Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
the relative ranking of the straight and straight flush, but has more
ef ect
when applied to such freaks as Dutch, cherry, and striped straights.
Skeet A hand consisting of 9-(8 or 7)-5-(4 or 3)-2. Said to rank
between threes
and a straight, but, with 6120 possibilities (ignoring the 24 flush
skeets), it
should rank between a straight and a flush.
Skip A Dutch straight.
Squib An Ace (or Jack, or other specified rank) plus exactly one
card of each
suit.
Striped straight See Zebra.
Wheel A low straight, so termed in forms of Lowbal where
straights are
discounted as high hands. The lowest wheel is 5432A, known as a
bicycle.
Zebra Five cards that alternate in colour when arranged in
numerical order, Ace counting high or low –for example, A J
9 4 3 or K Q 7 5 A. There being 113,920 of them, they
rank between two pairs and threes. An additional 640 that are also
in sequence are cal ed striped straights. Another 128 are either
straights or zebras but not both, by virtue of the variable Ace. For
example, A K Q J T is either an Ace-high straight or an Ace-
low zebra.
The relative ranking of these hands depends on which of them are
included in the game being played, as they overlap with one
another as wel as with orthodox hands. Extreme cases of
overlapping can produce such freaks as 4 2 K J 9, which
might conceivably be described as a ‘round-the-corner Dutch zebra’.
Or (afterthought) a Mobius straight, as it forms part of an endless
loop that switches seamlessly between odd and even sides.
Dealer’s Choice games
The fol owing are not real y forms of Poker, but independent and
often trivial bet ing games that are recorded as played in Dealer’s
Choice.
Beat Your Neighbour (Rol over)
Deal five cards each face down in a pile. The first faces his top card
and a bet ing interval ensues. The second turns his top card. If it is
not higher than the previous player’s, he turns his second, and so
on, until he reaches a higher card. If he reaches a higher card, a
second round ensues. If none of his five is higher, he drops out of
play. Each in turn does the same, turning cards until he reaches one
higher than any before, fol owed by a bet ing interval, or dropping
out otherwise. Last in wins the pot.
Best Flush
Draw Poker, but only flushes and part flushes count. The best hand
is the one with most cards flush. Ties are set led on a high-card
basis.
Buddha’s Fol y
Deal five each and turn the next face up. Eldest hand may either
reject the upcard by passing it to the left, or take it and pass a
dif erent card to his left. Each in turn, similarly, either passes or
exchanges the card of ered from the right. Keep going til no one
wants the card on of er, then continue as in Guts (below).
Butcher Boy
Keep dealing cards one at a time face up around the table. When a
second card of the same rank appears, it goes to the player who
second card of the same rank appears, it goes to the player who
received the first. He initiates a round of bet ing, in which players
may drop, check, stay, or raise. More cards are dealt, starting with
the player who was next due for a card when the duplicate
appeared. The pot is won by the last left in, or the first to receive
four of a kind.
Guts
Players receive twocards each and, after examining them, decide
whether or not to compete for best. When al are ready, the
decisions are announced simultaneously. One way of doing this is to
simultaneously unclench fists, showing a chip if you’re in or none if
you fold. Another is for al to hold their cards face down a smal
distance above the table, and either drop them to fold or keep hold
of them to stay. Either way, those who stay in then reveal their
cards. The highest pair wins, or highest card if there are no pairs.
The winner takes the pot and the losers must then stake the amount