Bamor:
the de facto capitol of the Protectorate. With a population of more than a million, it’s easily the largest city-state. The population and nobility are predominantly dark skinned, and the city has a reputation for iniquity. Saint Jeffrey declared a thousand-year jubilee when he defeated the Harrower Vilos. It is now year 568 of that celebration, which is held nonstop in one quarter of the city by revelers.
Barstea:
a member of the Free Cities
Blood
magic:
the practice of reading and manipulating blood and other humors
Border Nations:
impoverished monarchies with little access to magical power, including Amhaven, Veyal, Mythercia, and Gorin
Cameron:
a firebrand assemblyman, representing the lower district of the Backwash
Dame Woodhouse:
a woman of noble rank and an avowed rival of Muriel Silverbrook
Daphne:
the leader of the Inquisition and Heath’s estranged mentor
Dolmen:
an ancient monument placed by the empires of the Second Era. Dark powers inhabit them.
Dominance:
an imperial dynasty that stretches across the five oceans ruled by hereditary weather mages known as Stormlords. The nation is called Thrycea, and its capitol is Thelassus.
Duke Rothburn:
A distant cousin of Jessa’s
who contests her claim to the throne of Amhaven,
Everstorm:
A continuously raging storm centered above Thelassus that provides electricity to the city from its regular lightning strikes.
Fodder:
an abbreviation of “cannon fodder,” a derogatory term for the disposable nature of Patrean mercenaries. People who use this term are racially insensitive.
Free
Cities:
See Protectorate.
Geas:
a compulsion magically imposed on a person. A favorite enchantment in the lost Sarn empire.
Genatrova:
the continent upon which the Free Cities and border nations sit
Gorin:
a border nation. Its primary industry is fishing.
Hamartia:
a seal that has been inscribed incorrectly, creating a flawed result; typically manifests as a physical or mental affliction
Harbinger:
member of the travelers. His wyrd is to preside over inevitable tragedy. Like all Travelers he possesses strong, mysterious theurgy. He can teleport and see any future that will never come to pass.
Harrower:
one of thirteen mysterious creatures bent on sowing misery. Each night they claim a single victim while he or she sleeps.
Heath:
a thirty-five-year-old mercenary, former Inquisitor, former criminal
Hierocracy:
the primary organized religion of Rivern. Its followers preach the value of life, faith, and charity.
Ilyara:
the Witch Queen
Inquisition:
the part of the Hierocracy devoted to rooting out and destroying Dark Magic
Invocari:
the void mages who have protected the city of Rivern for more than five centuries
Iridissa:
the Tempest and empress of Thrycea
Isik:
a necromancer who works as a coroner. Since necromancy no longer is taught at the Lyceum, he was born and educated in Volkov.
Jessa:
daughter of Satryn and princess of Amhaven
Karthanteum:
a far-off city where transmutation magic is practiced
Kondole (aka the Father Whale):
a god worshiped by the peaceful ancestors of the Stormlords
Kultea
(aka the Hungry mother):
a goddess of cruelty and power worshiped in Thrycea
Libertine:
a Traveler who just likes to have fun, regardless of the situation
Lidora:
a distinguished seal mage, known for her caution and reserve; one of the first women to be appointed to the Lyceum’s regents board since Pytheria
Lyceum:
the arcane college of Rivern. It was once a premier institution until Dean Pytheria was convicted of unholy necromantic experiments. Its reputation is recovering; it is still considered the premier school for artificers.
Maceria:
an ancient empire
Maddox:
a twenty-six-year-old wizard
Maelcolm:
Satryn’s twin brother and Jessa’s uncle
Maenmarth:
An ancient forest inhabited by witches and spiritfolk, the bulk of which resides in the borders of Amhaven.
Mazitar:
a settlement in the Dominance famed for pink-sand beaches and bioluminescent plankton
Memento Mori:
a place to converse with echoes of the dead. See Dolmen.
Muriel Silverbrook:
the richest, most influential woman in Rivern. She’s also a countess and the matriarch of a family that holds many seats on the Assembly.
