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BOOK: The Curse of the Campfire Weenies
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ABOUT THIS GUIDE
The information, activities, and discussion questions that follow are intended to enhance your reading of
The Curse of the Campfire Weenies
. Please feel free to adapt these materials to suit your needs and interests.
WRITING AND RESEARCH ACTIVITIES
I.
What Makes a Story Scary?
A.
Examine the stories in
The Curse of the Campfire Weenies,
looking for ways in which these “warped and creepy tales” turn the ordinary on its ear. Then write a two- or three-paragraph answer to the question, “What makes a story scary?”
B.
Go to the library or online to create a bibliography of great scary-story authors and their books, from
Frankenstein
author Mary Shelley to R. L. Stine of
Goosebumps
fame. Invite classmates or friends to read and summarize some of the stories from your list. Compile the information into a class “Scary Story Reading List,” complete with book titles, authors, plot summaries, and fun illustrations or graphics.
C.
Does everybody like a good scare? Create a class survey about whether kids enjoy scary books or movies, have a favorite scary tale, know of a creepy place, or like to play spooky games. Can they sleep the night after watching a scary movie? Have they ever reconsidered an activity after hearing something scary about it? Compile the results of your survey on an informative poster, including illustrations and a chart or table.
II.
Warped Writing Prompts
A.
What happens if you take a cliché like “You Are What You Eat” to its literal extreme or explore its double meaning? Go to the library or online to find a list of proverbs and aphorisms by the great American Benjamin Franklin, including “Little strokes fell great oaks,” and “The cat in gloves catches no mice.” Use a creepy interpretation of a Franklin quotation as the basis for a warped tale.
B.
Examine the way selfishness, laziness, and greed on the part of protagonists or others result in terrible outcomes in some tales. Try to remember the details of a time when you misbehaved or broke a rule. Jot down as many details as you can recall, such as who was present, where the event took place, what you did, and what you
thought. Then write the creepy chronicle of a fictional character who acts as you did in your memory then gets what he or she “deserves!”
C.
Like Zeno's paradox that leaves one character eternally “Halfway Home,” mathematical and scientific principles can make great story starters. Visit the renowned Smithsonian Institution online at
www.si.edu
and spend at least five minutes exploring one or more “Science & Technology” feature or exhibit. Write a sentence describing the most interesting, thought-provoking, or creepy fact you discovered to use as the basis for a short, scary legend.
III.
What If … ?
A.
Reread the afterword, “A Word or Two About These Stories.” Write a short essay explaining why you think David Lubar chose to include this information along with his stories, and what inspirations or insights you found most interesting.
B.
One of Lubar's favorite story starters is to ponder “What if … ?”. With friends or classmates, discuss the value of this thought process. Is it a good way to start a story—especially a scary one? Make a brainstorm list of “What If's” of your own.
C.
Despite his long career as a video-game programmer, David Lubar does not feature scary video-game tales in this anthology. Write a list of at least five video-game related “What If … ?” story prompts to inspire writers. Trade prompts with friends or classmates and try writing
the stories. Compile the efforts into a class anthology entitled
The Vengeance of the Video Weenies
.
QUESTIONS FOR DISCUSSION
1.
What does the opening sentence of the first story tell you about its narrator? Are you the kind of reader who can “stare a werewolf in the face and laugh”? How does the opening paragraph make you reflect upon your own identity as someone who has chosen to read a scary-story collection?
2.
Do you agree with the narrator of “Mr. Hoohaa!”, who suspects it's better to have a reason to be afraid of things than to have an unreasonable fear? Why or why not? Do you think this story collection is about reasonable and unreasonable fears? Explain your answer.
3.
Scary stories often involve ordinary situations viewed from an extraordinary, scary point of view. Reread the opening paragraphs of several stories to find the moment at which the normal becomes bizarre. (For example, the reference to the “ninety-seventh inning” in the opening line of “Tied Up.”) Describe a real-life experience of your own where something commonplace turned strange. Would it make for a good scary story? Why or why not?
