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Votan and Other Novels
by John James

T
he hardest part of being a writer, particularly being someone who writes fiction for a living, is that it makes it harder to reread a book you loved. The more you know about the mechanics of fiction, the craft of writing, the way a story is put together, the way words work in sequence to create effects, the harder it is to go back to books that changed you when you were younger. You can see the joins, the rough edges, the clumsy sentences, the paper-thin people. The more you know, the harder it is to appreciate the things that once gave you joy.

But sometimes it's nothing like that at all. Sometimes you return to a book and find that it's better than you remembered, better than you had hoped: all the things that you had loved were still there, but you find that it's even more packed with things that you appreciate. It's deeper, cleaner, wiser. The book got better because you know more, have experienced more, encountered more. And when you meet one of those books, it's a cause, as they used to say on the back of the book jackets, for celebration.

So. Let's talk about
Votan
.

I'm really late in getting this introduction in, mostly because I've been trying to work out how to introduce
Votan
without giving it all away. One does not want to explain the jokes, nor
does one feel the need to assign homework before one gives someone a book to read. But it will not hurt if you are familiar with your Norse myths. They will make
Votan
a deeper book, a game of mirrors and reflections and twice-told tales. It might be a good thing to read
The
Mabinogion,
and the Irish
Táin
. They will make you smile wider and shake your head in wonder when you read
Not for All the Gold in Ireland
.

So. First of all, you should feel free to skip this introduction and go and read the book. You are holding a beautiful book here, written by a remarkable writer: it contains three novels. Two novels about a Greek trader called Photinus, who is at least the equal of, and, dare I say it, a finer rogue and tale-spinner than George MacDonald Fraser's Flashman; and a darker retelling, or re-creation, of a Welsh epic poem.

I read them as a young man—they were republished as fantasy novels in the early eighties, having been published in the sixties as historical novels. They are not fantasy novels, nor are they strictly historical novels: instead they are novels, set in historical periods, which people who read fantasy might also appreciate. The Photinus novels (there are only two, with a third novel implied but, alas, never written) are based on mythic and magical stories. (
Men Went to Cattraeth
is bleaker, and based on an old Welsh poem, the
Y Gododdin
.)

Photinus's mind and his point of view, his voice if you will, is not ours. It is this voice that lingers longest for me. His attitudes and his world are those of the past. Occasionally he commits atrocities. He does not have a twenty-first-century head. Many characters in historical novels are us, with our point of view, wearing fancy dress. Votan's dress is rarely fancy. The conceit that all protagonists in historical novels should share our values, our prejudices and our desires is a fine one (I've used it myself), and it is much more difficult and much more of an adventure to create characters who are not us, do not believe what we believe, but see things in a way that is alien to us and to our time.

My own novel
American Gods
has a sequence where the hero, Shadow, spends nine nights on the tree, like Odin, a sacrifice to himself: I did not dare to reread
Votan
in the years running up to writing
American Gods,
then once my book was written, it was the first thing I read for pleasure, like a chocolate I had put away as a boy until the perfect time. I was nervous, and should not have been. Instead I discovered a whole world inside a book I already knew. (And yes, I am sure that Shadow's tree-hanging owed a huge debt to
Votan
's.)

So. Here are the things I will tell you, that might make reading this book more pleasant for you.

Votan
is the story of a man called Photinus—a young man, a Greek trader, a magician, heartless and in it for profit—who seeks amber, and finds wealth and companionship and also finds himself Odin Allfather, the Norse god. The sagas and the tales and the poems that tell us about the Aesir, about Odin and Thor (Donar is Donner is Thunder), all reconfigure here, as if seen through a dark mirror: bleak tales they are, and dark.

It is not that James demythologizes the stories, strips off all the beauty and the magic. It is more that he gives us reflection. At their best, these books are like holding a conversation with somebody from two thousand years ago. Occasionally, James can be too knowing or too wry (it is worth observing how many of Photinus's observations are common sense and utterly wrong—where amber comes from, for example, or the commercial possibilities of coal) but these moments are swept away into the next glorious story.

