The Way the World Works: Essays (31 page)

BOOK: The Way the World Works: Essays
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Then Daniel Ellsberg, former Marine Corps company commander and distributor of Vietnam War secrets, was on. He wore a blue blazer and a blue shirt and a sober tie. He was only a few weeks away from his eightieth birthday. He looked great. “Can one person make a difference?” Ellsberg asked. “I would say that without Bradley Manning having released the cables through WikiLeaks that inspired the uprising in Tunisia—along with the self-sacrifice of a Tunisian named Muhammad Bouazizi, who burned himself to death in protest against the oppression there—without either of those individuals, Ben Ali, our dictator there, whom we were supporting, would still be there. And Mubarak would still be in Egypt. So one person can make a difference.”

Ellsberg asked us if we knew the names of the two languages of Afghanistan. Almost nobody in the audience knew. “The two languages are Dari—which is eastern Farsi, or Persian—and Pashto,” he said. “In Vietnam, none of us spoke the language, but we knew the language that we didn’t
speak—that it was Vietnamese. We’re fighting in a country now where we don’t know the language we don’t know.”

Kings, Ellsberg said, once locked their critics away in dungeons till they were forgotten; the French, he reminded us, referred to these dungeons as
oubliettes.
Kings also once declared wars without parliamentary approval. Bradley Manning was now in an oubliette at Quantico for revealing America’s war crimes; and the Libyan intervention was, like Korea, an illegal war, waged without congressional approval. President Obama believed that he was in a throne room in the oval office, said Ellsberg, with a crown on his head. It was up to us to knock that crown off. (Wild cheers, including Indian war-cry ululations.)

Ellsberg said: “One of the groups in Tahrir Square, that had been fighting Mubarak for some time, called itself Kafaya, ‘enough.’ We need an ‘enough’ movement: enough to empire, enough to imperial wars, enough to oubliettes.” And he ended with: “This is a good day to get arrested at the White House, and tomorrow at Quantico.” (Mad applause.)

Mike Ferner took the mic. “If you’re planning on getting arrested, if you have any questions, Matt Daloisio is back here behind the stage. Come on up and see Matt.” Once arrested, you had to pay a hundred dollars to be freed, or else you had to appear later in court, Ferner advised. He introduced Chris Hedges, columnist for Truthdig, who said, “If you want to stop terrorism, you must first stop committing acts of terror.” Ferner then gave us guidance on the march. “This is going to be a silent march,” he said. “We need to keep in mind what we’re here for, which is to observe the eighth anniversary of the invasion of Iraq. We’re here for a solemn purpose. So let’s be that way, purposeful and thoughtful in our march.” He thanked us for coming and then he said, “I’d like to add
one personal note to this, which has really been rubbing me raw for some time now.” The people in Afghanistan and Iraq were bearing the brunt of the military aggression, Ferner said, while our cities, our veterans, and our public institutions were all collateral damage. “Our infrastructure and our public institutions may not be being bombed, but they’re being allowed to slowly rot. And that has got to stop.”

The last speaker was Ryan Endicott, an Iraq marine veteran. He was full of powerful indignation, and he spoke at the top of his lungs. “When we joined the military, we rose our right hand, and we swore to defend the people of this country against all enemies foreign and domestic,” he said. “And the biggest enemies to the people of this country do not live in the sands of Iraq. They do not live in the caves of Afghanistan.” He gestured toward the White House. “They live hundreds of yards away!” (Roar of agreement.)

Endicott said: “We know the realities of these brutal occupations, and we know that these people are not our enemies. The fact is that these wars have cost the American people more than just our lives and our limbs.” The wars had cost trillions of dollars, he cried—trillions that could have gone toward free education and health care, that could have prevented millions from losing their homes, and that could have helped thousands of homeless veterans get off the streets. “And that’s why we’re here today in the streets! The streets that we built! With our sweat, and our tears, and our blood!”

Revolutionary change was possible, Endicott believed: Harvey Milk, Martin Luther King, the people of Tunisia, the people of Egypt, had all made revolutionary change. “We’re going to shut down our workplaces. We’re going to shut down our factories and our schools. And we’re going to tell this
government not one more dollar! Not one more bullet! Not one more bomb! Not one more day of U.S. imperialism!” (Cacophony of applause.)

