Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
need not be fol owed. The higher card of the suit led wins the trick.
There are no trumps. The trick-winner draws the next card from
stock, waits for the other to draw, and leads to the next. When none
remain, suit must be fol owed if possible in the play of the last six
tricks. Count a single win for taking 11-14 honours, double for 15-
19, treble for al twenty. Variant. Before play, turn the top card of
stock for trumps and half cover it with the pack, to be taken by the
loser of the sixth trick. A trick can then be taken by the higher
trump if any are played. In the last six tricks, a player unable to
fol ow suit must trump if possible.
Bura
2-6 players, 36 cards
A game played in Russian prisons, as described in The Playing-Card
(XXVI , 2) by John McLeod, from information supplied by Dr
Alexey Lobashev.
Preliminaries Best played by two, with a 36-card pack, ranking and
counting Ace 11, Ten 10, King 4, Queen 3, Jack 2, numerals Nine to
Six nothing.
Deal When everyone has added an agreed stake to the pot, deal
Deal When everyone has added an agreed stake to the pot, deal
three cards each and stack the rest face down. Turn the next card for
trump and half bury it under the stack.
Object To be the first to claim (correctly) to have captured cards
total ing 31 or more.
Play Eldest leads first. The leader may play one card, or two or
three of the same suit. The fol owers must each play the same
number of cards, but may freely choose which, there being no need
to fol ow suit. A single trick is taken by the highest card of the suit
led, or by the highest trump if any are played. If two or three cards
were led, each one is played to as a separate trick. You can win a
multiple trick only by winning both or al three tricks individual y.
Example: Diamonds are trump. Alex leads K-J. Boris plays 9 J,
which beats one card (by trumping) but not the other. Grigori plays
A Q, which respectively beat 9 K and J J, giving him a
multiple trick worth 22.
Draw Won tricks are stored face down and may not be referred to.
After each trick, each in turn, starting with the trick-winner, draws
cards from stock until al have three again. If not enough remain to
go round, take as many as possible for al to have the same number
and play the hand out without drawing any more.
Pay-of Play ceases when someone claims to have made 31 or more,
which must be done by memory and without checking. The
claimant’s cards are then examined. If the claim was successful, he
wins the pot. If not, he doubles it. Each subsequent deal is made by
the previous claimant, even if he claimed wrongly. If no one claims,
the pot is added to and carried forward, and the same dealer deals
again.
Special hands Certain hands entitle their holder to lead to the next
Special hands Certain hands entitle their holder to lead to the next
round of tricks, even if they didn’t win the previous trick. These are,
from lowest to highest:
1. Modolka. Three cards of the same suit.
2. Three Aces.
3. Bura. Any three trumps.
A player who holds such a hand must declare it before the
previous trick-winner leads if he wishes to lead instead. If two or
more players have the same special hand, priority goes to
whichever of them would be playing earlier to the trick if it were
led by the previous trick-winner.
Sedma
2-4 players, 32 cards
Sedma, the Czech for ‘Seven’, is an appropriate title for this
Bohemian game with rules as simple as they are unique. It appears
here because I suspect it was probably original y played with the
old 11-10-4-3-2 schedule.
Preliminaries Two or three may play, each for himself. The game is
best for four, sit ing crosswise in partnerships and playing to the
right.
Cards Thirty-two, consisting of ATKQJ987 in each suit. Deal eight
each, one at a time. The aim is to win Aces and Tens in tricks, each
counting 10 points. A further 10 for winning the last trick makes 90
in al , so preventing ties.
Play Eldest leads first, and the winner of each trick leads to the
next. Subsequent players need not fol ow suit but may play as they
please. A trick is taken, when the leader deems it complete, by the
last played card of the same rank as the one led. Sevens are wild,
and therefore duplicate the rank led. Examples:
played winning card
score
9-J-A-J Nine, neither matched nor trumped 10
9-A-A-9 second Nine
20
9-T-7-J Seven (counts as a Nine)
10
A-7-Q-A second Ace
20
7-7-7-7 fourth Seven
0
When four cards have been played, the leader to the trick may,
regardless of who won it, leave it in place and lead to another
round with a card of the same rank as the previous lead, or a Seven.
The others then play another card, as before. In fact, the leader may