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Authors: Hermann Hesse

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BOOK: The Glass Bead Game
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Festivities have their own peculiar nature. A genuine festival cannot go entirely wrong, unless it is spoiled by the unfortunate intervention of higher powers. For the devout soul, even in a downpour a procession retains its sacral quality, and a burned feast does not depress him. For the Glass Bead Game player every annual Game is festive and in a sense hallowed. Nevertheless, as every one of us knows, there are some festivals and games in which everything goes right, and every element lifts up, animates, and exalts every other, just as there are theatrical and musical performances which without any clearly discernible cause seem to ascend miraculously to glorious climaxes and intensely felt experiences, whereas others, just as well prepared, remain no more than decent tries. Insofar as the achievement of intense experiences depends on the emotional state of the spectator, Joseph Knecht had the best imaginable preparation: he was troubled by no cares, returning from abroad loaded with honors, and looking forward with joyous anticipation to the coming event.

Nevertheless, this time the
Ludus sollemnis
was not destined to be touched by that aura of the miraculous and so rise to a special degree of consecration and radiance. It turned out, in fact, a cheerless, distinctly unhappy, and something very close to an unsuccessful Game. Although many of the participants may have felt edified and exalted all the same, the real actors and organizers of the Game, as always in such cases, felt all the more inexorably that atmosphere of apathy, lack of grace and failure, of inhibition and bad luck which overshadowed this festival. Knecht, although he of course sensed it and found his high expectations somewhat dashed, was by no means among those who felt the fiasco most keenly. Even though the solemn act failed to reach the true peak of perfection and blessing, he was able, because he was not playing and bore no responsibility for it, to follow the ingeniously constructed Game appreciatively, as a devout spectator, to let the meditations quiver to a halt undisturbed, and with grateful devotion to share that experience so familiar to all guests at these Games: the sense of ceremony and sacrifice, of mystic union of the congregation at the feet of the divine, which could be conveyed even by a ceremony that, for the narrow circle of initiates, was regarded as a “failure.” Nevertheless, he too was not altogether unaffected by the unlucky star that seemed to preside over this festival. The Game itself, to be sure, was irreproachable in plan and construction, like every one of Master Thomas's Games; in fact it was one of his cleanest, most direct, and impressive achievements. But its performance was specially ill-starred and has not yet been forgotten in the history of Waldzell.

When Knecht arrived, a week before the opening of the great Game, he was received not by the Magister Ludi himself, but by his deputy Bertram, who welcomed him courteously but informed him rather curtly and distractedly that the venerable Master had recently fallen ill and that he, Bertram, was not sufficiently informed about Knecht's mission to receive his report. Would he therefore go to Hirsland to report his return to the directorate of the Order and await its commands.

As he took his leave Knecht involuntarily betrayed, by tone or gesture, his surprise at the coolness and shortness of his reception. Bertram apologized. “Do forgive me if I have disappointed you, and please understand my situation,” he said. “The Magister is ill, the annual Game is upon us, and everything is up in the air. I don't know whether the Magister will be able to conduct the Game or whether I shall have to leap into the breach.” The revered Master's illness could not have come at a more difficult moment, he went on to say. He was ready as always to assume the Magister's official duties, but if in addition he had to prepare himself at such short notice to conduct the great Game, he was afraid it would prove a task beyond his powers.

Knecht felt sorry for the man, who was so obviously depressed and thrown off balance; he was also sorry that the responsibility for the festival might now lie in the deputy's hands. Joseph had been away from Waldzell too long to know how well founded Bertram's anxiety was. The worst thing that can happen to a deputy had already befallen the man: some time past he had forfeited the trust of the elite, so that he was truly in a very difficult position.

