Myths and Legends of the Celts (Penguin Reference) (19 page)

BOOK: Myths and Legends of the Celts (Penguin Reference)
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CESAIR, PARTHOLONIANS, NEMEDIANS, FIR BOLG

The first two invasions are more contrived and less grounded than the subsequent four. A woman comes from the Middle East for the first invasion in a story mixing pious credulity and teasings of sexual fantasy. Cesair (also Cessair, Ceasair, etc.) is the daughter of Bith, a son of Noah, and Birren, who escapes to Inis Fáil [Isle of Destiny, i.e. Ireland] just before the Flood. The disgrace of being denied entry to the Ark causes her to flee her homeland. In an alternative version, she is the daughter of Banba, one of the eponymous goddesses of Ireland. Forty days before the Flood, she arrives at Dún na mBarc on Bantry Bay in County Cork with fifty women and three men. Initially the women are supposed to be divided among the men in hopes that they will populate the island. Two of the men die, leaving the task to Fintan mac Bóchra, ‘husband’ of Cesair and a patron of poets, who feels inadequate to it and flees in the form of a salmon. Left alone, Cesair dies of a broken heart. The unnamed narrator of the story explains the origin of many obscure place names by tracing them to members of Cesair’s retinue. Cold-eyed modern commentators have argued that the etymologies are invented and inserted in the narrative.

Ireland is empty for 312 years after the death of Cesair, and thus after the Flood, when the beneficent and industrious Partholonians, after seven years’ wandering, land during Beltaine at Inber Scéne, which may be in Co. Kerry in southwest Ireland or Donegal Bay in the northwest. They settle first in the northwest near the falls of Assaroe but later clear four plains, introduce agriculture and are the first to divide Ireland into four parts. Nature welcomes them when seven lakes erupt of their own accord. Among their settlements is the plain of Mag nElta (anglicized Moynalty), coextensive with modern metropolitan Dublin.

These second invaders are named for their leader Partholón, another person with a Biblical pedigree. He is a descendant of Magog, who lived in the twenty-first year of the Patriarch Abraham. Additionally, he is a ‘prince of Greece’, who murders his own parents, costing himself one eye and bringing a lifelong propensity for bad luck. He is, despite this, ‘chief of every craft’. Whether Partholón is Greek or Hebrew, his name is certainly not Irish, as the letter P was unknown in the earliest versions of the Irish language. The name is most likely borrowed from the Hebrew Apostle’s name Bartholomew, which St Jerome and Isidore of Seville incorrectly glossed as ‘son of him who stays the waters’, i.e. a survivor of the Flood.

The Partholonians flourish for 5 20 years and rise to a population of 9,000, many of whom have developed characters, such as Partholón’s three brothers, Eólas [knowledge], Fios [intelligence] and Fochmarc [inquiring]. Other specific names are attributed to the first teacher, first innkeeper and first physician. Others introduce gold, cattle-raising and jurisprudence. One Malaliach brews the first ale, later used in divination, ritual and sacrifice. Not all Partholonian innovations are so happy. Partholón’s wife Dealgnaid seduces a servant in the first instance of adultery in Irish literature. In one version Partholón flies into a rage, but in another he is placated by his wife’s verse protest that she should not have been left alone with great temptation.

Although the Partholonians do battle with the hated Fomorians, their victory does not extinguish the enemy. The Fomorians are sea pirates who use Irish offshore islands as bases for depredation. A hundred and twenty years after Partholón’s death at Tallaght, near modern Dublin, all but one of his people die during a plague in one
week in the month of May. According to a variant text, that one survivor is Tuan mac Cairill (sometimes mac Stairn), who lives on to the time of St Colum Cille (
c
. 521–93/97) to tell the history of the invasions.

Thirty years after the extinction of the Partholonians, the Nemedians arrive, people who also improve the landscape. Like their predecessors, the Nemedians take their name from a leader with a biblical pedigree; Nemed is descended from Magog and a son of Japheth but still described as a ‘Scythian’. It is from Scythia that the Nemedians depart in thirty-four ships, all but one of which is lost when the party greedily pursues a tower of gold seen at sea. The remaining ship wanders the world for a year before arriving in Ireland at a time and place not made specific.

