Read 125 Physics Projects for the Evil Genius Online
Authors: Jerry Silver
You never know what else might come in handy, such as buckets, rope, wire, hotplates, clamps, lazy susans, golf balls, various tools, and motors. Keep your eyes open.
With little or no friction to stop it, a moving object will keep moving at a constant velocity. This experiment explores a few simple ways you can take friction out of the picture.
Figure 1-1
Nearly frictionless motion can be achieved using a Hover Puck
.
With constant velocity, each of the graphs should be
linear
(a straight line). The fastest runner has the highest slope, followed by the medium runner, with the slowest runner bringing up the rear.
If, for some reason, the motion was not perfectly constant, the points that differed will not be on the line. For instance, if the assumption that friction can be ignored is not completely valid, you may see some deceleration. In that case, the overall linear curve may be seen to taper off with a lower slope than the earlier points. If these data come from runners, it can be used to determine how steady the runners actually are. Also, if the runners start from zero, the first 10 yards will show an upward curve indicating acceleration.
Figure 1-2
shows expected results for three runs of 0.5, 1.0, and 1.5 meters per second (m/s).
Figure 1-2
Distance versus time for three different velocities
.
Average velocity can be thought of as the distance you go divided by the amount of time it took to get there. More specifically, we can say
average velocity
is the change in distance divided by the change in time. v = Δd/Δt is the slope of the distance versus time graph. (Δ is the Greek letter delta, which means “change in.”)
This experiment can be done using a person riding in style in a Hovercraft, as pictured in
Figure 1-3
. This can be done as an interesting way to do the previous experiment or just simply for the fun of doing it.
Because of the nearly frictionless motion, the person moves at constant velocity and makes a perfect object to measure at various speeds. You can purchase a Hovercraft (PASCO, part number ME 9838).
A Hovercraft can also be built by following these basic steps:
Figure 1-3
Hovercraft. Courtesy PASCO
.
Detailed plans can be found at
http://amasci.com/amateur/hovercft.html
.
The tendency of a moving object to keep moving is called
inertia
, which is addressed in Newton’s first law. This is the subject of experiments that follow.
Constant velocity
is represented by a straight line on a distance versus time graph. The slope of the line is equal to the average velocity.
In the previous experiment, we worked with constant velocity in one direction and found that the motion was represented by simple graphs whose slopes were straight lines. Here, you study the motion of a person going forward and back, fast and slow. You also measure the effect of speeding up and slowing down. These graphs will take on a new dimension. In this experiment you use a motion sensor with display software to get a better feel for what different types of motion look like. Graphs are used to show where an object is at various times.
Figure 2-1
Matching a pattern using a motion sensor. Courtesy PASCO
.
Figure 2-2
shows the result of someone moving backward and forward in such a way that they match the target motion pattern. This represents holding still for two seconds at 0.5 meters distance, then moving back at 2.2 m/s, and then holding still for another two seconds at a distance of 1.8 meters. The person doing the matching does not have to think about this, but only needs to look at the screen and move to fit the pattern.
Constant velocity
in the positive direction (which in this case is defined as
away
from the motion sensor) is represented by a
straight line
on a distance versus time graph.
The faster the motion, the steeper the slope
.