And the more you know, the more there is to find. I do not want to give away anything that James hid so well in his text, but here, I shall give you a couple of early ones for free: Loki is of the Aser, but not of them, trading on their behalf from his base in Outgard, not Asgard. In one of the most famous Norse legends, we visit, with Thor, Utgard, where the giants live, and meet the crafty trickster who is also King of the Giants, Ut
gardloki. (Loki is half giant, half Aesir.) In the Norse sagas, Fenrir (from old Norse, meaning “fen dweller”) is a monstrous wolf, the offspring of Loki, who bites off the hand of Tyr: here, our own Tyr tells the story of his own encounter with Fenris.

The stories of the Norse gods are dark stories, and they do not end well: there is always Ragnarok waiting, the end of all things, the destruction of Asgard and the Aesir and all they hold dear. While Photinus/Votan becomes a god, he is doing it as a servant of another god, in this case an aspect of Apollo, who desires chaos, and who is laying, in his own way, the steps that will bring about the end of the world, in fire. We meet the gods in this book, in a way that reminds me of Gene Wolfe's Latro tales.

Remember, when reading these books, Google is your friend. Wikipedia is your friend. If you are curious, look it up. Were there really Celts in Galatea—modern Turkey—that the British would have recognized as cousins, speaking a similar tongue? (Why yes, there were. Wikipedia tells me that three Gaulish tribes traveled southeast, the “
Trocmi,
Tolistobogii
and
Tectosages
. They were eventually defeated by the Seleucid king Antiochus I, in a battle where the Seleucid war elephants shocked the Celts.”) Were there really
vomitoria,
where Romans went to vomit? (No, there weren't. It's a common misconception. A
vomitorium
was actually a kind of hallway. But this is a rare slip.)

Not for All the Gold in Ireland
brings us an older Photinus. I'm not sure that he's wiser, but he's softer, less monstrous. And he's funnier (both books are funny, although the humor of Votan is gallows humor). He's off to get back a document, and on the way he's going to wander a long way into a number of stories. He'll become Manawydan, son of Llyr, the hero of several branches of the great Welsh prose work known as
The
Mabinogion
(as are many of the people we will meet on the way—Pryderi, for example, and Rhiannon. Taliesin turns up too, centuries before we would expect the legendary Taliesin, but it is a title, we learn, not a name, handed down from bard to bard).

And there's a strange and glorious achievement here: For the people are human, yes. But they are also mythical, larger than life. Not always in the way that we expect culture heroes and gods to be, but in a new way: they are avatars of gods, avatars of heroes: are these the Odin and the Loki and the Thor of legend, or do they echo them? Do the gods and heroes have a separate existence from Photinus and his crew, and are our protagonist and his friends being pushed through tales that will need to exist?

As the tale goes on, we meet other heroes (is Photinus a hero? He is the hero of his own story) and when we encounter Setanta, the given name of the Irish hero known as Cú Chulainn, we can predict that we will slip, as we do, from
The
Mabinogion
into the
Táin
. And
Not for All the Gold in Ireland
concludes itself in a manner that is both a valid conclusion to the book we have been reading and a cliffhanger, and perhaps also a setup for another book, one in which, I suspect, Photinus would have found himself Quetzalcoatl of the Aztecs and Kukulkan of the Mayans.

That book was never written. John James did not return to Photinus: he wrote other novels, fine and powerful, and different. These are books that have been brought back into print by people who love them, and would not let them be forgotten. If you are willing to walk and ride with Photinus, who was called Votan and Manannan and many other names, and who only wanted to increase his family's wealth, and to bed the willing wives of absent officers, then he will repay you, not with amber, or mammoth ivory, or Irish gold, but with stories, which are the finest gift of all.

This is the introduction to the Fantasy Masterworks edition of
Votan and Other Novels,
2014.

