Of Dice and Men: The Story of Dungeons & Dragons and The People Who (35 page)

BOOK: Of Dice and Men: The Story of Dungeons & Dragons and The People Who
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Dewey (mage from Keer),
186
–87,
190

dice:

historic relics,
34

in war games,
40

Different Worlds,
122

Dille, Flint,
165

Diplomacy (war game),
63

Dispel Magic,
87

displacer beasts,
138

Doctor Who Experience,
184

Doctorow, Cory,
117
–18

Don’t Give Up the Ship!,
64

Doom,
174

Dragon Dice,
174

dragons,
60
,
140

Dragon, The,
104
,
106
–7,
112
,
132
–33,
134
,
137
,
139
,
141
,
149

Dringle, Fnast,
102
n

DriveThruRPG,
235

Drow (elves),
144

druid high priest,
59

druids,
23
,
106
,
145

Duchamp, Marcel,
114
,
115
n

Dumple, Redmod,
102
n

Dungeon!,
99
,
105
,
243
–46

Dungeon (hobby shop),
105

Dungeon Geomorphs,
133

Dungeon Hobby Shop,
142

Dungeon Master (DM):

advice for,
107

creativity of,
136
,
147
,
205
,
224

experience points awarded by,
22

of Greyhawk,
69

and new games,
143

problem-solving skills of,
124

revenge of,
61

roles of,
5
–6,
8
,
13
,
16
,
18
,
100

storytelling skills of,
129
–31

of Vampire World,
see
Harris-Warwick, Morgan

Dungeon Master’s Guide, The,
32
,
146
–47,
148
–49,
177
,
205

Dungeonmaster’s Index,
135
–36,
137

Dungeons & Dragons (D&D):

accessories,
109

Advanced (AD&D),
134
,
137
–39,
143
,
145
–49,
150
–51,
155
,
173
,
210
,
219
,
239
,
248

author’s obsession with,
114
–15,
120
,
122
,
123
–24,
131
,
153
–54,
181
,
183

author’s return to,
73
–75

Basic Set,
24
,
133
–34,
147
,
150
,
155
,
161
,
164
,
233

Blackmoor
supplement,
100
,
102
,
111
–12,
135
,
143

breaking down a door in,
214
–15

campaigns,
7
,
10
,
23

cartoon,
163

as cerebral game,
123

character classes in,
10
–11

“Cliché” opening of,
32

combat in,
18

Companion Set,
233

competing products,
107
–8,
134
–40,
151
,
173
–74

Computer Labyrinth Game,
155

conception of,
107
,
136

cumulative victories in,
22

customization of,
205
–6

D&D Experience,
209

d20 System,
180

defined by performance,
30
–31

described,
4

development of,
70
,
155
,
246

dice used in,
10
,
19
,
133

distributors of,
96
–97,
104
,
161

downturn of,
173
,
174

Dungeon Geomorphs,
133

educational benefits of,
123
–26

Dungeons & Dragons (D&D) (
cont.
)

Eldritch Wizardry,
105
–7,
112
,
132

European distribution of,
97
,
102

Expert Set,
161
,
233

extensions of,
206

fading interest in,
30

fanbase of,
208

female players,
183
–84

Fifth Edition,
202
–18,
235
,
252

as first fantasy role-playing game,
91
,
133

Fourth Edition,
180
–81,
206
,
208

Gods, Demi-Gods & Heroes,
109
–10

Greyhawk
supplement,
95
–96,
100

growth of,
24
,
95
–96,
100
,
104
–6,
139
,
150

heroic quests in,
9

hit points in,
18

Immortals Set,
233

infinite playability of,
95
–96

influence of,
182

In Search of the Unknown,
133

introduction at Gen Con,
71
–72

as life-changing event,
31

The Lost Caverns of Tsojcanth,
102

mail-order purchase of,
94
,
96

Master Set,
233

media interest in,
157
,
160

minis in,
19

Monster Manual,
88
,
137
–39,
141
,
143
,
145
,
149
,
150
,
205

Monster Manual II,
151
–52

and novelty products,
155
,
163

numbers of participants,
32

open-source content license,
180

“Original Collector’s Edition,”
134
n

overview,
5
–6

player characters (PC) in,
see
player characters

Player’s Handbook,
75
,
87
–88,
145
–47,
150
,
205

play tests of,
93
–94,
207
,
209
–17,
252

popularity of,
139
,
155
,
161

prejudice against,
26
,
73
–75,
156
–60

primary conflicts written into,
8

profitability of,
100
,
157
,
160
–61

publishers of,
32
,
70
–72,
95

“Red Box,”
164
,
233

resurgence of interest in,
30
–31,
179
–81,
183

as role-playing game,
4
,
121
–22,
128

and royalties,
150
–52

rules/rule books of,
8
,
10
,
18
–19,
29
,
72
,
75
,
92
,
94
,
95
,
96
,
104
,
105
–7,
109
,
110
,
132
–34,
136
,
138
,
155
,
164
,
204
–6

