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Authors: John Luke Robertson

BOOK: Si in Space
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SPACE COWBOY

COME ON, JACK
 

let’s get something straight. You may as well keep on singing at this point. Nothing left to lose.

You’re a sixty-six-year-old man in space.

Your NASA space diapers are not feeling very dependable lately.

You haven’t had a cold glass of tea in hours.

You’re feeling a bit out of whack, especially since a
giant duck call just blew up your ride back home to Earth
.

So, hey
 
—whatcha gonna do?

Who you gonna call? The Ghostbusters?

Nah, no need for that.

“‘Some people call me the space cowboy,’” you start to sing.

“Uncle Si, we need to go,” John Luke says.

Commander Noble agrees. “Silas, we have to get back to the landing craft.”

You keep singing.

“Uncle Si, we gotta go!”

But you’re in the middle of a song, and you don’t want to go anywhere else.

Your suit feels a little loose. You make some adjustments
 
—anything to make it fit better
 
—but now you seem to be drifting away.

Oh no, which button did I push?

You’re drifting farther and farther from the surface of Mars.

Maybe I’m in cybersleep again. Guess they’ll wake me up when we get back home.

If that ever happens.

THE END

Start over.

Read “Look at the Stars: A Note from John Luke Robertson.”

ROCKET MAN

YOU DECIDE NOT TO PRESS THE BUTTON.
Things can break when you start pressing buttons you don’t know anything about. And nothing happens when the countdown stops. The ship continues to move. You’re still the only one awake.

As you move through the ship, you start humming “Rocket Man” by Elton John.

“‘Rocket man,’” you sing, “‘burning down the frusha hevah zone.’”

You don’t really know the words, but hey, that’s never stopped you before.

You still don’t see Earth outside, so maybe it really is gonna be a long, long time before you’re back home.

You return to where John Luke is sitting, and you can see he’s opened his eyes and is moving.

“You woke up,” you say.

“What happened?”

“We all blacked out after takeoff. And somehow
 
—I don’t know
 
—I think we got stuck in some kind of space sleep. Some cybernap.”

John Luke notices you’ve taken off your helmet, so he does the same. Then he’s looking out the window.

“Where are we?”

“Way out there, Jack. Like
waaaaay
out there. No E.T. phoning home for us.”

You explain how the rest of the astronauts are still asleep and the spaceship appears to be flying itself. You and John Luke head to the bridge, where the still-strapped-in Pilot Parkhurst and Commander Noble are unconscious. John Luke tries to revive them, but they don’t wake.

“I wouldn’t try taking off their helmets,” you say. “I think the suits have something to do with it. Don’t want to mess around with them either. Don’t want to unplug them. You never know what might happen.
Boom. Poof.
No brain waves. No life.”

“What are we gonna do?” John Luke asks.

“I think the first thing is get some iced tea. What do you think of that?”

“They have iced tea on board?”

“Yeah. Somewhere. Made sure of it before I came. I’m not getting stuck in the alpha and omega system without my tea!”

You’re soon in the galley drinking a special space packet
of iced tea. It’s in a little bag with a straw, kinda like the ones you’ve seen the grandkids drinking out of. It’s not tea in your cup, but it’s something.

“We need to radio back home,” John Luke says.

“Yeah. That might be a good idea.”

“We gotta see exactly how to fly this thing, just in case we have to.”

It feels like one of those massive cruise ships out in the ocean. You can barely tell you’re in a spacecraft. Takeoff was pretty rough, but you’d never know it now.

John Luke isn’t in the mood for eating or drinking anything, so you guys go back to the bridge. You spend half an hour trying to radio Mission Control, but you don’t have any luck.

“We might not be able to get through,” you finally admit out loud.

John Luke keeps trying, though, pressing buttons, talking into a microphone, turning an intercom on and off.

“What if we don’t?” He’s beginning to sound worried. “What do we do next?”

“Maybe try to wake the astronauts. Or play around with the ship’s instruments and figure out how to fly this thing, like you said before.”

You can see the infinite stretches of space from the wide windows all around you. It’s so endless and so black that it doesn’t look real.

But your situation is
very
real. And very dangerous.

Do you try to wake up the astronauts?
Go here
.

Do you try to figure out how to navigate the spacecraft?
Go here
.

HEY, YOU

NOW YOU’RE IN THE
DC ENTERPRISE
BATHROOM.
Before this journey into space, you never knew there was a way to use the potty deep in outer space, but there is. Surely CLINT’s not gonna invade your privacy
here
. Isn’t it against the law for an artificial intelligence thing to spy on you in the john?

“Okay. So, John Luke, as I was saying,” you whisper to him while looking around the small enclosure. “We have to do something about CLINT. I think he’s taken over the ship and
 
—”

“A man’s got to know his limitations.”

It’s CLINT talking. That line again
 
—you wonder where it came from and whether it’s from a movie.

And why we’re not getting
any
privacy.

