Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
7- K- 7- K won by 7 (in winning position because led, and no
bet er card played)
3- 7- K- A won by 7 (in winning position after 3, and no
bet er card played)
3- 7- K- 7 won by 7 (higher suit than Seven previously
played in winning position)
7- K- 7- K won by K (it beats a Seven led)
3- 7- K- 7 won by K (the 7 counting as ‘led’)
3- 7- K- K won by K (black Kings cannot capture in advance,
only in retrospect)
7- 3- K- K won by 3 (beats anything when not led)
3- K- 7- 7 won by K ( 3 and Sevens are powerless, so K,
though lowest, is the only ‘real’ card)
K- 7- K- 7 won by K (Sevens are powerless; K is the higher
of two ‘real’ cards)
Don’t forget…
Play to the left (clockwise) unless otherwise stated.
Eldest or Forehand means the player to the left of the dealer
in left-handed games, to the right in right-handed games.
T = Ten, p = players, pp = in fixed partnerships, c = cards,
† = trump,
= Joker.
13 Tarots and tarocks
People are often surprised to learn that Tarot cards were original y
invented for playing games, that such games are stil widespread
and popular in continental Europe, and that the employment of
tarots for divination and fortune-tel ing is a relatively recent
perversion of their proper use, dating only from the eighteenth
century.
Tarots were invented in Italy in about 1430-40 by adding to the
existing four-suited pack a fifth suit of 21 special y il ustrated cards
cal ed trionfi, and an odd card cal ed the Fool –which, despite
appearances, is not he origin of the modern Joker. (For its true
origin, see Euchre.) The pack to which it was added was the then
current one of 56 cards, bearing the standard Italian suitmarks of
swords, staves, cups and coins, and headed by not three but four
courts: King, Queen, Knight (best abbreviated to C for Cavalier), and
Valet or Equerry (conveniently abbreviated J for Jack). The original
ful pack therefore consisted of 78 cards.
Austrian Tarocks. The Fool
(Skus), Trump XXI (‘Moon’), Queen of hearts, and Cavalier of
spades.
From trionfi, meaning ‘triumphs’ in the pageantry sense of the
word, comes the English word ‘trumps’, their original function
word, comes the English word ‘trumps’, their original function
being to act as cards that would beat any ordinary card played to
the same trick. It was not until nearly 1500, when players found
they could duplicate this ef ect more cheaply by simply entrumping
the suit of a card turned at random from the pack, thereby giving
rise to the game of Triomphe, that a new word was required for the
former special cards. Why they were then cal ed tarocchi, and what
it means, was a mystery even to their contemporaries. From it,
however, derive the German tarock and the French and English
tarot.
Tarot games subsequently spread throughout Europe, with the
exception of Britain, the Iberian peninsula, and the Balkans. They
stil thrive in Italy, France, Austria, Hungary, Czechoslovakia,
Slovenia and parts of Switzerland and southern Germany. Most
fol ow the same underlying pat ern, being trick-taking games for
three to five players in which win or loss is determined both by the
number of tricks taken and also by the value of the counting-cards
they contain. The counters are normal y the lowest and the highest
trumps, the Fool, and the four court cards of each suit.
The only complete and authoritative survey and
classificationofTarot games is that of Sir Michael Dummet , The
Game of Tarot, and its briefer accompaniment Twelve Tarot Games
(both London, 1980). Additional descriptions, based on the
authority of first-hand experience, appear on John McLeod’s card
game website (www.pagat.com). From al these I have selected for
description several dif erent games, of which the first is chosen for
its relative simplicity, and the remainder for the variety they display
in exploring the possibilities of just a few basic ideas.
Scarto
3 players, 78 cards (Italian tarocchi)
The Piedmontese game of Scarto (‘Discard’), though now in decline,
makes a good starting-point for the exploration of Tarot games,
being less complicated than most, and probably dif ering lit le from
being less complicated than most, and probably dif ering lit le from
their common fifteenth-century ancestor.
Preliminaries Scarto is normal y played by three with the 78-card
Tarocco Piedmontese pack, in which the Angel trump, †20, is
actual y the highest, beating †21. But any 78-card Italian-suited
pack wil do, and the 21 can then resume its normal high position.
The pack consists of:
the Fool (Mat o)
twenty-one trumps, headed by the Angel (20), fol owed by 21,
19, 18, and so numerical y down to No. 1, cal ed Bagat o
fifty-six plain cards, fourteen in each of the four suits, swords,
batons, cups and coins (
). The highest cards are King
(Re), Queen (Dama), Cavalier (Caval o), Jack (Fante). These
are fol owed by the ten numerals. In swords and batons they
rank downwards from Ten high to Ace low. In cups and coins
they rank in reverse order from Ace high to Ten low.
A game is three deals, each dealing in turn. Points are scored for
capturing certain cards (‘counters’) in tricks. They are the Angel, the
Bagat o, the Fool, and al sixteen courts. Each plays for himself, and
whoever has the lowest cumulative score after three deals is the
loser.
Deal Choose first dealer by any agreed means. The turn to deal and
play then passes to the right. Deal al the cards around in fives,
Dealer himself taking the remaining three.
Discard Dealer examines his hand and discards three cards face
down which wil count for him at end of play as if he had won
them in tricks. He may not discard the Angel, the Fool, or any King,
and may not discard the Bagat o unless he holds no other trump or
the Fool. Every player now has twenty-five cards.
Play Eldest leads to the first trick. Subsequent players must fol ow
Play Eldest leads to the first trick. Subsequent players must fol ow
suit if possible, otherwise must trump if possible, otherwise may
play any card. The trick is taken by the highest card of the suit led,
or by the highest trump if any are played, and the winner of each
trick leads to the next. Tricks need not be kept separated: everyone
just makes their own pile of the cards they win.
Playing the fool Whoever holds the Fool may play it at any time, in
contravention of any of the above rules. It cannot win the trick, but
neither can it be lost. Instead, its player simply shows it as his