Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
3. Solo. Hombre announces trumps, but plays without
discarding.
Each in turn may pass or bid, and, having passed, may not come
in again. Each bid must be higher than the last. However, a player
who comes earlier in the bidding has positional priority, and may
‘hold’ (take over) the bid just made by a later player.
Discard and draw Unless playing solo, Hombre may make any
number of discards before drawing the same number from the top
of the stock. Solo or not, both opponents may then discard and
draw for themselves. As it is advantageous for one of them to have
the stronger hand, Hombre’s right-hand opponent may either
discard immediately or pass this privilege to the other player.
Whoever does so first may discard and draw any number (up to
Whoever does so first may discard and draw any number (up to
eight, under English rules). The other may then, but need not,
discard up to as many as are left. Discards are always made face
down, but rules vary as to whether any cards left untaken from the
stock may be turned face up, and this point should be agreed before
play.
PlayEldest leads first. Normal y, players must fol ow suit if possible,
otherwise may play any card. The trick is taken by the highest card
of the suit led, or by the highest trump if any are played, and the
winner of each trick leads to the next.
RenegingA player holding a matador need not play it to a trump
lead, but may, if lacking lower trumps, instead ‘renege’ by playing
from another suit. However, if a higher matador is led, a player
with a lower matador may not renege but must play either it or
another trump.
Five and the voleIf Hombre takes the first five tricks straight of , he
wins without further play. If instead he leads to the sixth, he
thereby obligates himself to win the vole (al nine), thus increasing
his potential winnings or penalties.
ConcedingIf Hombre thinks he cannot win, he may surrender at any
time before playing to the fourth trick. He may not do this if
playing a solo. In a vuelta, his surrender must be accepted by both
opponents. In a simple game, however, either opponent may
himself take over the role of Hombre and play the rest of the hand
as if he had made the bid himself.
OutcomesThe possible outcomes are:
1. Sacada = Hombre wins.
2. Puesta = Hombre loses and no one wins a majority of tricks
(they fal 4-4-1 or 3-3-3)
(they fal 4-4-1 or 3-3-3)
3. Codil e = Hombre loses and one opponent wins a majority of
tricks.
For a win, Hombre takes the contents of the pot and is paid by
each opponent as fol ows: simple game 5, vuelta 7, solo 15, plus
any of the fol owing bonuses:
The vole (nine tricks)
25
Primeras (win first five and stop) 1
Estuches (top trumps)
1each
Estuches are three or more top consecutive trumps from A
downwards. Hombre would gain 4 extra if he had held (say) the
top four but not the fifth, or, conversely, the fifth highest but none
of the top four.
If Hombre loses puesta (4-4-1 or 3-3-3), he doubles the pool and
adds to it five chips for each other player in the game.
If Hombre loses codil e (one opponent wins a majority of tricks),
he pays the same as for a puesta, but to the player who won instead
of to the pot.
Penalties payable to the opponents are further increased as
described above for primeras (losing the first five tricks), and
estuches (one per top consecutive trump held or not held).
If Hombre fails to win al nine after leading to the sixth, he pays
30 to each opponent, less 2 if he played vuelta or 10 if he played
solo, less also the number of estuches applicable.
Optional extras
Favorito A bid in diamonds overcal s the same in a dif erent suit,
and wins or loses double.
Gascaril e Hombre discards and draws eight cards, and then
announces trumps. This has a value of 3 chips. It may be bid only if
everyone passes, and may be forced upon a player who holds A.
Contrabola (misére). No one discards, Hombre entrumps a suit of
which he holds at least one, and aims to lose every trick. If
successful, he wins a simple game; if not, it counts as a puesta.
Comment The usual requirement for a simple bid is five trumps
including two matadors, or one matador and King, Queen. Vuelta is
bid with a few high cards in al suits rather than with two or three
long suits. In neither bid is it wise to exchange more than about
four cards. Remember that the ef ect of the exchange, which is also
open to the opponents, is that the twenty-seven cards in play wil
include al eleven or twelve trumps and probably eight top cards in
plain suits. Solo needs a long, strong suit with at least one matador
and a void suit, or one headed solely by top cards. After winning
five tricks, do not at empt the vole if there is a matador out against
you. Since higher matadors cannot be forced out by lower ones, it is
a common ploy for an opponent to hold one back in order to
defeat the bid in the last four tricks.
Scoring by points
The fol owing point-score system (of my devising) works
reasonably wel and produces interesting results. Agree on the
number of deals to be played, and play as described above but with
these modifications. The bids and their basic scoring values are:
Obligation 1
Exchange 2
Turn-up 3
Solo
5
If al pass without bidding, Obligation must be played by whoever
holds A, or by eldest hand if no one does. It involves discarding al
but one card, drawing eight from stock, and then announcing
trumps. Exchange is equivalent to entrada, Turn-up to vuelta.
The value of each game is doubled for each of the fol owing
feats:
1. Cuatro: winning by four tricks (4-3-2).
2. Primeras: winning the first five tricks and then stopping.
3. The vole: winning al nine. This is doubled in addition to
primeras, i.e. quadrupled.
4. Vole declared: the game value is doubled again (octupled) if
Hombre predicts before playing to the first trick that he wil
win al nine.
The value of a lost game is exactly what Hombre would have
won had he succeeded, and is deducted from his current score. If he
loses by codil e, the same value is also added to the score of the
player who beat him. If he loses by puesta, that value is also
recorded in a separate column representing the pot. The pot-points
are carried forward cumulatively and are eventual y credited to the
first player to win a solo or the vole. The pot is then reset to zero. If
any remain in the pot at the end of the game, it goes to the winner
of the last hand – or, if this also resulted in puesta, is distributed
evenly between the opponents.
Quadril e 4 players,40cards
4 players, 40 cards
It will not be unnecessary to acquaint the Reader, that the following game of
Quadrille has been about two years, and is at present, the favourite game at the French court… [It] is more amusing and entertaining than… any other Game on