until
they run out. Those with one extra card play two cards to the first
trick.) When three play, each passes four cards to the left, then four
to the right, then two to each opponent, then none at al .
Hearts for two (Draw Hearts)
Deal thirteen each and stack the rest face down. The winner of a
trick draws the top card of the stock and leads to the next trick
when his opponent has done likewise. When the stock isexhausted,
the remaining 13 cards are played out. Captured cards are counted
in the usual way. A Cribbage board may help.
Auction Hearts
Each in turn bids for the right to nominate the penalty suit, not
necessarily hearts. Whoever bids highest pays that amount into a
pool and leads to the first trick. The player or players who take
fewest of that suit take or divide the pool.
Black Maria
First described (and devised?) by Hubert Phil ips. Besides Q
counting 13, K counts 10 and A counts 7 penalty points. Pass
always to the right.
Cancel ation Hearts
Shuf le two packs (104 cards) and deal them evenly round as far as
they wil go. Any undealt cards are laid aside face down and are
captured with the last trick. There is no exchange, and eldest leads.
If two identical cards are played to a trick, neither wins. Instead, the
trick is taken by the highest unduplicated card of the suit led. A
trick containing only duplicates is held back and awarded to the
winner of the next (or, if it is the last, the previous) unduplicated
trick.
Dealer’s Choice
Instead of always passing three cards in a predetermined direction,
the dealer announces before dealing what method shal be fol owed
in that deal. It may be any of the standard pat erns or any other he
can think of, such as
Each player passes one card to each opponent, or two to each,
or two to the left and one to the right.
Three players each pass two cards to the fourth, who passes
two back to each of them. The fourth can be the dealer, or the
player with the currently smal est or greatest total of
penalties.
Domino Hearts
One of the most interesting variants. Deal six cards each and stack
the rest face down. Eldest leads. Anyone unable to fol ow suit must
draw cards from the top of the stock until able to do so; but once
the stock is exhausted the rules change, and those unable to fol ow
the stock is exhausted the rules change, and those unable to fol ow
may discard anything. A player who runs out of cards stops play,
and, if about to lead, passes the lead to the next in turn to the left.
The last player left with cards in hand adds them to those won in
tricks. Captured cards are then scored in the usual way.
Greek Hearts
Each numeral heart counts 1 penalty, courts 10 each, A 15, and
Q 50.
Heartset e
Everyone receives the same number of cards, but a certain number –
ideal y three – are laid aside face down and go to the winner of the
first trick, who may look at them privately before leading to the
second.
Joker Hearts
R. F. Foster described this as ‘a most exasperating game’. It replaces
12 with a Joker, which ranks between Ten and Jack. If discarded to
a non-heart lead, it wins the trick. On a heart lead it fal s to any
higher heart. If, however, a non-heart is led, and another player
throws a heart higher than the Ten, you may discard Joker even if
able to fol ow suit, in which case the highest heart wins the trick