Tomorrow’s World

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Authors: Davie Henderson

BOOK: Tomorrow’s World
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DEDICATION:

To dad, mum, Audrey and the Pattersons.

Published 2008 by Medallion Press, Inc.

The MEDALLION PRESS LOGO
is a registered tradmark of Medallion Press, Inc.

If you purchased this book without a cover, you should be aware that this book is stolen property. It was reported as “unsold and destroyed” to the publisher, and neither the author nor the publisher has received any payment from this “stripped book.”

Copyright © 2008 by Davie Henderson
Cover Illustration by Adam Mock

All rights reserved. No part of this book may be reproduced or transmitted in any form or by any electronic or mechanical means, including photocopying, recording, or by any information storage and retrieval system, without written permission of the publisher, except where permitted by law.

Names, characters, places, and incidents are the products of the author's imagination or are used fictionally. Any resemblance to actual events, locales, or persons, living or dead, is entirely coincidental.

Typeset in Baskerville
Printed in the United States of America

ISBN#978-193383646-1

10 9 8 7 6 5 4 3 2 1
First Edition

CHAPTER 1
F
OOTPRINTS IN THE
S
AND
, L
OST
W
ORLD IN THE
M
OUNTAINS

M
OST CITIZENS TAKE TIME TRAVEL FOR GRANTED, THE
way people a hundred years ago were blasé about splitting the atom, breaking the sound barrier and sending men to the Moon. For me those trips through time aren't simply a novel form of entertainment, though—they're a way of ecaping from a world that has lost its heart and soul.

When I stand on the threshold of a timesphere I know life is about to come alive in a way it doesn't in the soulless apartment blocks and windswept concrete canyons of the community. I feel like Marco Polo, Christopher Columbus or Neil Armstrong, except that my excitement is an order of magnitude higher than theirs because I can travel through time as well as space.

Of course, there's a trade-off. You can go wherever you want, but when you get there all you can do is look. The spherical capsule that's my
Santa Maria,
my
Rocinante
and
Apollo,
that gives me the freedom to go where and when I want, becomes my prison cell once I'm there. That's because the sphere doesn't really hurtle through time and space. Rather, it simulates a destination so vividly you think you're there. Images are projected in every direction and sounds fill the air. As you take your first steps the sphere spins in synchronicity with your movements, and the scenery changes as if you were walking wherever it is you want to be. It's easy to believe you're actually there—until you reach out and try to touch something, because your hand keeps on going. But that doesn't stop me reaching out, or being disappointed when there's nothing to feel with my fingertips.

Hollowed out by a sleepless night remembering a woman I'm trying to forget, I was standing on the threshold of a timesphere raking in the hip pocket of my dark blue coveralls for the ID card that's payment, passport and ticket for the trip. It's only a little piece of plastic but you can't even get into your apartment, let alone a timesphere, without one. It contains every piece of information about a person that can be expressed in words and numbers: from height to fingerprint pattern, academic qualifications to criminal record. And it tells how you earn your pleasure points, where you spend them and how many you have left.

I held my breath as I fed my card into the slot at the side of the timesphere chamber, hoping I had enough credit. The spheres use a lot of computing power, which has to be paid for with hard-earned points. My weakness for such virtual trips means I go through points almost as fast as I earn them, so I was half expecting the infuriatingly neutral Voice of Reason to tell me: “You have insufficient credit for this amenity. Have a nice day.”

However it said, “Welcome, Citizen Travis. State your desired time and place. Alternatively, select Random and the Ecosystem will choose for you. Or select Favorite to program your most frequently visited destination.”

I suppose I should try the Random option, but there's a place I love so much I keep wanting to go back there. So I said what I usually say: “Favorite.”

“You have sufficient credit for 15 minutes at your requested time and place,” The Voice of Reason told me.

Each timesphere is housed in a chamber. The doors to those chambers are the same neutral gray as everything else in the community. Like every other door, they slide open if your ID has sufficient credit and security clearance. The door that opened in front of me now revealed a blackness so complete I hesitated before entering. I always do, because it feels like you're stepping into space. I suppose in a way you are; to all intents and purposes you're entering another universe, or at least a little world.

