The Druid of Shannara (51 page)

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Authors: Terry Brooks

BOOK: The Druid of Shannara
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Then the trapdoor dropped open, and the monster began to fall. It tumbled wildly down the stone ramp, its armored body rasping. It had been so eager to reach the Tracker that it had forgotten where it was. Now it was caught, sliding away, disappearing from view. Pe Ell howled with delight.

But suddenly the tentacles lashed out and began snaring stone projections—a corner of the basin stairs, a section of a crumbling wall, anything within reach. The sliding stopped. Dust rose into the air, obscuring everything. Pe Ell hesitated, forgetting momentarily to pull in on the harness that secured Dees. Then he heard the old man scream. Yanking frantically on the ropes, he found they would not move. Something was pulling from the other end, something far stronger than himself. He had waited too long. The Rake had Horner Dees.

Pe Ell never hesitated. He wasn’t thinking of his promise; keeping his word had never much concerned him. He simply reacted. He dropped the ropes, leaped from the wall, and raced through the basin park into the street. He saw the old Tracker sliding across the stone toward the edge of the drop, hands grasping and feet kicking, a tentacle wrapped about his stout body. He caught up with Horner Dees just as the old man was about to be pulled from view. One slice of the Stiehl severed the tentacle that bound him; a second severed the ropes of the harness.

“Run!” he screamed, shoving the bulky form away.

A tentacle snaked about him, trying to pin his arms fast. He twisted, the Stiehl’s blade glowing white with magic, and the tentacle dropped away. Pe Ell raced left, cutting at the tentacles that secured the Rake, severing its hold. There was dust everywhere, rising into the gray light, mingling with the mist until it was uncertain where anything lay. Pe Ell was moving on instinct. He darted and skipped through the tangle of arms, hacked at each, heard the scraping begin again, and the sliding resume.

Then there was a rush of metal and flailing arms and the Rake was gone. It dropped into the chute and fell, tumbling down into the chasm. Pe Ell smothered his elation, racing back the way he had come, searching for Dees. He found him crawling
weakly along the basin stairs. “Get up!” he cried, hauling him to his feet in a frenzied lunge, propelling him ahead.

The earth behind them exploded, the street shattering apart, stone fragments flying everywhere. The two men stumbled and fell and turned to look.

The remaining pieces of Horner Dees’ plan tumbled into place.

Out of the depths of Eldwist rose the Maw Grint, awakened by the impact of the Rake’s fall, aroused and angered. The monster roared and shook itself as it lifted skyward, worm body glistening, all ridges and scales, so huge that it blocked even the faint gray daylight. The Rake dangled from its mouth, turning to stone as the poison coated it, its struggles beginning to lessen. The Maw Grint held it firm a moment, then tossed it as a dog might a rat. The Rake flew through the air and struck the side of a building. The wall collapsed with the impact, and the Rake shattered into pieces.

Back down into the tunnels slid the Maw Grint, its thunder already fading to silence. Clouds of dust settled in its wake, and the light brightened to slate.

Impulsively Pe Ell reached out and locked hands with Horner Dees. Their labored breathing was the only sound in the stillness that followed.

Underground, in the cavern beneath the Stone King’s fortress dome, the rumble of the Maw Grint’s waking disappeared into the pounding of the Tiderace against Eldwist’s rocky shores. Morgan Leah’s sun-browned face lifted to peer through the mists.

“What happened?” he whispered.

Walker Boh shook his head, unable to answer. He could still feel the tremors in the earth, lingering echoes of the monster’s fury. Something had caused it to breach—something beyond normal waking. The creature’s response had been different than when the Stone King had summoned it, more impatient, more intense.

“Is it sleeping again?” the Highlander pressed, anxious now, concerned with being trapped.

“Yes.”

“And him?” Morgan pointed into the mists. “Does
he
know?”

Uhl Belk. Walker probed, reaching through the layers of rock in an effort to discover what might be happening. But he was too far away, the stone too secure to be penetrated by his magic.
Not unless he used his touch, and if he did that the Stone King would be warned.

“He rests still,” Quickening answered unexpectedly. She came forward to stand next to him, her face smooth and calm, her eyes distant. The wind rushed into her silver hair and scattered it about her face. She braced against its thrust. “Be at ease, Morgan. He does not sense the change.”

