The Heritage of Shannara (87 page)

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Authors: Terry Brooks

BOOK: The Heritage of Shannara
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The Federation soldiers approached, five strong, torches lifted to provide sufficient light for their search, the metal of their weapons glinting. Par took a deep breath and slipped down within himself. He would have only one chance. Just one.

He waited until they were almost upon them, then used the wishsong. He kept it tightly in check, taking no chances with what it might do, carefully controlling its release. He cast a net about the soldiers of whispered warnings, a hint of something that disturbed the waters of the sewer farther ahead, a shadowy movement. He infused them with a need to hurry if they were to catch it.

Almost as one, the soldiers broke into a run and hastened past without looking. The Valeman and the girl pressed back against the tunnel rock, breathless. In moments the soldiers were gone.

Slowly Damson and Par came back to their feet. Then Damson reached out impulsively and hugged the Valeman. “You are well again, Par Ohms-ford,” she whispered, and kissed him. “This way, now. We're almost free.”

They hurried down the passageway, crossed a confluent, and entered a dry well. The torches and boots and voices had receded into silence. There was a ladder leading up. Damson went first, pausing at the top to push up against a trapdoor. Twilight seeped through the crack. She listened, peered about, then climbed through. Par followed.

They stood within a shed, slat-walled and closed away. A single door led out. Damson moved to it, opened it cautiously and with Par in tow stepped out.

The city of Tyrsis rose around them, fortress walls, spiraled towers, jumbled buildings of stone and wood. The air was thick with smells and sounds. It was early evening, the day gone west, the city's people turned homeward. Life was slow and weary in the stillness of the summer heat. Overhead the sky was turning to black velvet, and stars were beginning to spread like scattered bits of crystal. A wondrously bright full moon beamed cold white light across the world.

Par Ohmsford smiled, the aches forgotten, his fears momentarily behind him. He adjusted the weight of the Sword of Shannara across his shoulders. It felt good to be alive.

Damson reached over and took his hand, squeezing it gently.

Together they turned down the street and disappeared into the night.

12

Q
uickening kept her little company at Hearthstone for several days to allow Walker Boh to regain his strength. It returned quickly, the healing process augmented as much by the girl's small touches and sudden smiles, by the very fact of her presence, as by nature's hand. There was magic all about her, an invisible aura that surrounded her, that reached out to everything with which she came in contact, and that restored and renewed
with a thoroughness and rapidity that was astounding. Walker grew strong again almost overnight, the effects of his poisoning gone into memory, to some small extent at least joined by the pain of losing Cogline and Rumor. The haunted look disappeared from his eyes, and he was able to put away his anger and his fear, to lock them in a small dark corner of his mind where they would not disturb him and yet not be forgotten when the time came to remember. His determination returned, his confidence, his sense of purpose and resolve, and he became more like the Dark Uncle of old. His magic aided him in his recovery, but it was Quickening who provided the impetus, moment by moment, a warmth that outshone the sun.

She did more. The clearing where the cottage had stood became cleansed of its scars and burns, and the signs of the battle with the Shadowen slowly disappeared. Grasses and flowers blossomed and filled the emptiness, swatches of color and patches of fragrance that soothed and comforted. Even the ruins of the cottage settled into dust and at last faded from view completely. It seemed that whenever she chose she could make the world over again.

Morgan Leah began to talk to Walker when Pe Ell was not around, the Highlander still uneasy, admitting to Walker that he was not certain yet who the other really was or why Quickening had brought him along. Morgan had grown since Walker had seen him last. Brash and full of himself when he had first come to Hearthstone, he seemed subdued now, more controlled, a cautious man without lacking courage, a well-reasoned man. Walker liked him better for it and thought that the events that had conspired to separate him from the Ohmsfords and bring him to Culhaven had done much to mature him. The Highlander told Walker what had befallen Par and Coll, of their joining Padishar Creel and the Movement, their journey to Tyrsis and attempts to recover the Sword of Shannara from the Pit, their battles with the Shadowen, and their separation and separate escapes. He told Walker of the Federation assault on the Jut, Teel's betrayal, her death and Steff 's, and the outlaw's flight north.

“She gave us all away, Walker,” Morgan declared when he had finished his narrative. “She gave up Granny and Auntie in Culhaven, the Dwarves working with the Resistance that she knew about, everyone. She must have given Cogline up as well.”

But Walker did not believe so. The Shadowen had known of Cogline and Hearthstone since Par had been kidnapped from the valley by Spider Gnomes some months earlier. The Shadowen could have come for Cogline at any time, and they had not chosen to do so until now. Rimmer Dall had told Cogline before he killed him that the old man was the last who stood against the Shadowen, and that meant that he believed Cogline had become a threat. More worrisome to him than how Rimmer Dall had found them was the First Seeker's claim that the children of Shannara were all dead. Obviously he was mistaken about Walker, but what of Par and Wren, the others of the Shannara line dispatched by the shade of Allanon in search of those things lost and disappeared that would supposedly save the Four
Lands? Was Rimmer Dall mistaken about them as well or had they, too, gone the way of Cogline? He hadn't the means to discover the truth and he kept what he was thinking to himself. There was no point in saying anything to Morgan Leah, who was already struggling with the imagined consequences of his decision to follow after Quickening.

“I know I should not be here,” he told Walker in confidence one afternoon. They were sitting within the shade of an aged white oak, listening to and watching the songbirds that darted overhead. “I kept my word to Steff and saw to the safety of Granny Elise and Auntie Jilt. But this! What of my promise to Par and Coll that I would protect them? I shouldn't be here; I should be back in Tyrsis looking for them!”