People began arranging their banners and signs and assembling to march. “While everybody is waiting, will you please remove your hats?” said Watermelon Slim. “Except those of us who have chemical gear on.” Then he came to attention. “Present—arms!” He played taps on his harmonica, with a slow mournful vibrato. “We must mourn, we must also show our anger,” he said. “We must also bear this war evenly. Let’s go let them bear some of it, too. Come on.”

Then we marchers set out, led by a World War II vet from the 90th Infantry Division, Third Army. We walked silently around several blocks to the west of the White House (evidently the police didn’t want us to actually circle the White House), and then half an hour later, we massed where we’d begun, in front of the black, sharp-tipped White House fence.

There were many policemen now: motorcycle cops, park police, horseback police, K-9 police, and sinister-looking SWAT teams in black hats and black uniforms tucked into high black boots. It was a strangely varied festival of police “protection.” They were hauling out segments of a metal crowd-control fence. They locked together the segments, fencing off a large area of public sidewalk and street. (The street, Pennsylvania Avenue, is normally open to public foot traffic and closed to cars.) And then they announced that if you stood on the wrong side of the temporary fence you were going to get arrested. The police created, in other words, a potential criminal infraction where there should have been no infraction. For standing on a public sidewalk, in a place where people had strolled undisturbed moments
before, you could now be arrested for “disobeying an official order.” I decided that this was ridiculous and that I wanted to be arrested. But after consulting my wallet, I realized that because I’d given forty dollars to Veterans for Peace, I didn’t have enough cash to bail myself out. Next time, I thought.

More than a thousand of us stood against the new barricade, shouting, along with the hoarse-voiced bullhornist, “This is what democracy looks like!” And “Money for jobs and education, not for wars and occupation!” And “Stop these wars! Free Bradley Manning!” And “From Wisconsin to Iraq, stand up, fight back!” And “They say more war, we say no more!” I suddenly felt the rising power of an outraged crowd. It has a different kind of persuasiveness than any verbal argument does. I watched a blind man in a wheelchair, missing several fingers, chanting “U.S. out of the Middle East, no justice no peace.”

A hundred and thirteen protesters were eventually arrested in front of President Obama’s White House that afternoon. (Obama, meanwhile, was down in South America trying to sell F-18 warplanes to Brazil.) The arrests took hours. Someone called out, “You’re arresting the wrong people! Arrest Bush I, arrest Bush II, arrest Obama!” One of the women, when she was out of sight in the arrest tent, began a series of blood-curdling screams of protest. “Let us see what’s happening,” someone called. As a paddy wagon drove off, someone called out, “The Jell-O’s no good in the slammer, don’t eat it.”

In the end the SWAT team had to summon two city Metro buses, in addition to the wagons, to carry off the detainees. Both buses carried ads for breakfast at McDonald’s:
PUTS THE A.M. BACK IN AMAZING
. The police so parked the paddy wagons and the buses that the crowd couldn’t witness the
arrests. As a man with a ponytail was pushed into the back of a paddy wagon, a woman in our crowd read from the Constitution, the part about how Congress cannot abridge the right of the people “peaceably to assemble and to petition the government for a redress of grievances.” I applauded her. There was no question that the police were denying the public the right of peaceable assembly.

There were cheers when Daniel Ellsberg, forty years after his arraignment for leaking the Pentagon Papers, was led toward the arrest tent. He turned toward the White House, obliging a policeman who wanted to take his picture. His wrists were zip-corded behind his back. He flashed us a double peace sign from his cuffed hands.

When the arrests were all done, one of the cops collected some
FREE BRADLEY MANNING
signs and put them in a garbage bag in the trunk of his cruiser.

(2011)

Painkiller Deathstreak

I
’d never held a video-game controller until last fall. Which is a pretty sad admission, as if I’d said in 1966 that I’d never watched
Bonanza
or heard a song by the Rolling Stones. My sixteen-year-old son and his friends—his male friends, that is, all of them polite, funny, good-hearted kids—play video games just about every day. They don’t watch much TV; they don’t have time. Most of the games they play are on the Xbox 360 console—not the Wii or the PlayStation 3—and most involve killing and dying. The big one for the first half of last year was
Nazi Zombies,
a mini-game included with the best-selling
Call of Duty: World at War
. In it, you and your friends, linked by audio headsets, hide out in a ruined building, and yellow-eyeballed zombies in Nazi uniforms lurch toward you, mumbling and waving their arms and trying to eat your head. You have to shoot them or stab them or set them on fire, and they never stop coming. If they swarm you, you call out, “Dude, they’re on me!” and a friend struggles over to save you. If you’re near death, you call out, “Dude, revive me!” and a friend jabs you with a revivifying hypodermic. There’s a lot of wild laughing.