But Walker sensed it, whatever it was, just as the girl had. Barely perceptible yet, but the effects were beginning to reach and swell. It was something beyond the passing of time and the erosion of rock and earth. The wind whispered it, the ground echoed with it, and the air breathed it. Born of the magic, the daughter of the King of the Silver River and the Dark Uncle had both felt its ripple. Only the Highlander was left unaware.

Walker Boh felt a rough, unexpected urgency clutch at him. Time was slipping away.

“We have to hurry,” he said at once, starting away again. “Quickly, now. Come.”

He took them left down the rocky outcropping of the ledge, across its ragged, slippery surface. They inched along with their backs to the wall, the ledge no more than several feet wide in places, the ocean’s spray redampening its surface with each newly broken wave. Beyond where they stood the cavern spread away like some vast hidden world, and it seemed as if they could feel the eyes of its invisible inhabitants peering out at them.

The ledge ended at a cave that burrowed into darkness. Walker Boh lifted the magic of his silver light to the black and a staircase appeared, winding away, circling upward into the rock.

With Quickening and Morgan following shadowlike, the Dark Uncle began to climb.

XXIX

W
hen Morgan Leah was a boy he often played in the crystal-studded caves that lay east of the city. The caves had been formed centuries earlier, explored and forgotten by countless generations, their stone floors worn smooth by the passing of time and feet. They had survived the Great Wars, the Wars of the Races, the intrusions of living creatures of all forms, and even the earth fires that simmered just beneath their surface. The caves were pockets of bright luminescence, their ceilings thick with stalactites, floors dotted with pools of clear water and darkly shadowed sinkholes, and their chambers connected by a maze of narrow, twisting tunnels. It was dangerous to go into the caves; there was a very high risk of becoming lost. But for an adventure-seeking Highland boy like Morgan Leah, any prospect of risk was simply an attraction.

He found the caves when he was still very small, barely old enough to venture out on his own. There were a handful of boys with him when he discovered an entrance, but he was the only one brave enough to venture in. He went only a short distance that day, intimidated more than a little; it seemed a very real possibility that the caves ran to the very center of the earth. But the lure of that possibility was what called him back in the end, and before long he was venturing ever farther. He kept his exploits secret from his parents, as did all the boys; there were restrictions enough on their lives in those days. He played at being an explorer, at discovering whole worlds unknown to those he had left behind. His imagination would soar when he was inside the caves; he could become anyone and anything. Often he went into them alone, preferring the freedom he felt when the other boys were not about to constrict the range of his playacting,
for their presence imposed limits he was not always prepared to accept. Alone, he could have things just as he wished.

It was while he was alone one day, just after the anniversary of the first year of his marvelous discovery, that he became lost. He was playing as he always played, oblivious of his progress, confident in his ability to find his way back because he had done so every time before, and all of a sudden he didn’t know where he was. The tunnel he followed did not appear familiar; the caves he encountered had a different, foreign look; the atmosphere became abruptly and chillingly unfriendly. It took him a while to accept that he was really lost and not simply confused, and then he simply stopped where he was and waited. He had no idea what it was that he was waiting for at first, but after a time it became clear. He was waiting to be swallowed. The caves had come alive, a sleeping beast that had finally roused itself long enough to put an end to the boy who thought to trifle with it. Morgan would remember how he felt at that moment for the rest of his life. He would remember his sense of despair as the caves transformed from inanimate rock into a living, breathing, seeing creature that wrapped all about him, snakelike, waiting to see which way he would try to run. Morgan did not run. He braced himself against the beast, against the way it hunched down about him. He drew the knife he carried and held it before him, determined to sell his life dearly. Slowly, without realizing what he was doing, he disappeared into the character he had played at being for so many hours. He became someone else. Somehow that saved him. The beast drew back. He walked ahead challengingly, and as he did so the strangeness slowly vanished. He began to recognize something of where he was, a bit of crystallization here, a tunnel’s mouth there, something else, something more, and all of a sudden he knew where he was again.

