The Heritage of Shannara (31 page)

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Authors: Terry Brooks

BOOK: The Heritage of Shannara
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“He told you that if you ever needed help, you could come to him,” Morgan pointed out. “It seems to me that you could use a little now.”

There was no denying that, so the matter was decided. They spent what remained of the day at the campsite below the foothills leading to the Valley of Shale and the Hadeshorn, sleeping restlessly through the second night of the new moon at the base of the Dragon's Teeth. When morning came, they packed up their gear, mounted their horses and set out. The plan was simple. They would travel to Varfleet, search out Kiltan Forge at
Reaver's End in the north city, and ask for the Archer—all as Par's mysterious rescuer had instructed. Then they would see what was what.

They rode south through the scrub country that bordered the Rabb Plains until they crossed the east branch of the Mermidon, then turned west. They followed the river through midday and into early afternoon, the sun baking the land out of a cloudless sky, the air dry and filled with dust. No one said much of anything as they traveled, locked away in the silence of their own thoughts. There had been no further talk of Allanon since setting out. There had been no mention of Walker or Wren. Par fingered the ring with the hawk insigne from time to time and wondered anew about the identity of the man who had given it to him.

It was late afternoon when they passed down through the river valley of the Runne Mountains north of Varfleet and approached the outskirts of the city. It sprawled below them across a series of hills, dusty and sweltering against the glare of the westward fading sun. Shacks and hovels ringed the city's perimeter, squalid shelters for men and women who lacked even the barest of means. They called out to the travelers as they passed, pressing up against them for money and food, and Par and Coll handed down what little they had. Morgan glanced back reprovingly, somewhat as a parent might at a naive child, but made no comment.

A little farther on, Par found himself wishing belatedly that he had thought to disguise his Elven features. It had been weeks since he had done so, and he had simply gotten out of the habit. He could take some consolation from the fact that his hair had grown long and covered his ears. But he would have to be careful nevertheless. He glanced over at the Dwarves. They had their travel cloaks pulled close, the hoods wrapping their faces in shadow. They were in more danger than he of discovery. Everyone knew that Dwarves were not permitted to travel in the Southland. Even in Var-fleet, it was risky.

When they reached the city proper and the beginnings of streets that bore names and shops with signs, the traffic increased markedly. Soon, it was all but impossible to move ahead. They dismounted and led their horses afoot until they found a stable where they could board them. Morgan made the transaction while the others stood back unobtrusively against the walls of the buildings across the way and watched the people of the city press against one another in a sluggish flow. Beggars came up to them and asked for coins. Par watched a fire-eater display his art to a wondering crowd of boys and men at a fruit mart. The low mutter of voices filled the air with a ragged sound.

“Sometimes you get lucky,” Morgan informed them quietly as he returned. “We're standing in Reaver's End. This whole section of the city is Reaver's End. Kiltan Forge is just a few streets over.”

He beckoned them on, and they slipped past the steady throng of bodies, working their way into a side street that was less crowded, if more ill-smelling, and soon they were hurrying along a shadowed alley that twisted and turned past a rutted sewage way. Par wrinkled his nose in distaste. This
was the city as Coll saw it. He risked a quick glance back at his brother, but his brother was busy watching where he was stepping.

They crossed several more streets before emerging onto one that seemed to satisfy Morgan, who promptly turned right and led them through the crowds to a broad, two-story barn with a sign that bore the name Kiltan Forge seared on a plaque of wood. The sign and the building were old and splintering, but the furnaces within burned red-hot, spitting and flaming as metals were fed in and removed by tenders. Machines ground, and hammers pounded and shaped. The din rose above the noise of the street and echoed off the walls of the surrounding buildings, to disappear finally into the suffocating embrace of the lingering afternoon heat.

Morgan edged his way along the fringes of the crowd, the others trailing silently after, and finally managed to work his way up to the Forge entrance. A handful of men worked the furnaces under the direction of a large fellow with drooping mustaches and a balding pate colored soot-black. The fellow ignored them until they had come all the way inside, then turned and asked, “Something I can help you with?”