Least remarkable and romanticized of the invaders, the Nemedians seem initially to be a shadow of the Partholonians. Four new lakes erupt during their occupation, and they advance civilization by clearing twelve plains and building two fortresses, one in Antrim, the other in Armagh. The latter is named for their queen Macha [Ir.
Ard Macha
: height of Macha], one of three important figures to bear that name. One of their druids, Mide, eponym for the kingdom of Mide, lights the first fire at Uisnech at the centre of Ireland; it blazes for seven years and lights every chief’s hearth.

Their singular distinction is in doing heroic battle against the predatory Fomorians, whom they defeat three times. A fourth encounter, however, is catastrophic, forcing the Nemedians to pay a humiliating annual tribute at Samain. Seeking vengeance, the Nemedians storm the Fomorian tower of Tor Conaind on Tory Island off Donegal. The Nemedian hero Fergus Lethderg slays the Fomorian champion Conand, but most of the rest of the brave fighters are slaughtered, only thirty surviving to be scattered around the world. The offspring of those survivors become members of later invasions, the Fir Bolg and the Tuatha Dé Danann. One, Britán Máel, lives in Scotland until the arrival of the Picts, when he moves south, giving his name to Britain and the British.

Nemed’s son Starn is the ancestor of the fourth wave of invaders, the Fir Bolg, who suffer oppression in a far-off land known as ‘Greece’, where their forced labour includes carrying dirt in leather bags from
the valleys to the bare hills above. Under their leader, Semion, a grandson of Starn, they turn their bags into ships and effect an escape, arriving in Ireland at Inber Domnann (Malahide Bay, north of Dublin) on the August feast of Lughnasa, 230 years after Starn’s departure. Their leader at that time is named Dela, whose five sons divide the island among themselves. As their predecessors had prepared Ireland for agriculture, they do not clear plains and no lakes are formed. Neither do they engage the vicious Fomorians. The Fir Bolg are, however, a military people. An early king Rinnal [cf. Ir.
rinn
: spear-point] is the first to employ weapons with iron heads.

The name
Fir Bolg
is usually glossed as ‘men of Builg’, a plural form in Irish. The words are also pronounced as they would be in Irish with a schwa inserted between the
I
and the
g
: ‘feer BOL-eg’. The meaning of their name has been much disputed. The earlier folk etymology glossing the name as ‘men of the bags’ [Ir.
bolg
: bag], once dismissed, has recently gained new currency. Such bags would not be the ones cited in the narrative but ones that signal bellicosity through etymological routes. Within the
Lebor Gabála
they are thought to take their name from Bolg/Bolga, an ancestor deity. Another interpretation from the mid-twentieth century suggests that
Bolg
alludes to the Belgae, early historical invaders of Ireland speaking P-Celtic languages (ancient British, Welsh, Cornish, etc.).

Although the Fir Bolg prevail for a mere thirty-seven years, their era is distinguished by the rule of a great and generous king, Eochaid mac Eirc, who establishes justice and provides that all rain will fall as dew and that every year will yield a harvest. Eochaid also initiates a festival in honour of his wife Tailtiu; the actual festival of that name continued to be celebrated in Co. Meath until the late eighteenth century and was revived briefly in the twentieth.

The agricultural Fir Bolg meet their end at the hands of the invading Tuatha Dé Danann at the First Battle of Mag Tuired (distinguished from the better known Second Battle of Mag Tuired – see below). Subsequently, they scatter to distant parts of the Gaelic world, such as Rathlin Island off Co. Antrim in Northern Ireland, the Scottish coast and the far west of Ireland. The imposing archaeological site Dún Aonghusa on Inishmore in the Aran Islands is thought to be named for a Fir Bolg leader. Under heavy caricature, the Fir Bolg
persist in Irish and Scottish Gaelic folklore as grotesque helots and cave fairies.

FOMORIANS

While not a part of the sequence of six invaders, the malevolent Fomorians exude a sulphurous presence over long stretches of narrative in the
Lebor Gabála
. They also figure prominently in the action of
Cath Maige Tuired
[The (Second) Battle of Mag Tuired], but portrayals are not coordinate across the two texts. Learned opinion today sees the Fomorians as euhemerized sea deities, pre-Christian divinities who came to be thought of as human, especially as demonic pirates. Earlier commentators invented lineages for them from the materials at hand. Their conception predates both the composition of the
Lebor Gabála
and the advent of Christianity. Linking them to the Bible, ecclesiastical scribes explained the Fomorians as the progeny of Ham, Noah’s least favoured son. Later they were portrayed as giants or elves, or were seen with goat-or horseheads or other misshapen features. Historical experience contributed to their vilification as they took on the behaviour of sea-raiders from the north, first from the Scottish islands and more extensively from the Norse lands. Thus they are seen as wantonly cruel bullies, cutting off the noses of those who will not pay them tribute.

