Hiero Desteen: 01 - Hiero's Journey (47 page)

BOOK: Hiero Desteen: 01 - Hiero's Journey
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On the board's center, several small, unwinking lights, three amber and one red, glowed in which was obviously the main panel, since it lay in the center of the great board's gentle arc. The three humans stared for a moment, only realizing by degrees what was indicated by all this.

"Someone's been here," the girl breathed. "Who could it have been? How long ago? Look, those lights must have been turned on." She spun around suddenly, as if to catch someone or something stealing up behind them. Yet nothing moved, save for themselves. The dusty relics of
the most ancient past towered up in forgotten, majesty around them, only the three tiny lights of the board the sole indication that life was not extinct in the relics of a vanished age,

The bear moved slowly forward and began, to sniff.
Come here,
his mind said.
Something has been here and it has left a track. Something we know,
was his grim afterthought.

Stepping forward, Hiero looked down and saw what Gorm had found. A broad, grooved mark, its greasy path only slightly tinged by dust, came from off to their left out of yet another aisle in the bulking engines. This trace went along the front of the control board, occasionally broadening into a wide smear where the plastic sheets had been flung aside, and then vanished again, down into the gloom of still another canyon in the forest of silent machines. The message was clear. Something had come, uncovered and examined the board, and then gone away again. Had it turned on the lights somehow? Where was it now and when would it return? Hiero shivered. Whatever had made this strange mark was certainly not human, and even before the bear's next message, he felt he knew what it was.

That House-thing or one of its creatures has been here,
came Gorm's calm thought.
Can't you smell it yet?
In his four-footed friend's mind, Hiero caught the irritation at his duller senses, but he paid no attention.

Swiftly, now he relayed a warning to the other two. At the same time, he bade Luchare relight the lamp she had extinguished when they had managed to get the cavern lighting system activated. Fire had been their only weapon against the House before, and it might still save them, should the monster reappear, or should it send its servants.

"See here!" Aldo had been examining the portion of the board where the three small lights gleamed. "I can read these signs, or some of them. Some words such as 'gantry' and 'silo' are new to me, but here are 'missile launch' and a long series of numbers. We have found something terrible here, Hiero. This is a place which sent out into the air the flying Death itself, the great machines which traveled over and above the whole world, shedding foul poison and radioactive destruction." He was shaken to the core as he looked down at the silent board. "Perhaps," he added in a low voice, "perhaps some of those things are still waiting, waiting to spread more death, even after five thousand years." No one spoke, even the bear's mind, perhaps appalled at the thought that they might be able somehow, by mistake, again to loose such a horror on the world.

It was Hiero who recovered first. His active brain simply could not mull over the past for too long. He had come here to find something, a weapon in fact, and instead he had found a deadly enemy, which if not actually present, was certainly not too far off. These matters transcended any brooding over vanished tragedies.

"What are those lights?" he asked, his voice deliberately brusque. He wanted to shake Aldo out of his present mood and stir him to new activity. Tough as he was, the Elevener was a very old man, and he was facing in the flesh, so to speak, things he had thought of only as the abstract components of a nightmare. But now it was a living, revived nightmare, whose return to the world he dreaded more than any mere bodily peril to himself.

With an effort, Brother Aldo returned to the present.

"Those lights? All of them are marked with one word underneath. The two yellow ones say 'standby,' which I believe means 'wait.'" He peered closely at the red bead on the smooth, black panel. "This one says 'alert,' which means 'be on guard.' A moment, though! A line of inlaid silver leads away to another area, over here to the right." Muttering to himself, he stepped around two of the chairs, still tracing the line of bright metal with his eye. The others followed in his wake, waiting for a translation. The line wandered about for a distance along the board, at last coming to rest on a black, ovoid projection. Under this bulge were more letters.

"Let's see now," the old man said. " 'Lift cover for total self destruct
'
." He turned and faced them. "Did you by any chance understand that?"

I
did,
Gorm said unexpectedly.
You are becoming very careless with your minds down here, all of you. You radiate even while using your human speech. You have found an old thing which will destroy all of this whole place, and us too, I gather.
His mind was quiet and amused again. One would have thought he was describing his last meal.

"I'm going to lift that cover," Brother Aldo went on in steely tones, ignoring the bear. "The best thing I know about this awful place now is that we may be able to destroy it. I frankly regret having aided you to come here." His passionate hatred of the pre-Death artifacts around him rang in every syllable of his voice.

"Let me," Hiero said quietly. "Don't forget, I'm more used to machines than you are. You look over my shoulder and tell me what you read there. I won't do anything without permission, I promise." So strained and taut had both Aldo's brain waves and his speech become, Hiero was beginning to fear the old man would do something irrational.

The Elevener closed his eyes for an instant. When he opened them, he suddenly looked more at peace, and a faint smile touched his mouth.

"I caught a fragment of your thought, boy," he said. "You are quite right. I must not give way to emotion, and I was very close there. You go ahead, and I'll try to supervise if I can."

The Metz examined the almost conical, black projection. He saw that it had a knurled edge, obviously designed for fingertips, and he began to turn it. A screw mechanism slowly revolved, and as it lifted, he saw both what lay underneath and the wisdom of such a cover. With sudden death for the whole area in one control, a screw opening allowed time to circumvent a madman or an enemy bent on self-destruction. A simple hinged affair would have been too easy.

Under the cap, which he laid carefully aside, was a thing like an uncovered dial. A row of thirty numbers, engraved in the archaic system of the ancients, bordered a curved slot. At one end, set sideways in a smaller slot, was a pointer. Studying the mechanism, Hiero saw that the pointer could be pulled up, out of its own slot, and moved down the larger to any of the numbers desired.