sales of,
91
–97

Satanic spirits evoked by,
158
,
160

scenarios,
100
–102

as social game,
30
,
85

storytelling in,
7
–8,
128
–31,
206

Swords and Spells,
109
,
112

as therapy,
122

The Temple of the Frog,
100
–102,
143

Third Edition,
180

TSR’s copyright to,
150

universal rule set,
204

Version
3
.5,
180

video games,
173
,
180

Weapons of Legacy
rule book,
19

winners absent from,
9
–10

as worldwide phenomenon,
24
,
102
,
104
,
149
,
155

Dungeons & Dragons Entertainment,
162
–63

Dungeons & Dragons Summit,
202
–18

Dunkelzahn (dragon),
27

dwarf,
146

Dwellers of the Forbidden City,
219

Egbert, James Dallas III,
155
–58

Egg of Coot,
61
,
136

Eldritch Enterprises,
234
–35

Eldritch Wizardry,
105
–7,
112
,
132

Electronic Arts,
182

Electronic Entertainment Expo,
181

elementals,
141

elf,
146

elf wizards,
80

Elmore, Larry,
164

Elvis (mercenary),
82

Empire of the Petal Throne,
99

En Garde!,
107

Erdős, Paul,
238

Ernst, Garrison (pseud.),
107

E.T. the Extra-Terrestrial
(film),
161

Evangelist,
76

evokers,
20

Ewalt, Kara,
74
,
114
–15,
154

Facebook games,
183

Faffle Dwe’o-mercraeft,
102
n

Fafhrd (Leiber),
140

Fage the Kexy,
102
n

fantasy fiction books,
174

Fantasy Game:

(later Dungeons & Dragons),
70
,
111

(later Greyhawk),
65
–70

fantasy games,
6
,
33
,
59
,
60
,
62
,
64
,
67
,
91
,
120
–21,
133
,
158
,
183

Fantasy Games Unlimited,
107
,
134

fantasy literature,
6
,
26

“Fantasy Supplement” rule book,
61

Fargrim (dwarf),
212
,
215
,
216

FBI, and Top Secret,
161

Fellowship of the Ring,
68
,
90

fighters,
11

fighting man,
133
,
145

fireballs,
21

fire dancing,
20

First Fantasy Campaign, The,
136
–37

Flennetar the Paladin,
245

Flying Buffalo Inc.,
108

Fogerty, John,
141
n

Foucault pendulum,
221
–22

4D Interactive Systems,
152

Franco-Prussian War,
41

Frank Mentzer’s Lich Dungeon, Level One,
234

Frederick Wilhelm III, King,
41

Futurama
(TV),
172

Game Designers’ Workshop,
107
,
135
,
171

gamemen, historic relics,
34

game of passing (senet),
35

games:

alternate reality in,
118

board,
33

in history,
33
–35

open-ended,
126

rules of,
33

as social glue,
117
–18,
120
–21

Games Workshop,
97
,
165

gaming conventions:

characteristics of,
44
–45

D&D Experience,
209

Gary Con,
232
,
233
–34,
238

Gen Con,
30
,
63
,
71
–72,
91
,
109

Historicon,
44
–54

Origins Game Fair,
144
,
219

Gandalf,
11
,
90

Ganubi (bard):

in bar brawl,
3
–4

on board ship,
14
–15,
16
–17

Church of Ganubi,
76
,
177
–79

death of,
175
–76

and desert city,
120
,
122
–23,
126
–27,
129
–30,
167
–68,
170
–71

as freedom fighter,
5

and ghoul attack,
173
,
175
–76

hat of disguise,
16
–17

and invisible demon dogs,
76
–77,
89

meeting in Kyoto,
16
,
23

and pirate/fish-men,
17
,
25
,
27
,
29
,
75

resurrection of,
177
–79,
181
,
190

singing “Happy Birthday” to a vampire,
90

Gary Con,
232
,
233
–34,
238

Geertz, Clifford and Hildred,
116
–17

gelatinous cube,
138

Gen Con gaming convention,
30
,
63
,
91

D&D introduced in,
71
–72

and licensing/competitors,
109

Genghis Khan,
36

Gentle Repose spell,
178

BOOK: Of Dice and Men: The Story of Dungeons & Dragons and The People Who
3.14Mb size Format: txt, pdf, ePub
ads

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