In their first appearance in the
Lebor Gabála
under their rapacious leader Cichol against the beneficent Partholonians, the Fomorians are seen as monstrous and fearsome, each having only one eye, one arm and one leg. To a modern, sceptical perception, the Fomorians may have seemed at some disadvantage because of missing parts, but their disfigurement must have thrown a fright into early readers and storytellers. Centuries later two figures from oral tradition, the Irish Fer Caille and the Scottish Gaelic Fachan, were described taking the same form. Later in the text the Fomorians are more anthropomorphic.

Unlike the six invaders of Ireland, the Fomorians never appear to be settlers but instead make raids from their distant, almost unassailable fortress on Tory Island, off the northwest coast of Co. Donegal. Their fortress is known as Tor Conaind, named for the chief Conand. They
have an easy time against the gentle Partholonians, who are exterminated by a plague before the Fomorians can dominate them. The Nemedians, as recounted above, enjoy initial success against the Fomorians until they themselves are humiliated in a battle at Cnámros, Co. Laois (coextensive with the present village of Camross). As they are two generations apart, the Nemedians never face the Fir Bolg, which prompted some commentators to suggest they were doubles for one another, an unlikely assertion since rejected.

Individual warriors and champions of the Fomorians are surreally ugsome, as one might imagine, notably the leading military menace, Balor, often known as Balor of the Evil or Baleful Eye. Even his wife Caitlín or Céthlionn of the Crooked Tooth can send the timorous running. Balor does more than strike fear; he is lethal. He never opens the eye except on the battlefield, where four men are needed to lift the eyelid. Any army looking upon the eye is rendered powerless. The deadly capability of this eye comes from the child Balor’s observation of his father’s druids brewing potions and charms. Balor, however, need only extend his gaze to strike with dreadful effect. Earlier theories, now out of fashion, explained Balor as an anthropomorphic sun deity. In size and aggression, Balor is often seen as a counterpart of the Welsh juggernaut Ysbaddaden Bencawr, whose heavy eyelids require servants with forks to lift them.

TUATHA DÉ DANANN

Compilers of the
Lebor Gabála
are characteristically precise in dating the arrival of the Tuatha Dé Danann as thirty-seven years after the Fir Bolg, whom they displace, and 297 years before the Milesians, mortal equivalents of the Irish people. Other aspects of their arrival do not imply the earthbound. Unlike the other invaders who arrive by ship, the Tuatha Dé Danann disembark from sombre clouds just before Beltaine, settling on an obscure mountain in the west, causing a three-day eclipse. An association with the west persists in their characterization. In an alternative text they do arrive by sailing over water, burning their ships on the shore, sending up a plume of dark smoke that causes an eclipse.

The name
Tuatha Dé Danann
is an Irish plural that translates roughly as ‘people or tribe of the goddess D—’; earlier speculation asserted that the D—goddess was the familiar Danu, but linguistic analysis of early texts shows that the identity of D—is not so clear. It has no singular form. The Irish
tuatha
, commonly used in many contexts, does not translate explicitly into English, as it may mean ‘people’, ‘nation’, ‘folk’ or ‘tribe’. As a phrase,
tuatha dé
predates the composition of the
Lebor Gabála
, describing the Israelites in translations of the Bible (cf. L.
Plebes Dei
) as well as the old gods. Danu, as mentioned in
Chapter 4
, is known only from the genitive form of her name and is tantalizingly close to, but not identical with, Ana/Anu, the earth goddess. The full origin of
Danann
(also spelled Danaan, Donann, etc.) is still disputed, as John Carey (1981) has shown. In English the group may be known as Tuatha Dé for short.

Although certain members of the Tuatha Dé Danann, such as the ‘good god’ Dagda and the great hero Lug Lámfhota [Ir. of the long arm], exist in Irish tradition before the composition of the
Lebor Gabála
, the compilers felt it necessary to invent a pre-invasion history for the group. Eleven generations removed from the Nemedians, the Tuatha Dé Danann were thought to have lived in ‘Greece’ but to have learned magic and druid lore in remote northern lands. They depart for Ireland from four magical cities: Fálias, Findias, Gorias and Murias. From these cities they take their principal treasures that appear again and again in later stories. From Fálias comes Fál or Lia Fáil, the stone of destiny, which cries out proclaiming the rightful king in coronation ceremonies. From Findias they take the sword of Nuadu, which allows no victim to escape. Gorias yields up Gáe Assail, the mighty spear of Lug Lámfhota, which guarantees victory. And from Murias they bring the cauldron of Dagda, which leaves satisfied all who take a draught from it.

