Read The Hermetic Millennia Online
Authors: John C. Wright
And that was when Montrose had introduced the original Greencloak portable neurochemical biofeedback backpack systems, which is the first (and in some ways, least significant) part of the Hermetic Secret of Youth, a system for preventing, or even artificially reweaving and restoring, lost telomere length. The restorative also contained an enzyme code to produce a mild euphoric, something to prevent the buildup of adrenaline-habituated rage patterns in the endocrine system. It was a euphoric that also lengthened life span, and because it was chemical rather than genetic, none of the normal Chimera techniques of breeding away undesirable characteristics would work to prevent its spread.
The attempt was meant to expand Kine and Chimera life spans to Witch longevity levels or beyond, so as to break the Chimera out of the perverted version of the cooperation code Narcís D’Aragó had genetically hardwired into their nervous systems. The idea was that a long-lived race would react to long-term incentives and disincentives, and begin to learn the futility of war, and become more peaceful—
“Sweet Jesus up a tree! Did Blackie send D’Aragó into the Tombs to kill me just to trick me into waking up during that period of time? Blackie let one of his own men get shot to death by me, just in the hope that when I walked away from the killing ground, I might look around at the suffering and see what was wrong with the Chimera civilization and see what needed to be done to fix it?”
For the second time in his life, Menelaus felt that frozen, helpless, wrathful sensation which must have been (he was sure) Blackie Del Azarchel’s constant companion: the realization that there was someone smarter than he was, more ruthless, more willing to do whatever it took, whether to sacrifice or betray friends or loyal followers or whole worlds of innocent men—the realization that the foe was colder than ice on Pluto, harder and stronger than carbon-quenched steel, deadlier than a rattlesnake and twice as poisonous.
The first time had been when Blackie won their first duel.
Menelaus used to have a recurring nightmare that he was called out to a duel, standing and waiting for dawn in some deserted graveyard or empty park, to find himself not only without his gun, but without his clothing as well, and he had to explain to the seconds and the judges and doctor watching the duel why he left his pants and his gun at home. The feeling that crawled like a nest of bugs through his stomach at that moment was one he recognized from that nightmare.
It was cold as he stepped outside. Menelaus looked up and realized that there was no one around him. The village of seashell buildings silent and motionless was all about him.
3. Deserted
The smartwire fence was to his right, but there were no watchmen in the towers, no guards at the gate, which was hanging open. Through the wire, the prison yard was not only deserted, it was empty. The tents had been broken down, folded up, and hauled off. The power plant at one corner of the wire enclosure was still there, and the coffin yard, now unguarded. Trees and rises in the ground hid the rest of the camp from view.
He turned his head. The airfield was also empty. The large helicopter-bladed ironclad Mickey had called the
Albatross
was not there. The eleven rear-screwed biplanes and triplanes with their painted wings were gone. The snow was rutted and rerutted with tracks showing that the takeoffs had been recent enough that the wind had not yet covered up the traces: minutes rather than hours ago.
His weapons banging and robes clattering, and Rada Lwa jouncing on his shoulder, Menelaus jogged to the large pink seashell he supposed to be the hospital, where Sir Guy and the Giant, the two most dangerous prisoners, had been kept.
He stepped in the pink oval opening hung with tent-cloth material that served as a door. Inside, he saw a floor with lines of chewed tread marks scarring it, and empty bags with dangling needles of medical material hanging from the rafters. Crates made of wood and packing material made of transparent fabric lay strewn everywhere. Midmost, something that looked like an operating table and diagnostic machinery were pulled away from the wall and unbuckled from their power supplies. The power batteries themselves were not in evidence. Along the walls were strips of input-output ports, epoxied to the seashell too well to be quickly torn down, and feeds for the absent coffins that had been parked here. The far wall was simply blown open, with fragments of abalone dangling down, twisting in the wind. Snow had blown in and was puddled here and there on the broken floor.
He put his hand on the wooden crate, wondering where the wood came from in the barren world of ice.
Everything bespoke haste, as if the machinery had been in the process of being hauled out and crated up, but then abandoned by the workmen midway.
He looked at the tread marks. One had been an oversized coffin from the thirty-first century—the coffin of a Giant. The second had a tread pattern design from the twenty-sixth century, belted treads with parallel marks of millipede legs—it was the special coffin of one of his knights.