"Those are hours, or hour symbols, I feel sure." Aldo peered over his shoulder. "It must be
that one can set the thing for up to thirty hours and then—the whole place goes."

"Suppose they're minutes, not hours, or some other unit of time we don't even use any longer?" Hiero asked dryly, Luchare gasped behind them.

"It says 'hours' here." Aldo pointed to a pair of tiny letters, which Hiero had not even seen, at the base of the slot. "This is an abbreviation, but one I have seen many times."

"Sorry," the priest said. "I'm getting jumpy. What do you say we have a meal? It must be well into the night up above, and I imagine we all could use some food."

Once their stomachs had been called to their attention, all were indeed hungry, and Gorm protested bitterly that he was being slighted when Luchare gave out each agreed-upon ration.

You 're so fat you could live for a week on nothing at all,
she said, poking his plump sides.
Do you good to go without for a while.

Hiero wondered to himself, as he ate the dried meat and biscuit, whether the water would last until they got out. He said nothing to disturb the others. They had brought only one large water skin with them, and when all had drunk, it was only a bit more than half full. The all-pervasive dust had made everyone very thirsty.

Barely had they finished when the bear suddenly rose to his feet, apparently snifling, head erect.

Nothing comes,
was his thought.
It is the mind of Gimp
(here a pictorial composite of the little captain was made clear).
He tried to reach us. There is trouble up above.

Instantly both Hiero and Aldo shut their eyes in an effort to tap the sailor's mind far over their heads, up on the surface of the dark plain. It was full night now, on the portion of the world's surface nearest them.

Gimp felt them at once, and they could gather the relief in his mind as he did. He was not, of course, used to sending messages this way, but they persisted, probing and questioning, until out of jumbled images, emotions, and attempts to communicate, they got his story, or at least the gist of it. This was the tale:

A lone guard, for the others were asleep, had heard something moving in the brush and had the sense to keep quiet and awaken Gimp. That worthy had found two more men accustomed to moving quietly and had awakened one-eyed Blutho and put him in command, with orders to arouse the camp and get under arms in silence. Gimp and his two trusties sneaked out and presently heard a man, they thought, moving, off to the south. They stole closer and were able to see, in the moonlight presumably, a number of mounted men on hoppers.
(On what?—
Hiero;
Never mind, I'll tell you later—
Aldo.) Gimp cleverly ambushed one such person, killing the mount and capturing the rider without noise. This man, for it was a man, had been taken back to their camp and hastily interrogated. What they had learned was disquieting. A small, hand-picked army of the Unclean,
both men and Leemutes, were coming from the south (the rider had been one of an outer screen of scouts) and were heading for a "buried world," one to which they had a "door." They were led by master adepts (Gimp called them "magicians") and they were hunting a terrible man from the far North, a dangerous enemy who had to be slain at all costs. The captain wanted advice fast, for he now could hear the approach of the army itself. That was all.

Hiero wasted no time. The prisoner was to be decently killed at once. The seamen were to take Klootz on a lead and move north as fast and as quietly as possible. The prisoner's body was necessary, since he might otherwise be mind-traced by the enemy. His total absence would probably be ascribed to wild beasts or to an accident. As usual, Hiero wasted no sentiment on the Unclean and their vassals.

His task done, he turned to the others and explained. Aldo had heard everything, but Luchare and Gorm had to be filled in. The girl pointed out the obvious clue, though the others had already guessed.

"They're heading for a 'buried world.' It must be this one! Hiero, Gorm told us we were using our minds too loudly. They must have been listening somehow. There has to be another entrance, and they know it. We're trapped!"

Gorm was less excited by the news and even a bit smug.
I've been telling you for some time that you were using your minds too much, but it can't be helped now. We must find a way out somehow. We have before.
He seemed unafraid and not even interested very much. He added:
Tell me when you want to start.

Brother Aldo patted Hiero's shoulder in his kindly way. "The clue, Hiero, I'm quite sure, lay in our battle with the House. The waves of mental power that struggle gave off must have been easy to detect. Don't blame yourself, my dear fellow. The Unclean were a bit smarter for once than we gave them credit for being. Also, they must have been a good deal closer than we thought, must have been well on their way to reach us, from out of Neeyana. No one's fault, but we really have to think now."

"It's S'duna," Hiero said bitterly. "He's sworn to kill me or die trying. He must have done some brilliant calculating, all the same, to estimate where we were heading so well." He looked about at the dimly lit vastness around them. "How in God's name we can either fight or escape is beyond me." His shoulders sagged visibly.

"Think!" Aldo thundered, no longer sounding kind. "You are the warrior, as well as the priest, and this is no time for resignation. One thing even I can point out. They are still terribly afraid of you. Why else have they not used their minds, located and captured Gimp? They are using mind shields, those mechanical things they hide behind. For fear of
you,
that's why! Now take that fear of the enemy's and use it!"

Luchare said nothing. She came close and put her hands on his shoulders and looked at him, just looked, her eyes full of love and trust. Then she patted his cheek once, lightly, and moved away, humming softly to herself. Her man was there, and he would find a way out. How was only
a detail!

The twin appeal was sufficient to galvanize Hiero out of his momentary despair. The strange, huge vault in which they were apparently incarcerated lost its brief terrors. Once again he was able to reason, to plan, to look at all sides of the problem. Brother Aldo saw the changed expression and the tightened jaw and waited, content. Their leader was back with them again.

The moment he began to think ahead once more, two factors occurred to him. The House was one and his unfulfilled mission the other.

"Spread out, but mark your path in the dust so you don't get lost, you two."
Gorm, go with Luchare. Give warning of the House or any enemy.
"Brother Aldo, look for signs, names, I guess, of computers, if the damned things ever were kept in a place like this."

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