Rounded, more humanized, even colourful personalities emerge from the host of the Tuatha Dé Danann. Although it would be an exaggeration to say they are counterparts of the Olympians of Greek mythology – there is no pantheon in
any
Celtic tradition – the more prominent personages from the Tuatha Dé do serve some of the functions of the Olympians. They reappear in dozens of later stories from all three of the major cycles, Mythological, Ulster and Fenian,
often bringing superhuman powers to interfere with the lives of characters found there, not unlike the way Aphrodite and Poseidon shape some of the action in the
Iliad
.

Dagda, usually known with the definite article as the Dagda, is a warrior, artisan, magician and omniscient ruler. Among his possessions are the celebrated cauldron and two marvellous swine (one always cooking, the other still alive), and ever-laden fruit trees. His club is so great that it has to be dragged on wheels and leaves a track so deep that it marks the boundary between provinces. In size and potency it suggests parallels with the striker of the Gaulish god Sucellus or the hammer of the Norse god Thor. The Dagda is also known by other names in some stories: Eochaid Ollathair [father of all], Ruad Rofhessa [lord of great knowledge] and Deirgderc [red eye, i.e. the sun].

Boand is the goddess of the River Boyne, an anglicization of her name. While the lover of the Dagda, she conceives and gives birth to Angus Óg, the god of poetry. Some sources bowdlerize the episode and call Boand the ‘wife’ of the Dagda, but Nechtan is her usual husband. To hide her adultery, she asks Elcmar to be the foster-father of the child. Nuadu is her usual consort, but he is neither a foster-father nor a ‘husband’ in the Christian sense. Her residence is thought to be Brug na Bóinne [hostel of Boand], the Irish-language name for the great passage-grave of Newgrange, and, by extension, the forty tombs in the area. Competing stories explain her origin, both having her violate taboos, after which a well pours forth to drown her as she flees toward the sea, following a route that is now the River Boyne. Always feminine, she is attributed a lapdog, Dabilla.

Manannán mac Lir rules a mysterious land beyond the sea, as cited in the previous chapter, and is most associated with the powers of water. He is a giver of gifts with magical properties such as the concealing mist given to the Tuatha Dé Danann. Not always listed with the Tuatha Dé, his persona predates the composition of the
Lebor Gabála
and appears most widely in early Irish literature. The folk etymology that he gave his name to the Isle of Man is false, but the reverse may be true, that his name comes from an early name for the island. His patronymic, mac Lir, once thought to mean ‘of the sea’, remains puzzling. This Lir is not identical with Lir of Sídh Finnachad, the father of the swan children, a story composed at a later date.

Angus Óg, literally ‘young Angus’, is a god of youth and beauty as well as poetry. He may also be the god of love, if one can be said to exist. His name is spelled variously, Óengus, Áengus, Aonghas, etc., or he may be known as mac Óc or mac-ind-Óg, ‘the son of youth’ or ‘young son’. Angus Óg drinks the ale of immortality and four swans circle over his head as he travels. He displaces his mother Boand at the residence of Brug na Bóinne or Newgrange. Although attributed many lovers, in his best known story he pines away for the inaccessible swan maiden Cáer. He protects himself with a cloak of invisibility but nonetheless defends many heroes, notably his fosterson, Diarmait Ua Duibne of the Fenian Cycle.

Nuadu Airgetlám [of the silver hand/arm] is a king who leads his people into Ireland but is later disqualified because of the ‘blemish’ of his severed hand, replaced with a silver prosthetic. His sword is one of the Tuatha Dé’s treasures, a testimony to his prominence. Obliged to relinquish his throne temporarily, he was reappointed before the battle with the Fomorians, in which he fell to Balor. He appears to be the cognate of the early British god Nodons, who was worshipped at Lydney Park, an archaeological site on the west bank of the Severn; he also resembles the Welsh figure Nudd, who sometimes carries the epithet Llaw Erient [silver hand]. Nuadu is a consort of Boand.

