Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
Null ouvert, hand 59
Auction The player at dealer’s left is designated Forehand, the next
round is Middlehand, and the next Rearhand (who wil be the
round is Middlehand, and the next Rearhand (who wil be the
dealer if only three play). The auction is started by Middlehand
bidding against Forehand until one of them passes, whereupon
Rearhand may continue bidding against the survivor until one of
them also passes, leaving the other as the soloist.
Middlehand bids by naming successive game values from the
lowest upwards, i.e. 18, 20, 22, 23, 24, 27, 30, 33, 35, 36, etc. It is
not necessary to name every single one: you are al owed to jump-
bid, even to bid your highest possible game immediately; but it is
il egal to quote any number that does not correspond to an actual
game value.
To each of these, Forehand says ‘Yes’ if he is prepared to play a
game of equal or higher value. When one of them passes (either
Middlehand because he wil not make a higher bid, or Forehand
because he can’t accept the last bid named), Rearhand may
similarly continue against the survivor by naming the next higher
bid. When one of them passes, the survivor becomes the soloist, and
must play a game at least equal in value to the last bid made. If
neither Middlehand nor Rearhand wil open at 18, Forehand may
play any game; but if he also passes, the deal is annul ed and the
deal passes round (unless it is agreed to play Ramsch: see below).
Game announcement If wishing to take the skat, the soloist adds it
to his hand without revealing either card, makes any two discards
face down, and then announces his contract by naming a suit, or
declaring grand, or nul , or nul ouvert. The contract he names need
not be the one he had in mind when bidding (if any), so long as
what he does announce is going to be worth at least the amount he
bid.If playing from hand, he leaves the skat untouched and
immediately announces his game, adding ‘hand’ and any other
declaration that may be applicable, such as schneider or schwarz or
ouvert. If playing ouvert, he lays his hand of cards face up on the
table before the opening lead.
Conceding The soloist may concede the game atany time before
Conceding The soloist may concede the game atany time before
playing to the first trick. The commonest reason for conceding is
that, having bid ‘without’ a number of Jacks, he takes the skat and
finds it contains one that reduces his game value, so that he has bid
a greater amount than he can actual y score. (Ways of overcoming
this are outlined in the notes on play, below.)
Play Forehand leads to the first trick. Players must fol ow suit if
possible, otherwise may play any card. The trick is taken by the
highest card of the suit led, or by the highest trump if any are
played, and the winner of each trick leads to the next.
At grand, leading a Jack requires Jacks to be played if possible,
and the highest Jack wins the trick. In a suit contract, leading any
trump cal s for the play of any other trump, which may or may not
be a Jack.
Cards won by the partners are kept together in a single pile. Al
ten tricks must be played – except at nul , if the soloist wins a trick
– and the skat then faced to ensure that the game is correctly
valued.
Score if won The soloist wins if both the fol owing apply:
1. he took at least 61 card-points, or at least 90 if he declared
schneider, or every trick if he declared schwarz, or no trick at
al if he bid nul ; and
2. the game as valued in retrospect is worth at least the amount
bid. If successful, the bidder adds to his score the total value of
the game he has actual y won, which may be higher than his
original bid, but may not be lower.
(a) A hand game played ‘without’ two or more tops may be
reduced in value if the skat is found to contain a top, and may
therefore be lost by default.
(b) The skat counts as part of the hand for game valuation
purposes, so it is possible to be ‘with’ or ‘without’ eleven even
though only ten cards are actual y played.
Score if lost A lost game loses double the amount it would have
won if successful, but, before being doubled, this amount may have
to be increased.
First, if the soloist is schneidered, by failing to take at least 31
card-points, his lost game value is increased by an extra multiplier
before being doubled.
Second, if the game value is less than the bid, the amount to be
lost is the next higher multiple of the relevant base value above that
of the bid.
Example: You bid 36, intending to play ‘hearts, without two, game
three, hand four, times hearts 10 = 40’. You make your bid, but
then find one black Jack in the skat. This devalues your game to
‘with (or without) one, game two, hand three, game 30’. This being
less than your bid, you must losethe next higher multiple above
your bid, i.e. 40, which is then doubled to 80. Had you been
schneidered, you would have reckoned ‘with(out) one, game two,
hand three, schneidered four, lose 40 doubled’. You don’t have to
add another multiplier here, as the fact of being schneidered does it
for you.
Tournament score Tournament scoring is adjusted so as to at ach
greater weight to winning and losing contracts than to their relative
values. First, each player adds 50 for each game he has bid and
won, and deducts 50 for each he has bid and lost. Next, each player
adds 30 for each game bid and won by each opponent at a four-
player table, or 40 each at a three-player table.
Variations The fol owing practices (strictly non-tournament) may be
fol owed by prior agreement:
(a) Either partner may double the announced game (by announcing
kontra), and the soloist may redouble (rekontra), before the first
trick has been led to. In this case the score or penalty, as detailed
above, is doubled or quadrupled before being applied.
(b) If al three pass, play Ramsch instead of annul ing the hand.
Ramsch is played like grand, with only Jacks trump, and the aim is
to avoid taking the greatest number of card-points in tricks, each
playing on his own account. The commonest of several versions is
Schieberramsch (Push Ramsch). In this, Forehand takes the skat and
passes two cards face down to Middlehand, who passes any two
face down to Rearhand, who discards any two to the skat. (Some
hold it il egal to pass or discard Jacks.) The winner of the last trick
adds the skat to his won cards, and whoever takes the most card-
points deducts that number from his score. (Ramsch is a game in its
own right: see Hearts family.)
(c) Grand counts 20 instead of 24.
(d) If the soloist holds the lowest trump (Seven in a suit game or
4J at grand) he may before play declare his intention of winning
the last trick ‘with a spit’ (mit Spitze), indicating this fact by turning
the spit back to front so that it faces outwards in his hand. This adds
an extra multiplier to the game value, which is lost if the soloist
fails to win the last trick with it. A player may take this possibility
into account when bidding, to increase the level to which he can
raise. (‘Spit’ as in spit-roast, not as in spit oon.)
(e) Even unorthodox German players no longer seem to admit
the old bid of tournee (see American Skat for description), but my
own Skat group has adopted it into the German game by giving it a
base value of 13, regardless of the suit turned.
Notes on play Start by put ing your Jacks and potential trump suit
together in high-low order. Without Jacks, you probably have no
game on unless you have one of the fol owing three types of hand: