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Authors: Janny Wurts

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pronounced: kar-fay-el

root meaning:
kar’i'ffael
- literal translation ‘twist the dark'/colloquialism for ‘intrigue'

KARMAK - plain located in the northern portion of the principality of Camris, Tysan. Site of numerous First Age battles where Paravian forces opposed Khadrim packs that bred in volcanic sites in the northern Tornir Peaks.

pronounced: kar-mack

root meaning:
karmak
- wolf

KARTHAN - kingdom in splinter world Dascen Elur, through West Gate, ruled by the pirate kings, s’Ffalenn descendants of the prince sent into exile at the time of the Mistwraith’s conquest.

pronounced: karth-an

root meaning:
kar eth’an
- one who raids/pirate

KARTH-EELS - creatures descended from stock aberrated by the
methurien
, or hate-wraiths, of Mirthlvain Swamp. Amphibious, fanged, venomed spines, webbed feet.

pronounced: car-th eels

root meaning:
kar’eth
- to raid

KELDMAR s’BRYDION - younger brother of Duke Bransian of Alestron; older brother of Parrien and Mearn.

pronounced: keld-mar

root meaning:
kiel’d'maeran
- one without pity

KHADRIM - drake-spawned creatures, flying, fire-breathing reptiles that were the scourge of the Second Age. By the Third Age, they had been driven back and confined in the Sorcerers’ Preserve in the volcanic peaks in north Tysan.

pronounced: kaa-drim

root meaning:
khadrim
- dragon

KHARADMON - Sorcerer of the Fellowship of Seven; discorporate since rise of Khadrim and Seardluin levelled Paravian city at Ithamon in Second Age 3651. It was by Kharadmon’s intervention that the survivors of the attack were sent to safety by means of transfer from the fifth lane power focus. Currently sent to the worlds cut off beyond South Gate to explore the Mistwraith’s origin.

pronounced: kah-rad-mun

root meaning:
kar’riad en mon
- phrase translates to mean ‘twisted thread on the needle’ or colloquialism for ‘a knot in the works'

KIELING TOWER - one of the four Compass Points or Sun Towers standing at Ithamon, Daon Ramon Barrens, Rathain. The warding virtue that binds its stones is Compassion.

pronounced: kee-el-ing

root meaning:
kiel’ien
- root for pity, with suffix added translates to ‘compassion'

KITTIWAKE TAVERN - sailors’ dive located in the city of Ship’s Port, Melhalla.

KORIANI - possessive form of the word ‘Koriathain'; see entry.

pronounced: kor-ee-ah-nee

KORIAS - southwestern principality of Tysan.

pronounced: kor-ee-as

root meaning:
cor
- ship, vessel;
i’esh
- nest, haven

KORIATHAIN - order of enchantresses ruled by a circle of Seniors, under the power of one Prime Enchantress. They draw their talent from the orphaned children they raise, or from daughters dedicated to service by their parents. Initiation rite involves a vow of consent that ties the spirit to a power crystal keyed to the Prime’s control.

pronounced: kor-ee-ah-thain (thain rhymes with ‘main')

root meaning:
koriath
- order;
ain
- belonging to

LANSHIRE - northwestern principality of Havish. Name taken from wastes at Scarpdale, site of First Age battles with Seardluin that seared the soil to a slag waste, pronounced: lahn-sheer-e (last ‘e’ is nearly subliminal)

root meaning:
lan’hansh’era
- place of hot sands

LAW OF THE MAJOR BALANCE- founding order of the powers of the Fellowship of Seven, as written by the Paravians. The primary tenet is that no force of nature should be used without consent, or against the will of another living being.