With considerable concern, Knecht thought of the Magister Ludi, that great exponent of classical form and irony, the perfect Master and Castalian. He had looked forward eagerly to the Magister's receiving him, listening to his report, and reinstalling him in the small community of players, perhaps in some confidential post. It had been his desire to see the festival Game presided over by Master Thomas, to continue working under him and courting his recognition. Now it was painful and disappointing to find the Magister withdrawn into illness, and to be directed to other authorities. There was, however, some compensation in the respectful good will with which the secretary of the Order and Monsieur Dubois received him and heard him out. They treated him, in fact, as a colleague. During their first talk he discovered that for the present at any rate they had no intention of using him to promote the Roman project. They were going to respect his desire for a permanent return to the Game. For the moment they extended a friendly invitation to him to stay in the guesthouse of the Vicus Lusorum, attend the annual Game, and survey the situation. Together with his friend Tegularius, he devoted the days before the public ceremonies to the exercises in fasting and meditation. That was one of the reasons he was able to witness in so devout and grateful a spirit the strange Game which has left an unpleasant aftertaste in the memories of some.

The position of the deputy Masters, also called “Shadows,” is a very peculiar one—especially the deputies to the Music Master and the Glass Bead Game Master. Every Magister has a deputy who is not provided for him by the authorities. Rather, he himself chooses his deputy from the narrow circle of his own candidates. The Master himself bears the full responsibility for all the actions and decisions of his deputy. For a candidate it is therefore a great distinction and a sign of the highest trust when he is appointed deputy by his Magister. He is thereby recognized as the intimate associate and right hand of the all-powerful Magister. Whenever the Magister is prevented from performing his official duties, he sends the deputy in his stead. The deputy, however, is not entitled to act in all capacities. For example, when the Supreme Board votes, he may transmit only a yea or nay in the Master's name and is never permitted to deliver an address or present motions on his own. There are a variety of other precautionary restrictions on the deputies.

While the appointment elevates the deputy to a very high and at times extremely exposed position, it is at a certain price. The deputy is set apart within the official hierarchy, and while he enjoys high honor and frequently may be entrusted with extremely important functions, his position deprives him of certain rights and opportunities which the other aspirants possess. There are two points in particular where this is revealed: the deputy does not bear the responsibility for his official acts, and he can rise no farther within the hierarchy. The law is unwritten, to be sure, but can be read throughout the history of Castalia: At the death or resignation of a Magister, his Shadow, who has represented him so often and whose whole existence seems to predestine him for the succession, has never advanced to fill the Master's place. It is as if custom were determined to show that a seemingly fluid and movable barrier is in fact insuperable. The barrier between Magister and deputy stands like a symbol for the barrier between the office and the individual. Thus, when a Castalian accepts the confidential post of deputy, he renounces the prospect of ever becoming a Magister himself, of ever really possessing the official robes and insignia that he wears so often in his representative role. At the same time he acquires the curiously ambiguous privilege of never incurring any blame for possible mistakes in his conduct of his office. The blame falls upon his Magister, who is answerable for his acts. A Magister sometimes becomes the victim of the deputy he has chosen and is forced to resign his office because of some glaring error committed by the deputy. The word “Shadow” originated in Waldzell to describe the Magister Ludi's deputy. It is splendidly apposite to his special position, his closeness amounting to quasi-identity with the Magister, and the make-believe insubstantiality of his official existence.

For many years Master Thomas von der Trave had employed a Shadow named Bertram who seems to have been more lacking in luck than in talent or good will. He was an excellent Glass Bead Game player, of course. As a teacher he was at least adequate, and he was also a conscientious official, absolutely devoted to his Master. Nevertheless, in the course of the past few years, he had become distinctly unpopular. The “new generation,” the younger members of the elite, were particularly hostile to him, and since he did not possess his Master's limpid, chivalric temperament, this antagonism affected his poise. The Magister did not let him go, but had for years shielded him from friction with the elite as much as possible, putting him in the public eye more and more rarely and employing him largely in the chanceries and the Archives.

This blameless but disliked man, plainly not favored by fortune, now suddenly found himself at the head of the Vicus Lusorum due to his Master's illness. If it should turn out that he had to conduct the annual Game, he would occupy for the duration of the festival the most exposed position in the entire Province. He could only have coped with this great task if the majority of the Glass Bead Game players, or at any rate the tutors as a body, had supported him. Regrettably, that did not happen. This was why the
Ludus sollemnis
turned into a severe trial and very nearly a disaster for Waldzell.