Dian Cécht, the healing god, fashioned Nuadu’s silver hand with moving fingers. In the battle with the Fomorians, Dian Cécht can restore every mortally wounded warrior except for the decapitated. For this he employs the
tipra sláine
[spring of life] to revive health and well-being. A cult of Dian Cécht predates the
Lebor Gabála
, and somewhat changed he also appears in later oral tradition; his porridge made of hazelnuts, dandelion, woodsorrel, chickweed and oatmeal can cure colds, sore throats and other ailments. His son Miach and daughter Airmid, of whom Dian Cécht is jealous, are also healing gods. The hero Lug Lámfhota is Dian Cécht’s grandson but appears to be his contemporary in many narratives.

Ogma, the orator-warrior, is sometimes cited as one of the three principal champions of the Tuatha Dé Danann, along with the Dagda and Lug Lámfhota. A patron of eloquence and poetry, he is the fabled inventor of ogham, the earliest form of writing in Irish, a
twenty-character alphabet made up of straight lines and notches carved on the edge of stone or wood. The word ogham (Old Irish
ogam
) is a philological cognate of his name. This Irish god bears a tantalizing resemblance to Ogmios, the Gaulish god of eloquence. Leading scholars such as Rudolf Thurneysen dispute any link between the two. Ogma memorably challenges Lug Lámfhota upon that hero’s entrance into Tara (see below).

Donn, the god of the dead and ruler of the otherworld, is often portrayed as aloof and retiring, living in isolation from the other gods at Tech Duinn [Donn’s house], a rocky islet at the extreme western end of the Beare Peninsula. He is, nonetheless, the first of the invaders to land in Ireland. Sometimes confused with the Dagda as an ancestor deity, Donn is often merged with another Donn, Donn mac Míled, from the Milesians, the next invaders. As the dead ‘live’ with him, he most resembles the Roman god Dis Pater, from whom he may derive through Gaulish intermediaries. In oral tradition he is thought to have caused shipwrecks, but in pious folklore his persona is adapted to portrayals of the devil.

Goibniu, the smith god, is one of three patrons of the crafts, along with Credne, a worker in bronze and gold, and Luchta the carpenter. He is seen most vividly in the battle with the Fomorians where he works tirelessly in forging both weapons and armour. His keen tips are always lethal. On occasion he joins the combat himself. Along with his martial skill, Goibniu is often seen as a god of healing. He is also the host of an otherworldly feast,
Fled Goibnenn
, where guests may drink all the ale they wish without getting drunk; instead, those attending are protected from decay and old age. His counterparts in Welsh tradition are Gofannon and Glwyddyn Saer.

Lug Lámfhota develops a vibrant dramatic personality when he enters into the battle with the Fomorians (see below). His principal epithet, ‘Of the Long Arm’, implies not the length of his limb but his power to hurl a weapon a great distance. One of the three great heroes of early Irish literature, along with Cúchulainn and Fionn mac Cumhaill (both possibly his doubles), he is cognate with Lugos/Lugus, the native name for the god Caesar called Gaulish Mercury. Caesar’s description of Mercury as ‘inventor of all the arts’ translates Lug’s second Irish epithet, Samildánach. The Gaulish god and the Irish hero
are both celebrated on 1 August. He also appears to be a counterpart of the Welsh Lieu Llaw Gyffes.

Other important female figures among the Tuatha Dé Danann, Brigit the fire-goddess and the triad of war-goddesses, Badb, Macha and Mórrígan, are discussed in
Chapter 4
.

Once they have a secure foothold in Ireland, the Tuatha Dé Danann prove to be masterful warriors. They drive the Fir Bolg before them to the northwest of the island to a place called, in English, the Plain of Pillars, or Mag Tuired. The Tuatha Dé demand to be made kings of the Fir Bolg and are refused. King Nuadu is injured in battle and later is fitted with his wonderful silver hand. He is replaced in kingship by the handsome but contemptible Bres, the son of a Tuatha Dé woman and the Fomorian king Elatha. The site of the Battle of Mag Tuired may be Conga near what is now Cong, Co. Mayo. Rival claimants for the site, all with tall megalithic stones, lie in Counties Galway and Sligo. Wherever it is, the plain is unlikely to be identical with the Mag Tuired, anglicized Moytirra, Moytura, etc., near Lough Arrow, Co. Sligo, where the better known second battle takes place, pitting the Tuatha Dé against the ever-despicable Fomorians. In the prelude to this epic struggle, the Tuatha Dé set the tone of what will be their era of fruitfulness by introducing pigs into Irish agriculture and having three lakes erupt.

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