LEINTHAL ANITHAEL - great Paravian navigator who was first to circumnavigate Athera

pronounced: lee-in-thall an-ith-ee-el

root meaning:
lienthal
- direction;
anithael
- to seek

LIRENDA - First Senior Enchantress to the Prime, Koriani order; Morriel’s intended successor.

pronounced: leer-end-ah

root meaning:
lyron
- singer;
di-ia
- a dissonance (the hyphen denotes a glottal stop)

LITHMERE - principality located in the Kingdom of Havish.

pronounced: lith-mere, to rhyme with ‘with here’

root meaning:
lithmiere
- compound word with the sense ‘to preserve intact or to keep whole’, as in to maintain a state of perfection

LUHAINE - Sorcerer of the Fellowship of Seven - dis-corporate since the fall of Telmandir. Luhaine’s body was pulled down by the mob while he was in ward trance, covering the escape of the royal heir to Havish.

pronounced: loo-hay-ne

root meaning:
luirhainon
- defender

LYRANTHE - instrument played by the bards of Athera. Strung with fourteen strings, tuned to seven tones (doubled). Two courses are ‘drone strings’ set to octaves. Five are melody strings, the lower three courses being octaves, the upper two, in unison.

pronounced: leer-anth-e (last ‘e’ being nearly subliminal)

root meaning:
lyr
- song,
anthe
- box

LYSAER s’ILESSID- prince of Tysan, 1497th in succession after Halduin, founder of the line in Third Age Year One. Gifted at birth with control of Light, and Bane of Desh-thiere.

pronounced: lie-say-er

root meaning:
lia
- blond, yellow or light,
saer
- circle

MACHIEL - steward and
caithdein
of the realm of Havish. In service under King Eldir.

pronounced: mak-ee-el

root meaning:
mierkiel
- post, pillar

MAENELLE s’GANNLEY - steward and
caithdein
of Tysan.

pronounced: may-nahl-e (last ‘e’ is near subliminal)

root meaning:
maeni
- to fall, disrupt;
alli
- to save or preserve/colloquial translation: ‘to patch together'

MAENOL - heir, after Maenalle s’Gannley, Steward and
caithdein
of Tysan.

pronounced: may-nall

root meaning:
maeni’alli
- ‘to patch together'

MAIEN - nickname for Maenalle’s grandson, Maenol.

pronounced: my-en

root meaning:
maien
- mouse

MAGYRE - scholar who discovered the secret of black
powder. In accordance with the Fellowship sorcerers’ compact, he was forced to give up his studies, but a copy of his papers survived.

pronounced: mag-wire

root meaning:
magiare
- a chaotic force

MAINMERE - town at the head of the Valenford River, located in the principality of Taerlin, Tysan. Built by townsmen on a site originally kept clear to free the second land focus in the ruins further south.

pronounced: main-meer-e ('e’ is subliminal)

root meaning:
maeni
- to fall, interrupt;
miere
- reflection, colloquial translation: ‘disrupt continuity'

MARL - Earl of Fallowmere and clan chieftain at the time of the battle of Strakewood Forest.

pronounced: marl

root meaning:
marle
- quartz rock

MATHORN MOUNTAINS - range that bisects the Kingdom of Rathain east to west.

pronounced: math-orn

root meaning:
mathien
- massive

MATHORN ROAD - way passing to the south of the Ma thorn Mountains, leading to the trade city of Etarra from the west.

pronounced: math-orn

root meaning:
mathien
- massive

MEARN s’BRYDION - youngest brother of Duke Bransian of Alestron.

pronounced: may-am

root meaning:
mierne
- to flit

MEARTH - city through the West Gate in the Red Desert. Inhabitants all fell victim to the Shadows of Mearth, which were created by the Fellowship sorcerer Davien to protect the Five Centuries Fountain. The Shadows are a light-fuelled geas that bind the mind to memory of an individual’s most painful experience.

pronounced: me-arth

root meaning:
mearth
- empty

MEDLIR - name carried by Arithon s’Ffalenn while he travelled incognito as Halliron’s apprentice.

pronounced: med-leer

root meaning:
midlyr
- phrase of melody

MELHALLA - High Kingdom of Athera once ruled by the line of s’Ellestrion. The last prince died in the crossing of the Red Desert.

pronounced: mel-hall-ah

root meaning:
maelhallia
- grand meadows/plain -also word for an open space of any sort.

