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Authors: Joe Dever

Tags: #Fiction, #Fantasy, #Lone Wolf, #Magnamund

BOOK: The Kingdoms of Terror
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Magnakai Disciplines

During your training as a Kai Lord, and in the course of the adventures that led to the discovery of
The Book of the Magnakai
, you have mastered all ten of the basic warrior skills known as the Kai Disciplines.

After studying
The Book of the Magnakai
, you have also reached the rank of Kai Master Superior, which means that you have learnt
three
of the Magnakai Disciplines listed below. It is up to you to choose which three skills these are. As all of the Magnakai Disciplines may be of use to you at some point on your adventure, pick your three with care. The correct use of a Magnakai Discipline at the right time can save your life.

The Magnakai skills are divided into groups, each of which is governed by a separate school of training. These groups are called ‘Lore-circles’. By mastering all of the Magnakai Disciplines in a particular Lore-circle, you can gain an increase in your
COMBAT SKILL
and
ENDURANCE
points score. (See the section ‘
Lore-circles of the Magnakai
’ for details of these bonuses.)

When you have chosen your three Magnakai Disciplines, enter them in the Magnakai Disciplines section of your
Action Chart
.

Weaponmastery

This Magnakai Discipline enables a Kai Master to become proficient in the use of all types of weapon. When you enter combat with a weapon you have mastered, you add 3 points to your
COMBAT SKILL
. If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the
Random Number Table
, when using the Bow. The rank of Kai Master Superior, with which you begin the Magnakai series, means you are skilled in
three
of the weapons in the list below.

The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every
Lone Wolf
book that you complete in the Magnakai series, you may add an additional weapon to your
Weaponmastery Checklist
.

If you choose this skill, write ‘Weaponmastery: +3
COMBAT SKILL
points’ on your
Action Chart
, and tick your chosen weapons on the
Weapons List
. You cannot carry more than two Weapons.

Animal Control

This Magnakai Discipline enables a Kai Master to communicate with most animals and to determine their purpose and intentions. It also enables a Kai Master to fight from the saddle with great advantage.

If you choose this skill, write ‘Animal Control’ on your
Action Chart
.

Curing

The possessor of this skill can restore 1 lost
ENDURANCE
point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his
ENDURANCE
has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness, and any combat wounds sustained by others, as well as himself. Using the knowledge that mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots, and potions that may be encountered during the adventure.

If you choose this skill, write ‘Curing: +1
ENDURANCE
point for each section without combat’ on your
Action Chart
.

Invisibility

This Magnakai skill allows a Kai Master to blend in with his surroundings, even in the most exposed terrain. It will enable him to mask his body heat and scent, and to adopt the dialect and mannerisms of any town or city that he visits.

If you choose this skill, write ‘Invisibility’ on your
Action Chart
.

Huntmastery

This skill ensures that a Kai Master will never starve in the wild; he will always be able to hunt for food, even in areas of wasteland and desert. It also enables a Kai Master to move with great speed and dexterity and will allow him to ignore any extra loss of
COMBAT SKILL
points due to a surprise attack or ambush.

If you choose this skill, write ‘Huntmastery’ on your
Action Chart
.

Pathsmanship

In addition to the basic skill of being able to recognize the correct path in unknown territory, the Magnakai skill of Pathsmanship will enable a Kai Master to read foreign languages, decipher symbols, read footprints and tracks (even if they have been disturbed), and detect the presence of most traps. It also grants him the gift of always knowing intuitively the position of north.

If you choose this skill, write ‘Pathsmanship’ on your
Action Chart
.

Psi-surge

This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your
COMBAT SKILL
.

It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2
ENDURANCE
points. A weaker form of Psi-surge called
Mindblast
can be used against an enemy without losing any
ENDURANCE
points, but it will add only 2 extra points to your
COMBAT SKILL
. (Psi-surge and Mindblast cannot be used simultaneously.) Psi-surge cannot be used if your
ENDURANCE
falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.