Morgan said, “We're looking for the Archer.”

The fellow with the mustaches ambled over. “Who did you say, now?”

“The Archer,” Morgan repeated.

“And who's that supposed to be?” The other man was broad-shouldered and caked with sweat.

“I don't know,” Morgan admitted. “We were just told to ask for him.”

“Who by?”

“Look …”

“Who by? Don't you know, man?”

It was hot in the shadow of Kiltan Forge, and it was clear that Morgan was going to have trouble with this man if things kept going the way they were. Heads were already starting to turn. Par pushed forward impulsively, anxious to keep from drawing attention to themselves and said, “By a man who wears a ring that bears the insigne of a hawk.”

The fellow's sharp eyes narrowed, studying the Valeman's face with its Elven features.

“This ring,” Par finished and held it out.

The other flinched as if he had been stung. “Don't be showing that about, you young fool!” he snapped and shoved it away from him as if it were poison.

“Then tell us where we can find the Archer!” Morgan interjected, his irritation beginning to show through.

There was sudden activity in the street that caused them all to turn hurriedly. A squad of Federation soldiers was approaching, pushing through the crowd, making directly for the Forge. “Get out of sight!” the fellow with the mustaches snapped urgently and stepped away.

The soldiers came into the Forge, glancing about the fire-lit darkness. The man with the mustaches came forward to greet them. Morgan and the Valemen gathered up the Dwarves, but the soldiers were between them
and the doorway leading to the street. Morgan edged them all toward the deep shadows.

“Weapons order, Hirehone,” the squad leader announced to the man with the mustaches, thrusting out a paper. “Need it by week's end. And don't argue the matter.”

Hirehone muttered something unintelligible, but nodded. The squad leader talked to him some more, sounding weary and hot. The soldiers were casting about restlessly. One moved toward the little company. Morgan tried to stand in front of his companions, tried to make the soldier speak with him. The soldier hesitated, a big fellow with a reddish beard. Then he noticed something and pushed past the Highlander. “You there!” he snapped at Teel. “What's wrong with you?” One hand reached out, pulling aside the hood. “Dwarves! Captain, there's … !”

He never finished. Teel killed him with a single thrust of her long knife, jamming the blade through his throat. He was still trying to talk as he died. The other soldiers reached for their weapons, but Morgan was already among them, his own sword thrusting, forcing them back. He cried out to the others, and the Dwarves and Valemen broke for the doorway. They reached the street, Morgan on their heels, the Federation soldiers a step behind. The crowd screamed and split apart as the battle careened into them. There were a dozen soldiers in pursuit, but two were wounded and the rest were tripping over one another in their haste to reach the Highlander. Morgan cut down the foremost, howling like a madman. Ahead, Steff reached a barred door to a warehouse, brought up the suddenly revealed mace, and hammered the troublesome barrier into splinters with a single blow. They rushed through the darkened interior and out a back door, turned left down an alley and came up against a fence. Desperately, they wheeled about and started back.

The pursuing Federation soldiers burst through the warehouse door and came at them.

Par used the wishsong and filled the disappearing gap between them with a swarm of buzzing hornets. The soldiers howled and dove for cover. In the confusion, Steff smashed enough boards of the fence to allow them all to slip through. They ran down a second alley, through a maze of storage sheds, turned right and pushed past a hinged metal gate.

They found themselves in a yard of scrap metal behind the Forge. Ahead, a door to the back of the Forge swung open. “In here!” someone called.

They ran without questioning, hearing the sound of shouting and blare of horns all about. They shoved through the opening into a small storage room and heard the door slam shut behind them.

Hirehone faced them, hands on hips. “I hope you turn out to be worth all the trouble you've caused!” he told them.

He hid them in a crawlspace beneath the floor of the storage room, leaving them there for what seemed like hours. It was hot and close, there was no
light, and the sounds of booted feet tramped overhead twice in the course of their stay, each time leaving them taut and breathless. When Hirehone finally let them out again, it was night, the skies overcast and inky, the lights of the city fragmented pinpricks through the gaps in the boards of the Forge walls. He took them out of the storage room to a small kitchen that was adjacent, sat them down about a spindly table, and fed them.