He counted the feeder ports and lines along the walls. There had been thirty-two additional coffins here.
Menelaus stepped through the hole in the wall and back into the snow. He reached up with his free hand (the one not holding Rada Lwa) and snapped off a bit of the abalone-like building material. He looked carefully at the striation marks in order to deduce the growth patterns. Then he looked at the cables and strips still hanging from the walls. It was two different levels of technology, from two different ages of history. And the snow under his feet, if Ctesibius had spoken true, was a third level.
“Rada Lwa, I am really sick of talking to your pale albino butt, but there is no one else around to talk to. I think I just realized my whole mental picture of what has been going on since the moment I thawed was wrong.
All
the Blues are revenants. They must have just been put in the ground very recently. I wonder if this ice age is very recent too. Less than four hundred years old? Something here is not adding up.”
He circled the pink seashell building. In the distance, he saw movement at the gate.
Menelaus did not resist when the pack of snarling dog things trotted at a quickstep out from the gate and, brandishing their pikes, took him into custody again. There were about forty of them, including some of the better-bred dogs, and two of Preceptor Naar’s armed automata were also there, clanking after on metal feet and carrying heavier weapons.
After removing from him the subsonic hose, the two railguns, and the laser pack, they escorted him back through the wire. He congratulated himself that he still had the splicing knife up his sleeve. It was not much, but how much would he need? The Blues had probably gathered everyone before the still-locked door, and were watching Larz putter and listening to Larz make excuses.
Menelaus smiled, counting down the time until his knights, thawed by Soorm and Oenoe awoke. The dogs brought him to the woods.
The sky had cleared, and overhead showed a brilliant arctic blue, but the southern horizon was darkened with approaching storm clouds.
Menelaus stood on the highest platform, under the watchful eyes and noses of armed dogs. Yuen, Daae, and the Witches were nowhere to be seen. The south part of the canyon was a set of platforms made of stiffened tent material lashed to poles driven into the rock, and a set of ladders fell from platform to platform into the dig proper.
Looking down, he saw that the great door leading into the undiscovered parts of the Tombs was open. The weapons were holstered, locked down, and silent. The great valves of the fourth door were thrown wide, and a wedge of golden light formed a triangle along the floor and up the armored blocks of the wall. The light and power seemed to be back on.
Larz had done it. The Tombs were open. Even if it took men of mortal levels of intelligence an hour or so to find the clues in the Tomb, it would take Del Azarchel or Exarchel only an instant, the moment the agent of Del Azarchel reported his findings to his remote posthuman master.
At that moment, he desperately wished he had never stabbed himself in the head with that needle, never elevated his brain beyond the human level. Because an ordinary man, brain clouded with ordinary clouds, could cling to hope in such times, make up some lovely fairy tale about how some unknown thing would pop up to make things right; or rage, or pride, or some other hard and hot emotion could blank out, for a few hours, the painful crystal clarity of what his intellect spread before him.
For painfully, simply, clearly, he saw that he had failed. Blackie Del Azarchel had won. The career and the life of Menelaus Montrose, Judge of Ages, were finished.
And from the open doors of the Tombs, where the light poured out, rich and golden, into the cold air, he could see the shadows of the dog things dancing and flickering. They were performing an antic jig, leaping and twisting and wagging their tails, biting the air for joy, and flourishing their cutlasses; and dimly he heard the wild music of fiddle and flute echoing against the canyon walls against which their angular shadows leaped.
PERSONS OF THE DRAMA
Characters named but not appearing are in italics. Dates given are of last interment date, unless otherwise noted.
