Unwind (42 page)

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Authors: Neal Shusterman

BOOK: Unwind
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“Hey!” yells Mouthpiece. “You're only making it worse for yourself.”

But what are they going to do? Reprimand him before they unwind him? The Mouthpiece can talk all he wants, but he's got no bargaining position.

The alley turns to the left and then to the right like a maze, and all the while beside him is the tall, imposing brick wall of the county jail.

Finally he turns another corner and sees a street up ahead. He charges forward, but just as he emerges into that street, he's grabbed by Mouthpiece. Somehow he made it there before Starkey. He's surprised, but he shouldn't be, because doesn't every Unwind try to run? And couldn't they build a twisting alley specifically designed to waste your time and give the Juvey-cops an advantage that they never really lost?

“You're through, Starkey!” He crushes Starkey's wrist enough to dislodge the knife and brandishes a tranq gun with trigger-happy fury. “Down on the ground, or this goes in your eye!”

But Starkey does not go down. He will not humble himself before this legalized thug.

“Do it!” says Starkey. “Tranq me in the eye and explain to the harvest camp why the goods are damaged.”

Mouthpiece turns him around and pushes him against the brick wall, hard enough to scrape and bruise his face.

“I've had enough of you, Starkey. Or maybe I should call you
Storky.
” Then Mouthpiece laughs, like he's a genius. Like every moron in the world hasn't already called him that. “Storky!” he snorts. “That's a better name for you, isn't it? How do you like that, Storky?”

Blood boils hotter than water. Starkey can vouch for that, because with adrenaline-pumped fury, he elbows Mouthpiece in the gut and spins around, grabbing the gun.

“Oh no, you don't.”

Mouthpiece is stronger—but maybe animal-style beats strength.

The gun is between them. It points at Starkey's cheek, then his chest, then to Mouthpiece's ear, then under his chin. They both grapple for the trigger and—
Blam!

The concussive shock of the blast knocks Starkey back against the wall. Blood! Blood everywhere! The ferrous taste of it in his mouth, and the acrid smell of gun smoke and—

That was no tranq bullet! That was the real thing!

And he thinks he's microseconds away from death, but he suddenly realizes that the blood isn't his. In front of him, Mouthpiece's face is a red, pulpy mess. The man goes down, dead before he hits the pavement and—

My God, that was a real bullet. Why does a Juvey-cop have real bullets? That's illegal!

He can hear footsteps around the bend, and the dead cop is still dead, and he knows the whole world heard the gunshot, and everything hinges on his next action.

He is partners with the Akron AWOL now. The patron saint of runaway Unwinds is watching over his shoulder, waiting for Starkey to make a move, and he thinks,
What would Connor do?

Just then another Juvey-cop comes around the bend—a cop he has never seen and is determined to never see again. Starkey raises Mouthpiece's gun and shoots, turning what was just an accident into murder.

As he escapes—truly escapes—all he can think about is the bloody taste of victory, and how pleased the ghost of Connor Lassiter would be.

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To be an AWOL Unwind is one thing, but to be a cop killer is another. The manhunt for Starkey becomes more than just your typical Unwind chase. It seems the whole world is put on alert. First Starkey changes his look, dying his straggly brown hair red, cutting it bookworm-short, and shaving off the little victory garden goatee that he's been cultivating since middle school. Now when people see him, they might get a feeling they've seen him before, but not know from where, because now he looks less like a face from a wanted poster and more like someone you'd see on a Wheaties box. The red hair is a bit of a disconnect with his olive complexion, but then, being a genetic hodgepodge has served him well all his life. He's always been a chameleon who could pass for any ethnicity. The red hair just adds one more level of misdirection.

He skips town and never stays anywhere for more than a day or two. Word is that the Pacific Northwest is more sympathetic to AWOL Unwinds than Southern California, so that's where he's headed.

Starkey is prepared for life as a fugitive, because he has always lived in a kind of protective paranoia. Don't trust anyone, not even your own shadow, and look out for your own best interests. His friends appreciated his clear-cut approach to life, because they always knew where they stood. He would fight to the end for his friends . . . as long as it was in his own interest to do so.

“You have the soul of a corporation,” a teacher once told him. It was meant as an insult, but he took it as a compliment. Corporations have great power and do fine things in this world when they choose to. She was a glacier-hugging math teacher who got laid off the following year, because who needs math teachers when you can just get a NeuroWeave? Just goes to show you, hugging a chunk of ice gets you nothing but cold.

Now, however, Starkey's one with the huggers, because they're the kind of people who run the Anti-Divisional Resistance, harboring runaway Unwinds. Once he's in the hands of the ADR, he knows he'll be safe, but finding them is the hard part.

“I've been AWOL for almost four months now and haven't seen no sign of the resistance,” says an ugly kid with a bulldog face who Starkey met while hanging out behind a KFC on Christmas Eve, waiting for them to throw out the leftover chicken. He's not the kind of kid Starkey would hang with in real life, but now that real life has flipped into borrowed time, his priorities have changed.

“I've survived because I don't fall for no traps,” Dogface tells him.

Starkey knows all about the traps. If a hiding place seems too good to be true, it probably is. An abandoned house with a comfortable mattress; an unlocked truck that happens to be full of canned food. They're traps set by Juvey-cops for AWOL Unwinds. There are even Juvies pretending to be part of the Anti-Divisional Resistance.

“The Juvies are offering rewards now for people who turn in AWOLs,” Dogface says, as they stuff themselves sick with chicken. “And there are bounty hunters, too. Parts pirates, they call 'em. They don't bother with collecting rewards—they sell the AWOLs they catch on the black market—and if you think regular harvest camps are bad, you don't wanna know about the illegal ones.” The kid swallows a mouthful so big, Starkey can see it going down his gullet like a snake swallowing a mouse. “There never used to be parts pirates,” he says, “but since seventeen-year-olds can't be unwound no more, there's a shortage of parts, and AWOLs fetch a huge price on the black market.”