On
Viriconium:
Some Notes Toward an Introduction

           
People are always pupating their own disillusion, decay, age. How is it they never suspect what they are going to become, when their faces already contain the faces they will have twenty years from now?

             
—“A Young Man's Journey to Viriconium”

A
nd I look at the
Viriconium
cycle of M. John Harrison and wonder whether
The Pastel City
knew it was pupating
In Viriconium
or the heartbreak of “A Young Man's Journey to Viriconium” inside its pages, whether it knew what it was going to become.

Some weeks ago and halfway around the world, I found myself in the center of Bologna, that sunset-colored medieval towered city which waits in the center of a modern Italian city of the same name, in a small used bookshop, where I was given a copy of the
Codex Seraphinianus
to inspect. The book, created by the artist Luigi Serafini, is, in all probability, an art object: there is text, but the alphabet resembles an alien code, and the illustrations (which cover such aspects of life as gardening, anatomy, mathematics, and geometry, card games, flying contraptions, and labyrinths) bear only a passing resemblance to those we know in this world at this time: in one picture a couple
making love becomes a crocodile, which crawls away; while the animals, plants and ideas are strange enough that one can fancy the book something that has come to us from a long time from now, or from an extremely long way away. It is, lacking another explanation, art. And leaving that small shop, walking out into the colonnaded shaded streets of Bologna, holding my book of impossibilities, I fancied myself in Viriconium. And this was odd, only because until then I had explicitly equated Viriconium with England.

Viriconium, M. John Harrison's creation, the Pastel City in the Afternoon of the world; two cities in one, in which nothing is consistent, tale to tale, save a scattering of place-names, although I am never certain that the names describe the same place from story to story. Is the Bistro Californium a constant? Is Henrietta Street?

M. John Harrison, who is Mike to his friends, is a puckish person of medium height, given to enthusiasms and intensity. He is, at first glance, slightly built, although a second glance suggests he has been constructed from whips and springs and good, tough leather, and it comes as no surprise to find that Mike is a rock climber, for one can without difficulty imagine him clinging to a rock face on a cold, wet day, finding purchase in almost invisible nooks and pulling himself continually up, man against stone. I have known Mike for over twenty years: in the time I have known him his hair has lightened to a magisterial silver, and he seems to have grown somehow continually younger. I have always liked him, just as I have always been more than just a little intimidated by his writing. When he talks about writing he moves from puckish to possessed. I remember Mike in conversation at the Institute for Contemporary Art trying to explain the nature of fantastic fiction to an audience: he described someone standing in a windy lane, looking at the reflection of the world in the window of a shop, and seeing, sudden and unexplained, a shower of sparks in the glass.
It is an image that raised the hairs on the back of my neck, that has remained with me, and which I would find impossible to explain. It would be like trying to explain Harrison's fiction, something I am attempting to do in this introduction, and at which I am, in all probability, failing.

There are writers' writers, of course, and M. John Harrison is one of those. He moves elegantly, passionately, from genre to genre, his prose lucent and wise, his stories published as SF or as fantasy, as horror or as mainstream fiction. In each playing field, he wins awards, and makes it look so easy. His prose is deceptively simple, each word considered and placed where it can sink deepest and do the most damage.

The Viriconium stories, which inherit a set of names and a sense of unease from a long-forgotten English Roman city (
English antiquaries have preferred Uriconium, foreign scholars Viroconium or Viriconium, and Vriconium has also been suggested. The evidence of our ancient sources is somewhat confused,
a historical website informs us), are fantasies, three novels and a handful of stories which examine the nature of art and magic, language and power.

There is, as I have already mentioned, and as you will discover, no consistency to Viriconium. Each time we return to it, it has changed, or we have. The nature of reality shifts and changes. The Viriconium stories are palimpsests, and other stories and other cities can be seen beneath the surface. Stories adumbrate other stories. Themes and characters reappear, like tarot cards being shuffled and redealt.

