Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
and the black Joker only by the red.
2. Pair. Two of a kind can be beaten only by a pair of higher
rank, Jokers being highest. A Deuce or Joker may be paired
with a natural card, but a natural pair beats a wild pair of the
same rank. Deuce +Joker counts as a wild pair, and is
therefore beaten by two natural Deuces.
3. Triplet, quartet. The same, with the additional note that a
wild set can be beaten only by a higher rank or a natural set
of the same rank, not by a wild set containing fewer wild
cards. Note: if a three-card lead contains both jokers, the
leader must state whether it is to be counted and fol owed as
a triplet or a three-card sequence. For example,
-
-7
could be interpreted as three Sevens or 9-8-7.
4. Single sequence. A sequence is three or more cards in
numerical order, anywhere from Three (low) to Ace (high).
Deuces may not be used in sequences at al , but either or both
Jokers may be used to fil any gaps. A sequence is beaten by a
higher one of the same length, or a wild one by a natural one
of the same length and height. For example, 3-4-
is beaten
by 3-4-5, and so on. It is not beaten by a longer sequence, nor
is it even legal to play one. However, a mixed suit sequence
is it even legal to play one. However, a mixed suit sequence
can be beaten by a flush sequence (al the same suit), even if
lower in rank. Once a flush sequence has been played, al
subsequent sequences must also be flush – not necessarily in
the same flush suit – and higher. For this purpose Jokers
count as belonging to the desired suit.
5. Multiple sequence. Two or more sequences of the same length
and rank – or, to put the same thing another way, three or
more pairs, triplets, or quartets of consecutive ranks,
regardless of suit. The lowest possible multiple sequence is
33-44-55. A Joker may represent any desired card, and a
Deuce may represent an accompanying natural card, but not
an entire missing rank. (For example, 33-42-25 is legal, and
33-
2-55, but not 33-22-55.) A multiple sequence is beaten
only by one of higher rank, except that, as between sequences
of the same height, an entirely natural one beats one
containing any wild cards.
Going out and scoring The first player to run out of cards scores 2,
and the second 1 point. The others score nothing, but third out has
the slight advantage of leading to the next round, to which – if
western practice is fol owed – the loser (not out) has the onerous
task of dealing. After the deal, but before the opening lead, the two
losers must each place their highest-ranking card (regardless of suit)
face up on the table. The winner of the previous round takes
whichever of these he prefers, and second out takes the other, each
laying out any single card face up in exchange. Of these two
discards, the previous third out adds whichever he prefers to his
hand, leaving the loser to take the other.
If four play in partnerships, each partnership’s score is that of its
two partners added together.
If five or more play, for ‘third out’ read ‘second to last player
out’. Those in intermediate positions between the top two and the
bot om two neither score nor exchange any cards.
Play up to any agreed total, such as 10 points.
Comments The skil of this game lies in deciding how best to divide
your cards into matching ranks as opposed to sequences, and even
then in being prepared to switch plans for tactical reasons. For
example, the combination J-J-Q-Q-K-K maybe regarded as a
multiple sequence, or as two separate sequences (J-Q-K)(J-Q-K), or
as three pairs (J-J)(Q-Q)(K-K). Always get rid of low cards when
you have the lead, as there is no other way of losing a Three, or a
sequence based on one, than by leading it – though a nice coup, if
you can pul it of , is to win a round with a high combination,
leaving yourself with only a Three in hand, which you then lead to
go out. It is rather like winning a trick at Bridge with a Two after
drawing al the trumps. Don’t hold on to a high-ranking, multi-card
combination for too long, or you may reach a point at which no
one can lead a low version of the right sort of combination to
enable you to come in.
Tieng Len
4 players (best), 52 cards
Said to be the national card game of Vietnam (and to mean
something like ‘Speak up’), Tieng Lenis arelatively simple
memberofthe ‘climbing’ family.
Preliminaries Three or four players use a single 52-card pack; more
than four may use a doubled pack.
Cards Suits rank from high to low - - - r. In each suit, cards
rank 2AKQJT9876543. Thus 2 is the highest card and 3 the
lowest.