I still haven’t played
Nazi Zombies.
But since last fall
I’ve been buying some of the biggest new game releases and trying them out. I say “trying” because the first thing I learned is that video games—especially the vivid, violent ones—are ridiculously hard to play. They’re humbling. They break you down. They kill you over and over. Eventually, you learn how to crouch and crawl through grass and hide behind boxes. You fight your way to a special doorway and you move up to the next level. Suddenly, you feel smart and euphoric. You reload, with a reassuring metallic click, and keep on going.

To begin, you must master the controller. On the Xbox 360 controller, which looks like a catamaran, there are seventeen possible points of contact. There’s the left trigger and the right trigger, the left bumper and the right bumper, two mushroom-shaped joysticks, a circular four-way pad, two small white buttons, each with triangles molded into them, and a silver dome in the middle that glows green when you press it. Then, there are the very important colored buttons: the blue X, the green A, the red B, and the yellow Y. On the slightly smaller Sony PlayStation 3’s controller, the buttons are similar, except that in place of the colored letters you’ve got the green triangle, the pink square, the red O, and the blue X. (The PlayStation 3’s blue X button is in a different place than the Xbox 360’s blue X button—madness.) In order to run, crouch, aim, fire, pause, leap, speak, stab, grab, kick, dismember, unlock, crawl, climb, parry, roll, or resuscitate a fallen comrade, you must press or nudge or woggle these various buttons, singly or in combination, performing tiny feats of exactitude that are different for each game. It’s a little like playing “Blue Rondo à la Turk” on the clarinet, then switching to the tenor sax, then the oboe, then back to the clarinet.

The second thing I learned about video games is that they are long. So, so long. Playing one game is not like watching one ninety-minute movie; it’s like watching one whole season of a TV show—and watching it in a state of staring, jaw-clenched concentration. If you’re good, it might take you fifteen hours to play through a typical game. If you’re not good, like me, and you do a fair amount of bumping into walls and jumping in place when you’re under attack, it will take more than twice that.

On the other hand, the games can be beautiful. The “maps” or “levels”—that is, the three-dimensional physical spaces in which your character moves and acts—are sometimes wonders of explorable specificity. You’ll see an edge-shined, light-bloomed, magic-hour gilded glow on a row of half-wrecked buildings and you’ll want to stop for a few minutes just to take it in. But be careful—that’s when you can get shot by a sniper. Stay frosty.

The first game I bought was
Halo 3:
ODST,
developed by Bungie and published by Microsoft Game Studios last September. It’s not one of the really beautiful games, but it’s instructive.
Halo
was Microsoft’s first hit on the Xbox, in 2001, and this is the latest offering in the long-running series. It’s set in 2552, during a space war. ODST stands for Orbital Drop Shock Troopers—people who say things like “You know the music, time to dance,” and then drop down through the atmosphere into battle. I plummeted into the city of New Mombasa, Africa, which looked like a dim, cast-concrete parking garage but with grand staircases. An alliance of bad creatures called the Covenant had killed billions of people, and this drop might be an opportunity to save humankind.

Mostly I glided up and down ramps and stairs, shooting at enemies, listening to chilly electronica. I played the
game in “easy” mode, as opposed to “normal,” “heroic,” or “legendary”—the menu option reads “Laugh as helpless victims flee in terror from their inevitable slaughter”—but it didn’t seem all that easy to me. Short-statured, stocky aliens called Grunts popped up frequently, and with hostile intent—they had munchkin voices and cackled nastily and they said things like “Die, heretic!” I had to kill many of these. Other alien enemies, called Brutes, said, “I will split your bones.” They sounded as if they had ripped up their vocal cords by popping steroids. I used several different weapons to kill them, including the needler, which shot explosive needles, and I plundered dead alien bodies for more guns and ammunition. The Grunts and the Brutes jeered and tried to end my life. I got lost and hit cul-de-sacs and said bad words and hopped up and down near a burning car. Sometimes I died.

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