MELOR RIVER - located in the principality of Korias, Tysan. Its mouth forms the harbour for the port town of West End.

pronounced: mel-or

root meaning:
maeliur
- fish

MERIOR BY THE SEA - small seaside fishing village on the Scimlade peninsula in Alland, Shand. Site of Arithon’s shipyard.

pronounced: mare-ee-or

root meaning:
meriozen
- cottages

METH ISLE KEEP - old Paravian fortress located on the isle in Methlas Lake in southern Melhalla. Kept by Verrain, Guardian of Mirthlvain. Contains a fifth lane power focus and dungeons where
methuri
, or hate-wraiths, were held temporarily captive before transfer to Rockfell Pit.

pronounced: meth isle

root meaning:
meth
- hate

METHLAS LAKE - large body of fresh water located in the principality of Radmoor, Melhalla.

pronounced: meth-las

root meaning:
meth’ilass’an
- the drowned, or sunken ones

METH-SNAKES - crossbred genetic mutations left over from a First Age drake-spawned creature called a
methuri
(hate-wraith). Related to iyats, these creatures possessed live hosts, which they infested and induced to produce mutated offspring to create weakened lines of stock to widen their choice of potential host animals.

pronounced: meth to rhyme with ‘death'

root meaning:
meth
- hate

METHURI
- drake spawned, and iyat-related parasite that infested live host animals. By the Third Age, they are extinct, but their mutated host stock continues to breed in Mirthlvain Swamp.

pronounced: meth-yoor-ee

root meaning:
meth
- hate;
thiere
- wraith, or spirit

MINDERL BAY - body of water behind Crescent Isle off the east coast of Rathain.

pronounced: mind-earl

root meaning:
minderl
- anvil

MIRALT - port city in northern Camris, Tysan.

pronounced: meer-alt

root meaning:
m’ier
- shore;
alt
- last

MIRTHLVAIN SWAMP - boglands filled with dangerous crossbreeds, located south of the Tiriac Mountains in principality of Midhalla, Melhalla. Never left unwatched. Since conquest of the Mistwraith, the appointed guardian was the spellbinder, Verrain.

pronounced: mirth-el-vain

root meaning:
myrthl
- noxious;
vain
- bog/mud

MORFETT - Lord Governor Supreme of Etarra at the time the Fellowship sought to restore Rathain’s monarchy following the captivity of the Mistwraith, and during the muster for the war host against Arithon.

pronounced: more-fet

no root meaning from the Paravian

MORRIEL - Prime Enchantress of the Koriathain since the Third Age Year 4212.

pronounced: more-real

root meaning:
moar
- greed;
riel
- silver

MORVAIN - city located in the principality of
Araethura, Rathain, on the coast of Instrell Bay. Elaira’s birthplace.

pronounced: more-vain

root meaning:
morvain
- swindlers’ market

NARMS - city on the coast of Instrell Bay, built as a craft centre by men in the early Third Age. Best known for dyeworks.

pronounced: narms, to rhyme with ‘charms'

root meaning:
narms
- colour

ORLAN - pass through the Thaldein Mountains, also location of the Camris clans’ west outpost, in Camris, Tysan. Known for barbarian raids.

pronounced: or-lan

root meaning:
irlan
- ledge

ORVANDIR - principality located in northeastern Shand.

pronounced: or-van-deer

root meaning:
orvein
- crumbled;
dir
- stone

OSTERMERE - harbour and trade city, once smugglers’ haven, located in Carythwyr, Havish; current seat of Eldir, King of Havish.

pronounced: os-tur-mere

root meaning:
ostier
- brick;
miere
- reflection

PARAVIAN - name for the three old races that inhabited Athera before Men. Including the centaurs, the sunchildren, and the unicorns, these races never die unless mishap befalls them; they are the world’s channel, or direct connection to Ath Creator.

pronounced: par-ai-vee-ans

root meaning:
para
- great;
i’on
- fate or ‘great mystery'

PARRIEN s’BRYDION - second youngest brother of Duke Bransian of Alestron; older brother of Mearn, younger brother of Keldmar.

pronounced: par-ee-en

root meaning:
para
- great;
ient
- dart

PASYVIER - meadows in Korias, Tysan, where clan-blood drifters raise horses.

pronounced: pass-ee-vee-er

root meaning:
pas’e'vier
- hidden little vale

PERLORN - city in Fallowmere, Rathain on the trade road midway between Etarra and Werpoint.

pronounced: pur-lorn

root meaning:
perlorn
- midpoint

BOOK: The Ships of Merior
5.11Mb size Format: txt, pdf, ePub
ads

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