Menelaus—Menelaus Illation Montrose, the Judge of Ages
Pellucid—His Xypotech
Rania
—Her Serene Highness Rania Anne Galatea Trismegistina del Estrella-Diamante Grimaldi, Sovereign Princess of Monaco, Duchess of Valentinois and of Mazarin, Marchioness of Baux, Countess of Carladès and of Polignac; Stadtholder for Dutch North European
Coalitie
and Owner-in-Chief of the World Snow Syndicate; Captain of the NTL
Hermetic,
the Vindicatrix and Promised Savioress of mankind; also styled Mrs. Rania Montrose
Captain Grimaldi
—His Serene Highness Ranier Grimaldi of Monaco, her father, and Captain of the NTL
Hermetic
before her
Hermeticists
Melchor de Ulloa
Narcís Santdionís de Rei D’Aragó—The Iron Hermeticist
Sarmento i Illa d’Or
Father Reyes y Pastor—The Red Hermeticist
Jaume Coronimas—The Locust Hermeticist
Ximen del Azarchel—Senior of the Landing Party, Nobilissimus of the World Concordat, Master of the World
Exarchel—His emulation
Astro-Exarchel
—His emulation aboard the NTL
Bellerophon
Cryonarch
Thucydides
—Father Thucydides Acumen Montrose, Society of Jesus; later, His Holiness Sixtus VI
Scholar
Rada Lwa—Intermediately Evolved Learned Scholar Rada Lwa Chwal Sequitur Argent-Montrose
Savant
Ctesibius—Glorified Ctesibius Zant, Endorcist of Three Donatives, Servant of the Machine (
A.D.
2525)
Hospitaliers
Sir Guy—Sir Guiden von Hompesch zu Bolheim, later Grandmaster of the Order
Sir Alof Villiers de l’Isle-Adam, Manwell Magri,
and
Themistocles Zammit
—Scientist-Knights
Giant
Name not given (
A.D.
3090)
Sylphs
Woggy Soaring Azurine
Tessa Soaring Azurine
Third or Trey Soaring Azurine (tentative)
Brother Roger de Juliac, Society of Jesus
Witches
Mickey—Melechemoshemyazanagual Onmyoji de Concepcion, Padre Bruja-Stregone of Donna Verdant Coven; from the Holy Fortress at Williamsburg (
A.D.
4733)
Chimerae
Daae—Alpha Captain Varuman Aemileus Daae of Uttarakhand, Osaka, Bombay, Yumbulangang, and other actions in the South China Theater; the Varuman blood derives from the Osterman, from the
Homo sapiens,
and
Canis lupus
(
A.D.
5402)
Yuen—Alpha Steadholder Extet Minnethales Yuen of Richmond, Third and Second Manassas, Antietam, and various Actions against Pirates; the Yuen are of the Original Experiment Set, from
Homo sapiens
and
Puma concolor
(
A.D.
4881)
Grislac—His current weapon
Arroglint the Fortunate—The named weapon of his lineage
Anubis—High-Beta Sterling Xenius Anubis of Mount Erebus (
A.D.
5292) Dependent College, 102nd Civic Control Division, attached to the Pennsylvania third Legion: the “Virginianized” version of this name is Ir-Beta Sterlingas Xeniopater Anupsu-phalangetor Erebumontsangil
Phyle—Gamma Joet Goez Phyle of Bull Run, Lineage Discontinued (
A.D.
5655)
Ivinia—Alpha Lady Mother-of-Commandant Wife-of-Captain Ulec Nemosthene Ivinia née Echtal, and her victory title is Septimilegens
Arthuna Ire Extet
—One of her ancestors by marriage through the Ulec line
Callixiroc the Dark
—The named weapon of the lineage of Ivinia
Vulpina and Suspinia—young Beta women (Vulpina
A.D.
5316) (Suspinia
A.D.
4812)
Larz—Kine Larz Quire Slewfoot of Gutter (
A.D.
5950)
Larslin Bretchlouder, on whom the character is based
Gibson
—a half-Gamma who wrote the
Larz of the Gutter
cheaplies
Alpha Captain Stheno Alleret Anju of First and Second Bull Run
—A soldier mentioned by Larz
Franz, Ardzl, Happy—Other Kine
Nymphs
Oenoe—Oenoe Psthinshayura-Ah of Crocus with Clover and Forsythia (
A.D.
6746)
Rayura-Ah
—The First of Nature, a twin of Rania
Aura-Ah and Riana-Ah
—Her twins
Iatrocrats
Hormagaunt Iatrocrats:
Soorm—Soorm scion Asvid scion Pastor (his original name was Soorm scion Moord scion Elwe) (interred
A.D.
7466)
Asvid—his original Satyr-name was Marsyas of Saffron, with Oakwhite, Oleander, Rocket, and Mandrake (these floral symbols represent Wariness of Excess, Independence, Caution, rivalry, honor), born circa
A.D.
6850