Starkey shakes his head. Making it illegal to unwind seventeen-year-olds was supposed to save a fifth of the kids marked for unwinding, but instead it forced a lot of parents to make their decision earlier. Starkey wonders if his parents would have changed their mind if they had another year to decide.

“Parts pirates are the worst,” Dogface tells him. “Their traps aren't so nice as the ones the Juvies set. I heard this story about a trapper who got put out of business when fur was made illegal. So he took his heaviest animal traps and retooled them for Unwinds. Man, one of those traps snaps around your leg, and you can kiss that leg good-bye.” He snaps a chicken bone in half for emphasis, and Starkey shivers in spite of himself. “There are other stories,” Dogface says, licking chicken grease from his dirty fingers, “like this kid in my old neighborhood. His parents were total losers. Strung-out druggies who prolly shoulda been unwound themselves, if they had unwinding back in the day. Anyway, on his thirteenth birthday, they sign the unwind order and tell him about it.”

“Why would they tell him?”

“So he'd run away,” Dogface explains, “but see, they knew all his secret hiding places, and they told a parts pirate where to find him. He caught the kid, sold him, and split the fee with the kid's parents.”

“Son of a bitch!”

Dogface shrugs, and flicks away a chicken bone. “The kid was a stork-job anyways, so it was no great loss, right?”

Starkey stops chewing, but just for a moment. Then he grins, keeping his thoughts to himself. “Right. No great loss.”

That night the dogfaced kid takes Starkey to a drainage tunnel where he's been hiding out, and once the kid falls asleep, Starkey gets to work. He goes out into a nearby neighborhood and leaves a bucket of chicken at some strangers' front door, rings the bell, and runs.

There's no chicken in the bucket, though. Instead there's a hand-drawn map, along with the following note:

 

Need money? Then send the Juvey-cops here, and you'll collect a fat reward. Happy holidays!

 

Right around dawn, Starkey watches from a nearby rooftop as Juvies storm the drainage tunnel and pull out the dogfaced kid like so much earwax.

“Congratulations, asshole,” he says to himself. “You've been storked.”

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“When my parents signed the unwind order, I was scared. I didn't know what would happen to me. I thought, ‘Why me? Why am I being punished?' But once I got to BigSky Harvest Camp, all that changed. I found other kids like me and was finally accepted for who I was. I found out that every single part of me was precious and valuable. Thanks to the people at BigSky Harvest Camp, I'm not afraid of my unwinding anymore.

“The divided state? Wow. What an adventure!”

 

Every AWOL Unwind will steal. It's an argument that the authorities like to use to convince the public that Unwinds are rotten apples from skin to core—that criminality is part of their very nature, and the only way to separate them from it is to separate them from themselves.

Theft, however, is not about predisposition when it comes to Unwinds. It's simply a matter of necessity. Kids who would never steal a penny find their fingers stickier than molasses and full of all sorts of pilfered goods, from food to clothes to medicine—the various things they need to survive—and those who were already prone to crime simply become even more so.

Starkey is no stranger to criminal activity—although until recently most of his crimes were misdemeanors of the rebellious sort. He shoplifted if a shopkeeper looked at him suspiciously. He tagged bits of his own personal philosophy, which usually involved some choice four-letter words, on buildings that stood for the very things that ticked him off. He even stole a car from a neighbor who always made his young children go inside whenever Starkey came out. He took that guy's car on a joyride with a couple of friends. Fun was had by all. Along the way he sideswiped a row of parked cars, losing two hubcaps and a bumper. Their ride ended when the car jumped a curb and mounted a very unresponsive mailbox. The damage was just enough to have the car labeled a total loss, which was exactly what Starkey wanted.

They never could prove it was him, but everybody knew. He had to admit, it wasn't one of his shining moments, but he knew he had had to do something to a man who didn't think Starkey was good enough to breathe the same air as his own children. The guy simply had to be punished for that kind of behavior.

All of it seemed to pale now that he was a murderer. But no—It would do him no good to think of himself that way. Better to think of himself as a warrior: a foot soldier in the war against unwinding. Soldiers were given medals for taking out the enemy, weren't they? So even though that night in the alley still plagues him in moments of insecurity, most of the time his conscience is clear. His conscience is also clear when he begins parting people from their wallets.

Starkey, imagining himself as a big-time Las Vegas magician someday, used to amaze friends and terrify adults by making their watches disappear off their wrists and turn up in other people's pockets. It was a simple parlor trick, but one that had taken lots of time to perfect. Making wallets and purses disappear followed the same principle. The combination of distraction, skilled fingers, and the confidence to get it done.

On this night, Starkey's mark is a man who comes stumbling drunk out of a bar and slips an overstuffed wallet into the wide pocket of his overcoat. The drunk fumbles with his keys on the way to his car. Starkey strolls past, bumping him just hard enough to dislodge the keys, and they fall to the ground.

“Hey, man, I'm sorry,” Starkey says, picking up the keys and handing them to him. The man never feels the fingers of Starkey's other hand in his pocket, lifting the wallet at the same moment Starkey's handing him the keys. Starkey strolls off whistling to himself, knowing the man will be halfway home before he realizes that his wallet is gone, and even then, he'll think he just left it at the bar.

Starkey turns a corner, making sure he's out of sight before he opens the wallet, and the second he does, a jolt of electricity courses through him with such power his feet fall out from under him and he's left semiconscious on the ground, twitching.

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