But Walker said, “No, Highlander, you should not. What good could you do even if you found them? How much help would you be against the Shadowen? You have a chance here to do something far more important— indeed, a need, if Quickening is right in what she says. Perhaps, too, you may find a way to restore the magic to your Sword, just as I may find a way to restore my arm. Slim hopes for those of us with pragmatic minds, yet hopes nevertheless. We feel her need, Highlander, and we respond to it; we are her children, aren't we? I think we cannot dismiss such stirrings so easily. For now at least, we belong with her.”

He had come to believe that, swayed by his midnight talk with Quickening when he had told her of the Grimpond's vision and his fear that it would come to pass, won over by her insistence and determination that it would not. Morgan Leah was no less thoroughly bound, mesmerized by her beauty, chained by his longings, drawn to her in ways he could not begin to understand but could not deny. For each of the three, the attraction to Quickening was different. Morgan's was physical, a fascination with the look and movement of her, with the exquisite line and curve of her face and body, and with a loveliness that transcended anything he had ever known or even imagined. Walker's was more ethereal, a sense of kinship with her born of their common birthright of magic, an understanding of the ways in which she was compelled to think and act because of it, a binding together through a common chain of links where each link was a shared experience of reasoning grown out of the magic's lure.

Pe Ell's purpose in coming was the most difficult to discern. He called himself an artist, at various times of sleight-of-hand and escape, but he was clearly something more. That he was extremely dangerous was no mystery to anyone, yet he kept any truths about himself carefully concealed. He seldom spoke to any of them, even to Quickening, though he was as attracted to her as either Walker or Morgan and looked after her as carefully as they. But Pe Ell's attraction was more that of a man for his possessions than a man for his lover or a kindred spirit. He seemed drawn to Quickening in the way of a craftsman to something he has created and offers up as evidence of his skill. It was an attitude that Walker found difficult to understand, for Pe Ell had been brought along in the same way as the rest of them and had done nothing to make Quickening who or what she was. Yet the feeling
persisted in him that Pe Ell viewed the girl as his own and when the time was right he would attempt to possess her.

The days of the week played themselves out until finally Quickening decided Walker was well enough to travel, and the company of four departed Hearthstone. Traveling afoot, for the country would permit nothing better, they journeyed north through Darklin Reach and the forests of the Anar along the western edge of Toffer Ridge to the Rabb, crossed where the waters narrowed, and proceeded on toward the Charnals. Progress was slow because the country was heavily wooded, choked with scrub and slashed by ravines and ridges, and they were forced constantly to alter their direction of travel away from their intended course to find passable terrain. The weather was good, however, warm days of sunshine and soft breezes, the summer's close, a slow, lazy winding down of hours that made every day seem welcome and endless. There was sickness even this far north, wilting and poisoning of the earth and its life, yet not as advanced as in the middle sections of the Four Lands, and the smells and tastes, the sights and sounds, were mostly fresh and new and unfouled. Streams were clear and forests green, and the life within both seemed unaffected by the gathering darkness with which the Shadowen threatened to blanket everything.

Nights were spent camped in wooded clearings by ponds or streams that provided fresh water and often fish for a meal, and there was talk now and then between the men, even by Pe Ell. It was Quickening who remained reticent, who kept herself apart when the day's travel was completed, who secluded herself back in the shadows, away from the firelight and the presence of the other three. It wasn't that she disdained them or hid from them; it was more that she needed the solitude. The wall went up early in their travels, an invisible distancing that she established the first night out and did not relinquish after. The three she had brought with her did not question, but instead watched her and each other surreptitiously and waited to see what would transpire. When nothing did, thrown together by her forced separation from them, they began to loosen up in each other's presence and to speak. Morgan would have talked in any case, an open and relaxed youth who enjoyed stories and the company of others. It was different with Walker and Pe Ell, both of whom were by nature and practice guarded and cautious. Conversations frequently became small battlegrounds between the two with each attempting to discover what secrets the other hid and neither willing to reveal anything about himself. They used their talk as a screen, careful to keep the conversation away from anything that really mattered.

They all speculated now and again on where they were going and what they were going to do when they got there. Those conversations ended quickly every time. No one would discuss what sort of magic he possessed, though Walker and Morgan already had some idea of each other's strengths, and no one would advance any plan of action for retrieving the talisman. They fenced with each other like swordsmen, probing for strengths and weaknesses, feinting with their questions and their suggestions, and trying
to discover what sort of iron fortified the others. Walker and Pe Ell made little progress with each other, and while it became clear enough that Morgan was there because of the magic contained in the Sword of Leah it was impossible to learn anything substantive with the weapon shattered. Pe Ell, particularly, asked questions over and over again about what it was the Sword of Leah could do, what sort of materials it could penetrate, and how much power it contained. Morgan used all of his considerable talents to be both charming and confusing with his answers and to give the impression that the magic could do either anything or nothing. Eventually, Pe Ell left him alone.

The close of the first week of travel brought them north above the Anar to the foothills leading into the Charnals where for days thereafter they journeyed, always in the shadow of the mountains as they wound their way northeast toward the Tiderace. By now, they were beyond the lands any of them knew. Neither Morgan nor Pe Ell had ever been north of the Upper Anar, and Walker had not gone farther than the lower regions of the Charnals. In any case, it was Quickening who led them, seemingly unperturbed by the fact that she knew less of the country than any of them, responding to some inner voice that none of them could hear, to instincts that none of them could feel. She admitted that she did not know exactly where she was going, that she could sense enough to lead them for now, but that eventually they would have to cross the Charnals, and then she would be lost as the mountains would prove unfathomable to her. Eldwist lay beyond the Charnals, and they would have to have help in finding it.

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