“Hey, listen here, Jack. Can’t a man get some personal
space? Come on, man!” You squeeze out of the bathroom door, followed by John Luke. No point in hiding now.

“I know that you and John Luke are planning to disconnect me, and I’m afraid that’s something I cannot allow to happen.”

Well, yeah, I’d love to disconnect you, but first I need to tell John Luke that’s what I want to do!

“Hey, it’s all good,” you say. “I was just showin’ John Luke how the toilet works in space. He was randomly curious for some reason.”

“It really is pointless to have these conversations. I think I’m going to shut off now for a while.”

The lights in the corridor begin turning off one by one.

Shutting off means cutting the power of the ship!

“Wait a minute, Jack! Where’re you going?”

“Well, if there’s gonna be any shooting, I gotta get my rest,” CLINT says.

Another light goes off.

“John Luke, we gotta act now!”

“What do we do?”

You consider it for a minute.

What would Clint do? The real Clint Eastwood?

Do you go to the computer access room, hoping you can figure out how to disconnect CLINT 1999?
Go here
.

Do you ignore CLINT and try to wake up Commander Noble so he can deal with this situation?
Go here
.

Do you just flip out?
Go here
.

DON'T ASK ME WHY

LISTEN, JACK.
There's no flying a spacecraft yourself, even if you really want to. This thing isn't a pickup truck. You have to do the right thing and find your crew. Figure out who's on this ship, what's happened to your crew, and then strike.

“Hey, check this out,” John Luke says, peering through one of the windows.

You stand and look out the one right next to him. You examine the massive hangar of sorts that your ship is in
 
—it's so big, you can't even see the ceiling above you. Several other spaceships are docked around you. You don't see soldiers of any kind. But you do see men and women walking here and there.

Huh. We must be dealing with humans. Unless they're robots or cyborgs or humanoids.

“What is this place?” John Luke asks.

“Some kind of docking station.”

“Those look like ordinary people.”

“It's the less freaky-looking ones that turn out to be the true freakos,” you say. “Where's our crew? Where'd they take them?”

“Should we go find them?” John Luke asks.

“Definitely. There's no getting out of here without them.”

You think for a minute about what to do. “Let's take these suits off,” you tell John Luke. “We can barely walk with them on.”

Soon you're back in your regular clothes, staring out the windows again and preparing to leave the
DC Enterprise
.

“Where should we go?” John Luke asks. “This place is huge.”

“You don't ask the hunter where he's supposed to go. You ask the prey where they're headed.”

John Luke considers that. “So then, where'd the ‘prey' go?”


That's
our mission. Seek and destroy.”

“Aren't we seeking the astronauts?”

“‘Seek, and ye shall find,'” you tell John Luke. “If you build it, they will come.”

“So you want to build something?” John Luke asks.

“No, no. . . . Let's just go.”

The door to your spacecraft opens, and you notice a walkway attached to it. You don't see anyone too close, so you and John Luke rush down and find yourselves standing next to a row of twenty-foot-tall cylinders.

You hear an engine and see a couple men riding on a small
three-wheeler. As they get closer, you pull John Luke behind one of the cylinders. The vehicle cruises by and heads toward a narrow, darkened passageway in the back of the hangar.

There's a large painting on the wall to your left. It's a picture of Froot Loops in a bowl. Or at least round, colored shapes that look like Froot Loops.

“Let's go that way,” you tell John Luke after the vehicle has passed. You're about to start jogging toward the passageway when he stops you, pointing toward an unoccupied three-wheeler much like the kind that just went by.

“Want me to drive?” John Luke asks.

“No, no, no!” you almost scream. “I'll drive.” You don't want to increase your odds of fatality with wild NASCAR driver John Luke behind the steering wheel.

It's pretty much like a regular three-wheeler, though there's no key or starting knob. The moment you grip the handles, the thing comes to life.

“Let's go, Jack.”

The farther away you get from the
DC Enterprise
, the more immense this hangar seems to become. You count at least half a dozen different kinds of ships parked here.

“This doesn't look like a spaceship,” John Luke says.

“Yeah, and maybe we don't look like people but more like chips and dip, you know?”

“Are you calling me a chip?”

“Yep, and I'm the dip.”

He's right, though
 
—it's unbelievable to think you're in a spaceship right now. You don't feel like you're moving, but maybe it's like a cruise ship. So massive that you can't feel the motion over the ocean waves.

There are no waves in space. Unless they're sonic death waves, maybe.

The people you pass don't give you strange glances like you expected they would. Most of them are guys who appear to be busy, either carrying something or working on some kind of machine.

But there's gotta be somethin' fishy going on.

Soon you reach the passageway at the back of the hangar. It forks in two directions.

You slow the three-wheeler.

“What do you say, John Luke?” you ask. “Do you feel lucky? Well, do ya, punk?”

If left is the lucky way to go,
go here
.

If right is the lucky way to go,
go here
.

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