When he emerged from the caves it was night. He had been lost for several hours—yet it seemed only moments. He went home thinking that the caves had many disguises to put on, but that if you looked hard enough you could always recognize the face beneath.

He had been a boy then. Now he was a man and the beliefs of boyhood had long since slipped away. He had seen too much of the real world. He knew too many hard truths.

Yet as he climbed the stairs that curled upward through the rock walls of the cavern beneath Eldwist he was struck by the similarity of what he felt now and what he had felt then, trapped
both times in a stone maze from which escape was uncertain. There was that sense of life in the rock, Uhl Belk’s presence, stirring like a pulse in the silence. There was that sense of being spied upon, of a beast awakened and set at watch to see which way he would try to run. The weight of the beast pressed down upon him, a thing of such size that it could not be measured in comprehensible terms. A peninsula, a city and beyond, an entire world—Eldwist was all of these and Uhl Belk was Eldwist. Morgan Leah searched in vain for the disguise that had fooled him as a boy, for the face that he had once believed hidden beneath. If he did not find it, he feared, he would never get free.

They ascended in silence, those who had come from Rampling Steep, the only ones left who could face the Stone King. Morgan was so cold he was shivering, and the cold he felt derived from far more than the chill of the cavern air. He could feel the sweat bead along his back, and his mind raced with thoughts of what he would do when the stairs finally came to an end and they were inside the dome. Draw his sword, the one of ordinary metal, yet whole? Attack a thing that was nearly immortal with only that? Draw his shattered talisman, a stunted blade? Attack with that? What? What was it that he was expected to do?

He watched Quickening move ahead of him, small and delicate against Walker Boh’s silver light, a frail bit of flesh and blood that might in a single sweep of Uhl Belk’s stone hand scatter back into the elements that had formed it. Quickening gone—he tried to picture it. Fears assailed him anew, darts that pierced and burned. Why were they doing this? Why should they even try?

Walker slipped on the mist-dampened steps and grunted in pain as he struck his knee. They slowed while he righted himself, and Morgan waited for Uhl Belk to stir. Hunter and hunted—but which was which? He wished he had Steff to stand beside him. He wished for Par Ohmsford, for Padishar Creel. He wished for any and all of them, for even some tiny part of them to appear. But wishing was useless. None of them were there; none of them would come. He was alone.

With this girl he loved, who could not help.

And with Walker Boh.

An unexpected spark of hope flashed inside the Highlander. Walker Boh. He stared at the cloaked figure leading them, one-armed, escaped from the Hall of Kings, risen from the ashes of Hearthstone. A cat with many lives, he thought. The Dark Uncle
of old, evolved perhaps from the invincible figure of the legends, but a miracle nevertheless, able to defy Druids, spirits, and the Shadowen and live on. Come here to Eldwist, to fulfill a destiny promised by the shade of Allanon or to die—that was what Walker Boh had elected to do. Walker, who had survived everything until now, Morgan reminded himself, was not a man who could be killed easily.

So perhaps it was not intended that the Dark Uncle be killed this time either. And perhaps—just perhaps—some of that immortality might rub off on him.

Ahead, Walker slowed. A flick of his fingers and the silver light vanished. They stood silently in the dark, waiting, listening. The blackness lost its impenetrability as their eyes adjusted, and their surroundings slowly took shape—stairs, ceiling, and walls, and beyond, an opening.

They had reached the summit of their climb.

Still Walker kept them where they were, motionless. When Morgan thought he could stand it no longer, they started ahead once more, slowly, cautiously, one step at a time, shadows against the gloom. The steps ended and a corridor began. They passed down its length, invisible and silent save for their thoughts which seemed to Morgan Leah to hang naked and screaming and bathed in light.

When the corridor ended they stopped again, still concealed within its protective shadow. Morgan stepped forward for an anxious look.

The Stone King’s dome opened before them, vast and hazy and as silent as a tomb. The stands that circled the arena stretched away in symmetrical, stair-step lines, a still life of shadows and half-light that lifted to the ceiling, its highest levels little more than a vague suggestion against the aged stone. Below, the arena was flat and hard and empty of movement. The giant form of Uhl Belk crouched at its center, turned away so that only a shading of the rough-hewn face was visible.

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