Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
Melds Original y, each player upon playing to the first trick could
declare and score for any melds his hand contained, apart from
quartets of Sevens, Eights and Nines. Although this is outmoded,
some stil al ow the hand declarationof a stuk. One ef ect
ofabolishing hand declarations is the virtual elimination of the
quartet as a scoring feature, even though it has been extended to
include four of any rank. Some players compensate by scoring for
three of a kind taken in a trick.
Doubling Some schools al ow the opponents to double and the
makers to redouble. This game is known as Kraken.
Sample game North deals:
East
87
A
97 AKJ
South KQ
TQJ J8
7
West
AJ9 9
KQ T8
North T
K87 AT 9Q
East makes diamonds trump, preventing South from making hearts
and West spades. East, as eldest, leads. Winning tricks are
underlined. The trick score is marked (+) if won by the makers,
otherwise (-), and where there are two values the second is for a
meld made on the table, or for the last trick.
East South West North score
1 7 Q
A
T +24
2 J
7
T
9 +44, 20
3 K
8
8
Q +7, 20
4 8
K
9
K -8
5 A J
9
7 +13
6 9
J
Q
T -15,50
7 A
Q
K
8 +18
8 7 T
J
A -23, 10
East-West count 146 and North-South 106 towards game.
East’s lead of a low non-trump at trick 1 is conventional, asking
partner to lead his highest trump as soon as possible. At 2, West
obliges with the Ten. North’s Nel gives the bidders 20 for a
sequence of three after West plays the Jas. At 3, East leads the King
to marry the Queen, virtual y a foregone conclusion. At 4, East gets
of play with a worthless spade. North might reasonably have been
expected to stuf the trick with the Ace or Ten of clubs rather than
with a rather thin King. At 6, the makers carelessly yield a sequence
of four for 50: East should have led the Seven rather than the Nine,
as the Eight had already gone, and West should have played the
King instead of the Queen to restrict any possible sequence to only
three cards. At 7, West is legal y required to trump, otherwise he
might have preferred to throw the 7 and add a second worthless
card to the trick. At 8, North is lucky to have made his A as wel
as his earlier Ten, as there was a strong chance that either would
fal to the last trump or a lead in a ‘wrong’ suit.
Handjass (Sack-Jass, Poutze, Pomme)
2-5 players, 36 cards
Of the countless varieties of Jass played in Switzerland and western
Austria, the fol owing may be recommended as the simplest and
most basic non-partnership game. Four may prefer the partnership
game of Schieber, or the more elaborate solo game of Pandour. For
authenticity, al Swiss Jass games should be played with the
traditional 36-card Jass pack distinguished by suits of acorns,
shields, flowers and bel s, and ranks of Daus (Deuce), King, Over,
Under, Banner, 9-8-7-6. If international cards are used, the