Not until the day before the Game was it officially announced that the Magister had fallen seriously ill and would be unable to conduct the Game. We do not know whether this postponement of the announcement had been dictated by the sick Magister, who might have hoped up to the last moment that he would be able to pull himself together and preside. Probably he was already too ill to cherish any such ideas, and his Shadow made the mistake of leaving Castalia in uncertainty about the situation in Waldzell up to the last moment. Granted, it is even disputable whether this delay was actually a mistake. Undoubtedly it was done with good intentions, in order not to discredit the festival from the start and discourage the admirers of Master Thomas from attending. And had everything turned out well, had there been a relation of confidence between the Waldzell community of players and Bertram, the Shadow might actually have become his representative and—this is really quite conceivable—the Magister's absence might have gone almost unnoticed. It is idle to speculate further about the matter; we have mentioned it only because we thought it necessary to suggest that Bertram was not such an absolute failure, let alone unworthy of his office, as public opinion in Waldzell regarded him at that time. He was far more a victim than a culprit.

As happened every year, guests poured into Waldzell to attend the great Game. Many arrived unsuspectingly; others were deeply anxious about the Magister Ludi's health and had gloomy premonitions about the prospects of the festival. Waldzell and the nearby villages filled with people. Almost every one of the directors of the Order and the members of the Board of Educators were on hand. Travelers in holiday mood arrived from the remoter parts of the country and from abroad, crowding the guest houses.

On the evening before the beginning of the Game, the ceremonies opened with the meditation hour. In response to the ringing of bells the whole of Waldzell, crowded with people as it was, subsided into a profound, reverent silence. Next morning came the first of the musical performances and announcement of the first movement of the Game, together with meditation on the two musical themes of this movement. Bertram, in the Magister Ludi's festival robes, displayed a stately and controlled demeanor, but he was very pale. As day followed day, he looked more and more strained, suffering and resigned, until during the last days he really resembled a shadow. By the second day of the Game the rumor spread that Magister Thomas's condition had worsened, and that his life was in danger. That evening there cropped up here and there, and especially among the initiates, those first contributions to the gradually developing legend about the sick Master and his Shadow. This legend, emanating from the innermost circle of the Vicus Lusorum, the tutors, maintained that the Master had been willing and would have been able to conduct the Game, but that he had sacrificed himself to his Shadow's ambition and assigned the solemn task to Bertram. But now, the legend continued, since Bertram did not seem equal to his lofty role, and since the Game was proving a disappointment, the sick man felt to blame for the failure of the Game and his Shadow's inadequacy, and was doing penance for the mistake. This, it was said, this and nothing else was the reason for the rapid deterioration of his condition and the rise in his fever.

Naturally this was not the sole version of the legend, but it was the elite's version and indicated that the ambitious aspirants thought the situation appalling and were dead set against doing anything to improve it. Their reverence for the Master was balanced by their malice for his Shadow; they wanted Bertram to fail even if the Master himself had to suffer as well.

By and by the story went the rounds that the Magister on his sickbed had begged his deputy and two seniors of the elite to keep the peace and not endanger the festival. The next day it was asserted that he had dictated his will and had named the man he desired for his successor. Moreover, names were whispered. These and other rumors circulated along with news of the Magister's steadily worsening condition, and from day to day spirits sagged in the festival hall as well as in the guest houses, although no one went so far as to abandon the festival and depart. Gloom hung over the entire performance all the while that it proceeded outwardly with formal propriety. Certainly there was little of that delight and uplift that everyone familiar with the annual festival expected; and when on the day before the end of the game Magister Thomas, the author of the festival Game, closed his eyes forever, not even the efforts of the authorities could prevent the news from spreading. Curiously, a good many participants felt relieved and liberated by this outcome. The Game students, and the elite in particular, were not permitted to don mourning before the end of the
Ludus sollemnis,
nor to make any break in the strictly prescribed sequence of the hours, with their alternation of performances and meditation exercises. Nevertheless, they unanimously went through the last act and day of the festival as if it were a funeral service for the revered deceased. They surrounded the exhausted, pale, and sleepless Bertram, who continued officiating with half-closed eyes, with a frigid atmosphere of isolation.

BOOK: The Glass Bead Game
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