If you choose this skill, write ‘Psi-surge: +4
COMBAT SKILL
points but −2
ENDURANCE
points per round’ and ‘Mindblast: +2
COMBAT SKILL
points’ on your
Action Chart
.

Psi-screen

Many of the hostile creatures that inhabit Magnamund have the ability to attack you using their Mindforce. The Magnakai Discipline of Psi-screen prevents you from losing any
ENDURANCE
points when subjected to this form of attack and greatly increases your defence against supernatural illusions and hypnosis.

If you choose this skill, write ‘Psi-screen: no points lost when attacked by Mindforce’ on your
Action Chart
.

Nexus

Mastery of this Magnakai skill will enable you to withstand extremes of heat and cold without losing
ENDURANCE
points and to move items by your powers of concentration alone.

If you choose this skill, write ‘Nexus’ on your
Action Chart
.

Divination

This skill may warn a Kai Master of imminent or unseen danger or enable him to detect an invisible or hidden enemy. It may also reveal the true purpose or intent of a stranger or strange object encountered in your adventure. Divination may enable you to communicate telepathically with another person and to sense if a creature possesses psychic abilities.

If you choose this skill, write ‘Divination’ on your
Action Chart
.

If you successfully complete the mission as set in Book 6 of the
Lone Wolf
series
, you may add a further Magnakai Discipline of your choice to your
Action Chart
in Book 7. This additional skill, together with your other Magnakai skills and any Special Items that you have found and been able to keep during your adventures may then be used in the next adventure in the
Lone Wolf Magnakai
series, which is called
Castle Death
.

Equipment

Before leaving Sommerlund on your quest for the Lorestone of Varetta, you equip yourself with a
map of the Stornlands
and a pouch of gold. To find out how much gold is in the pouch, pick a number from the
Random Number Table
. Add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the ‘Gold Crowns’ section of your
Action Chart
. If you have successfully completed books 1–5 of the
Lone Wolf
adventures in the earlier series, you may add this sum to the total of any Crowns you already possess. You can only carry a maximum of fifty Crowns, but any over this number can be left in safekeeping at your Kai Monastery.

You can take five items from the list below, again adding to these, if necessary, any you may already possess. However, remember you can only carry two Weapons and eight Backpack Items, maximum.

  • Sword (Weapons)
  • Potion of Laumspur (Backpack Items) This potion restores 4
    ENDURANCE
    points to your total when swallowed after combat. There is enough for only one dose.
  • Warhammer (Weapons)
  • Bow (Weapons)
  • Quiver (Special Items) This contains six Arrows. Tick them off as they are used.
  • 4 Special Rations (Meals) Each of these counts as one Meal, and each takes up one space in your Backpack.
  • Quarterstaff (Weapons)
  • Padded Leather Waistcoat (Special Item) This adds 2
    ENDURANCE
    points to your total.
  • Rope (Backpack Items)
  • Dagger (Weapons)
  • Tinderbox (Backpack Items)
  • Axe (Weapons)

List the five items that you choose on your
Action Chart
, under the heading given in brackets, and make a note of any effect they may have on your
ENDURANCE
points or
COMBAT SKILL
.

How to Carry Equipment

Now that you have your equipment, the following list shows you how it is carried. You do not need to make notes, but you should refer back to this list in the course of your adventure.

  • Sword — carried in the hand.
  • Potion of Laumspur — carried in the Backpack.
  • Warhammer — carried in the hand.
  • Bow — carried in the hand.
  • Quiver — slung over your shoulder.
  • Special Rations — carried in the Backpack.
  • Quarterstaff — carried in the hand.
  • Padded Leather Waistcoat — worn on the body.
  • Rope — carried in the Backpack.
  • Dagger — carried in the hand.
  • Tinderbox — carried in the Backpack.
  • Axe — carried in the hand.

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