“Had to wait until the soldiers finished their search, satisfied themselves you weren't coming back or hiding in the metal,” he explained. “They were angry, I'll tell you—especially about the killing.”

Teel showed nothing of what she was thinking, and no one else spoke. Hirehone shrugged. “Means nothing to me either.”

They chewed in silence for a time, then Morgan asked, “What about the Archer? Can we see him now?”

Hirehone grinned. “Don't think that'll be possible. There isn't any such person.”

Morgan's jaw dropped. “Then why … ?”

“It's a code,” Hirehone interrupted. “It's just a way of letting me know what's expected of me. I was testing you. Sometimes the code gets broken. I had to make sure you weren't spying for the Federation.”

“You're an outlaw,” Par said.

“And you're Par Ohmsford,” the other replied. “Now finish up eating, and I'll take you to the man you came to see.”

They did as they were told, cleaned off their plates in an old sink, and followed Hirehone back into the bowels of Kiltan Forge. The Forge was empty now, save for a single tender on night watch who minded the fire-breathing furnaces that were never allowed to go cold. He paid them no attention. They passed through the cavernous stillness on cat's feet, smelling ash and metal in a sulfurous mix, watching the shadows dance to the fire's cadence.

When they slipped through a side door into the darkness, Morgan whispered to Hirehone, “We left our horses stabled several streets over.”

“Don't worry about it,” the other whispered back. “You won't need horses where you're going.”

They passed quietly and unobtrusively down the byways of Varfleet, through its bordering cluster of shacks and hovels and finally out of the city altogether. They traveled north then along the Mermidon, following the river upstream where it wound below the foothills fronting the Dragon's Teeth. They walked for the remainder of the night, crossing the river just above its north-south juncture where it passed through a series of rapids that scattered its flow into smaller streams. The river was down at this time of the year or the crossing would never have been possible without a boat. As it was, the water reached nearly to the chins of the Dwarves at several points, and all of them were forced to walk with their backpacks and weapons hoisted over their heads.

Once across the river, they came up against a heavily forested series of
defiles and ravines that stretched on for miles into the rock of the Dragon's Teeth.

“This is the Parma Key,” Hirehone volunteered at one point. “Pretty tricky country if you don't know your way.”

That was a gross understatement, Par quickly discovered. The Parma Key was a mass of ridges and ravines that rose and fell without warning amid a suffocating blanket of trees and scrub. The new moon gave no light, the stars were masked by the canopy of trees and the shadow of the mountains, and the company found itself in almost complete blackness. After a brief penetration of the woods, Hirehone sat them down to wait for daybreak.

Even in daylight, any passage seemed impossible. It was perpetually shadowed and misted within the mountain forests of the Parma Key, and the ravines and ridges crisscrossed the whole of the land. There was a trail, invisible to anyone who hadn't known it before, a twisting path that Hire-hone followed without effort but that left the members of the little company uncertain of the direction in which they were moving. Morning slipped toward midday, and the sun filtered down through the densely packed trees in narrow streamers of brightness that did little to chase the lingering fog and seemed to have strayed somehow from the outer world into the midst of the heavy shadows.

When they stopped for a quick lunch, Par asked their guide if he would tell them how much farther it was to where they were going.

“Not far,” Hirehone answered. “There.” He pointed to a massive outcropping of rock that rose above the Parma Key where the forest flattened against the wall of the Dragon's Teeth. “That, Ohmsford, is called the Jut. The Jut is the stronghold of the Movement.”

Par looked, considering. “Does the Federation know it's there?” he asked.

“They know it's in here somewhere,” Hirehone replied. “What they don't know is exactly where and, more to the point, how to reach it.”

“And Par's mysterious rescuer, your still-nameless outlaw chief—isn't he worried about having visitors like us carrying back word of how to do just that?” Steff asked skeptically.

Hirehone smiled. “Dwarf, in order for you to find your way in again, you first have to find your way out. Think you could manage that without me?”

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