Mythercia:
a border nation on the western coast
Nasara:
Empress Iridissa’s oldest daughter
Nash:
a major Stormlord, father of Satryn and secret consort of Empress Iridissa
Necromancy:
the arcane study of death and reanimation of the dead
Nerrax:
Jessa’s cousin and son of Nasara
Night wrestler:
a homosexual Patrean, skilled in hand-to-hand combat
Ohan:
the god of sunlight, life, and renewal
Orthodoxy:
See Hierocracy.
Patreans:
named for the wizards of the Patrean empire, who created them. A race of cloned people who serve in the world’s armies as contracted mercenaries. They’re stronger and faster than humans and don’t dream or experience fear. They possess no magic. Every Patrean union results in a child who is a clone of his or her Patrean mother or father. Pregnancy lasts six months, and women can fight well into the third month without issues.
Petra Quadralunia:
archwizard from Archea. Also a member of the senate.
Protectorate:
a loose confederation of city-states that have thrown off the shackles of monarchial rule to be governed by the will of the people. Though each city-state has independence, the center of the Protectorate’s collective government is in Bamor.
Pytheria:
the disgraced former dean of the Lyceum who used her position to perform illegal necromancy experiments. She would be more than 100 years old today.
Quirrus:
the head of the college of blood magic at the Lyceum. He creates strange hybrids by combining parts of different animals.
Red:
the Patrean commander of the Twin Shields brothel
Reda:
a fishing village
Riley:
former student at the Lyceum
Rivern:
one of the Free Cities of the Protectorate. It’s known for engineering and steam works. The city is built around the split of three rivers known as the Trident which sits atop a great waterfall that spills into the lower city, a district known as the Backwash.
Sarn:
an ancient empire
Satryn:
queen regent of Amhaven
Seal:
an inscribed design that grants its bearer certain powers, such as telekinesis, longevity, truth detection, and the ability to produce fire
Sireen:
Jessa’s aunt
Stormlord:
a person born to Thrycean royalty who wields the power of storm and water
Stormraider:
An ancient tribe of corsairs known for bloodthirst, who with the help of the coelacanth conquered the peaceful Wavelords and sired the current lineage of Stormlords.
Sword:
An ancient weapon forged in Sarn, possessing an intelligence and capable of controlling it’s weilders. Once bonded to the Sword the host body will be controlled by Sword’s intelligence until death. Sword’s personality and reasoning capabilities are limited or enhanced by the natural ability of its host.
Tertius:
the dean of the Lyceum and Maddox’s mentor
Thelassus:
the capitol of Thrycea. Population is more than a million. The city has working electricity.
Thrycea:
See Dominance.
Torin Silverbrook:
a mage from the Lyceum; Maddox’s classmate and Jessa’s suitor
Travelers:
a reclusive, mysterious faction of immortals. They vary widely in temperament and abilities. Each bears an epithet that describes their wyrd, a duty or obsession they pursue to the exclusion of all else. Examples are the Harbinger, the Libertine, and the Stargazer.
Turnbull:
a mage at the Lyceum.
Veyal:
a border nation with a failed government, ruled by a bandit prince. Nasara’s father hails from here.
Volkov:
Northern member of the free cities known for necromancy
Wavelord:
A peaceful tribe of weather mages who lived on the beaches of Mazitar before being conquered by the Stormraiders.
Michael James Bode was born on Valentine’s Day and grew up in rural Indiana surrounded by woods and horses.
Bode received a degree in sociology from Atlanta University. In the technological sector, he used computers to process natural language.
The Queen of Lies
is Bode’s first novel. He has published a number of short stories and performed spoken word pieces. The daily life of the characters inhabiting fantasy worlds fascinates Bode, compelling him to explore the ways in which such people could carve places for themselves in worlds where the fantastical is commonplace. He currently lives in Atlanta, Georgia.
His website is
www.mikebode.com
which has updates on his forthcoming books.