Then, heart pounding and pulse racing, I stepped over the threshold.

The electromagnetic sphere, which is a little under three meters in diameter, is generated by particle projectors in the chamber walls. Information drawn from the Ecosystem's databank colors the charged particles to simulate your desired destination. When you're inside the timesphere you're not aware of the technology, though. At least, I'm not. All I'm aware of are the sights and sounds.

The trips begin with a crackle and buzz from the surrounding blackness, dying away to a barely audible hum that's felt as much as heard. There's a slight increase in temperature, a faint smell of burning, and the air itself is transformed into a shimmering, spherical envelope not quite as dark as the blackness preceding it.

After a pause when nothing seems to happen, the sphere lifts far enough off the chamber floor to rotate freely. The shimmering increases, and suddenly you're in the midst of a kaleidoscope of colors so bright you have to blink. Then one of the times when you open your eyes after blinking, the colors are no longer a confused blur. You're wherever it is you want to be.

Where and when would you choose, if you could take a trip to any place on Earth, at any time? I say ‘on Earth' because simulating space travel makes such high demands on the Ecosystem. Our lack of knowledge about what's out there in the vastness of the cosmos means the Ecosystem has to do so much interpolation that the cost is prohibitive, as it was for the real space program back in the Old Days. Anyway, back to my question: where and when would you choose? Not easy, is it? I suppose it's a classic case of being spoilt for choice. It's easier for me to decide than it is for most people, though, because of that place I love above all others.

When I opened my eyes, I was there.

To my right was a curving beach, to my left the breaking waves of an ocean. Up ahead, the sun was sinking behind a couple of fantastically shaped mountains—one a sugar loaf, the other flat-topped and looking like the stage for a movie about a lost world. I don't know the name of the mountains, but I know the ocean is the Atlantic and the beach is called Ipanema. I'd learned about this place from a travel article written in the Old Days. That's the sort of thing I love reading in my spare time: accounts of explorers, discoverers and travel writers. The article was called
Footsteps in the Sand, Lost World in the Mountains.
It was written more than sixty years ago, when it was safe to go Outside; when people could visit places for real and didn't have to rely on second-hand accounts and virtual trips. The article described Rio de Janeiro, and even before reading it I fell in love with the city because of the photo that went with the words. It was taken from where I was standing, and showed a couple walking hand-in-hand along the water's edge toward a sun setting behind those fabulously shaped mountains.

When I first saw the photo I wished with all my heart that I was the man silhouetted against the breaking waves, holding the woman's hand, and the woman was Jen, and that she hadn't… The sadness in the pit of my stomach—the awful sense of loss and longing that's become a part of me—had been so overwhelming I'd had to look away from the photo. I'd started reading the words that went with it:

Other cities have buildings more beautiful than those of Rio de Janeiro, streets more pleasant, and a richer past. But it doesn't matter. Rio has no need of beautiful buildings and boulevards in order to take your breath away
—
it does it with curving beaches like crescent moons fallen to earth, and magnificent ocean waves breaking with a beauty which eclipses the beaches; it does it with enchanting mountains in the distance, and fantastic views from those close at hand. It doesn't need the romance of ruins, remainders and reminders of some glorious past. Rio lives for the present, and is full of people who want to make the most of each moment through music and dance.

I turned to my right and looked at the beachside hotels lining Avenida Atlantica, thinking about how the travel writer, Calum Tait, had described the scene:

Walking down the avenue one afternoon I heard music from beneath a cluster of parasols and saw half a dozen middle-aged men and women sitting around a table. They had cold drinks in front of them and tambourines, guitars and tom-toms in their hands. A small crowd had gathered to listen, but the friends weren't playing for an audience. They were playing for each other and the joy of making music. They were communicating with sound and song rather than token spoken words punctuated by awkward silences. As I watched, another friend joined the circle. She didn't simply walk up to the table, she danced all around it before sitting down. I don't think I've ever seen a happier group of people or a more perfect picture of friendship, and I don't think I ever will.

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