The Pastel City
states Harrison's themes simply, in comparison to the tales that follow, like a complex musical theme first heard played by a marching brass band: it's far-future SF at the point where SF transmutes into fantasy, and the tale reads like the script of a magnificent movie, complete with betrayals and battles, all the pulp ingredients carefully deployed. (It reminds me on rereading a little of Michael Moorcock and, in its end-of-
time ambience and weariness, of Jack Vance and Cordwainer Smith.) Lord tegeus-Cromis (who fancied himself a better poet than swordsman) reassembles what remains of the legendary Methven to protect Viriconium and its girl-queen from invaders to the north. Here we have a dwarf and a hero, a princess, an inventor and a city under threat. Still, there is a bittersweetness to the story that one would not normally expect from such a novel.

A Storm of Wings
takes a phrase from the first book as its title and is both a sequel to the first novel and a bridge to the stories and novel that follow and surround it: the voice of this book is, I suspect, less accessible than the first book, the prose rich and baroque. It reminds me at times of Mervyn Peake, but it also feels like it is the novel of someone who is stretching and testing what he can do with words, with sentences, with story.

And then, no longer baroque, M. John Harrison's prose becomes transparent, but it is a treacherous transparency. Like its predecessors,
In Viriconium
is a novel about a hero attempting to rescue his princess, a tale of a dwarf, an inventor and a threatened city, but now the huge canvas of the first book has become a small and personal tale of heartbreak and of secrets and of memory. The gods of the novel are loutish and unknowable, our hero barely understands the nature of the story he finds himself in. It feels like it has come closer to home than the previous stories—the disillusion and decay that was pupating in the earlier stories has now emerged in full, like a butterfly, or a metal bird, freed from its chrysalis.

The short stories which weave around the three novels are stories about escapes, normally failed escapes. They are about power and politics, about language and the underlying structure of reality, and they are about art. They are as hard to hold as water, as evanescent as a shower of sparks, as permanent and as natural as rock formations.

The Viriconium stories and novels cover such aspects of life as gardening, anatomy, mathematics, and geometry, card games, flying contraptions, and labyrinths. Also, they talk about art.

Harrison has gone on to create several masterpieces, in and out of genre, since leaving Viriconium:
Climbers,
his amazing novel of rock climbers and escapism, takes the themes of “A Young Man's Journey to Viriconium” into mainstream fiction;
The
Course of the Heart
takes them into fantasy, perhaps even horror;
Light
,
his transcendent twining SF novel, is another novel about failed escapes—from ourselves, from our worlds, from our limitations.

For me, the first experience of reading
Viriconium Nights
and
In Viriconium
was a revelation. I was a young man when I first encountered them, half a lifetime ago, and I remember the first experience of Harrison's prose, as clear as mountain-water and as cold. The stories tangle in my head with the time that I first read them—the Thatcher Years in England seem already to be retreating into myth. They were larger-than-life times when we were living them, and there's more than a tang of the London I remember informing the city in these tales, and something of the decaying brassiness of Thatcher herself in the rotting malevolence of Mammy Vooley (indeed, when Harrison retold the story of “The Luck in the Head” in graphic novel form, illustrated by Ian Miller, Mammy Vooley was explicitly drawn as an avatar of Margaret Thatcher).

Now, on rereading, I find the clarity of Harrison's prose just as admirable, but find myself appreciating his people more than ever I did before—flawed and hurt and always searching for ways to connect with each other, continually betrayed by language and tradition and themselves. And it seems to me that each city I visit now is an aspect of Viriconium, that there is an upper and a lower city in Tokyo and in Melbourne, in Manila and in Singapore, in Glasgow and in London, and that
the Bistro Californium is where you find it, or where you need it, or simply what you need.

M. John Harrison, in his writing, clings to sheer rock faces, and finds invisible handholds and purchases that should not be there; he pulls you up with him through the story, pulls you through to the other side of the mirror, where the world looks almost the same, except for the shower of sparks . . .

This is the introduction to M. John Harrison's
Viriconium,
2005.

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