4.
“You Are What You Eat” takes a common cliché to its absurd—and terrifying—extreme. What other stories in this collection bring a familiar expression
to an extreme dimension? What might the author be trying to say about the power of language through such stories?
5.
Explore the author's use of food imagery, from the collection's title to the serene experience of “The Soda Fountain” to the candy bar in “Fat Face.” What other stories play with notions of food and eating (or being eaten)? What are some important connections between food and being a kid?
6.
In “Bobbing for Dummies,” “The Genie of the Necklace,” and “Inquire Within,” characters act in selfish or unkind ways. Do these characters' unkind acts result in their unpleasant fates? Would nicer characters have survived the same situations? What other stories explore this notion? Is the author suggesting that it is a good idea to be a nice, well-behaved kid?
7.
From “Eat a Bug” to “Hop to It,” bugs are a recurring image in the collection. Are bugs powerful? Why do humans feel vulnerable to these small creatures? What other stories involve or make reference to bugs? How does the author use the image of bugs to explore themes of large-versus-small in the world?
8.
How are the power of knowledge and wrong-headed learning explored differently in “Mrs. Barunki” and “Head of the Class”? How do these notions play out in other stories in the collection? How can you be sure of what you know?
9.
With what types of extraordinary powers does the author endow ordinary objects in “Sidewalk Chalk,”
“Mug Shots,” and other stories? Do you have a penny, rabbit's foot, or other object that you consider lucky or magical? Describe the object and the role it plays in your life. Is this rational?
10.
“Predators” and “Cat Napped” surprise readers by reversing the perceived victims and villains. How are such reversals used in other stories in the collection? How is reversal an important literary device used throughout the book?
11.
How do kids' relationships with their parents play out in “Three” and “
Murgopana
”? Compare and contrast your attitudes toward your parents or guardians with the attitudes of the kids in stories from the collection.
12.
Which stories in this book feature themes of destruction? Who are the destroyers in these tales? Which stories feature themes of desperation—of characters trapped in some sort of endless night or unsolvable riddle—and who are the desperate individuals? What conclusions might these tales lead you to draw about the author's perspective on the power and plight of kids?
13.
Are you scared of clowns? Of vampires or scary carnival rides? If you were going to write a story for this collection, what scary image, event, or character would you feature and why?
14.
Is “Forgotten Monsters” the scariest story in the collection, or the least frightening? Why? How does this story make you reflect on yourself and your power as
a reader of stories? How do “Mr Hoohaa!” and “Forgotten Monsters” create a logical frame for the rest of the stories in the collection?
15.
What do you think are the most important themes or ideas that are carried through many stories in this collection? How do the book's final tale and epilogue expand it from a scary-story collection to an exploration of words, writing, imagination, and the idea of reality?
This is a work of fiction. All of the characters, organizations, and events portrayed in these stories are either products of the author's imagination or are used fictitiously.
 
 
THE CURSE OF THE CAMPFIRE WEENIES AND OTHER WARPED
AND CREEPY TALES
Copyright © 2007 by David Lubar
Reader's Guide copyright © 2007 by Tor Books
“Head of the Class” originally appeared in
Boys' Life,
October 2004.
“Picking Up” originally appeared in
Boys'Life,
May 2004.
All rights reserved, including the right to reproduce this book, or portions thereof, in any form.
 
 
A Starscape Book
Published by Tom Doherty Associates, LLC
175 Fifth Avenue
New York, NY 10010
 
 
eISBN 9781429959698
First eBook Edition : June 2011
 
 
Library of Congress Cataloging-in-Publication Data
Lubar, David.
The curse of the campfire weenies, and other warped and creepy tales /
David Lubar.—1st ed. p. cm.
“A Starscape book.”
Summary: Thirty-five creepy stories about pigeons, ancient predators,
Girl Scouts, and other terrifying things. Includes author's notes on how he got his ideas for these stories.
ISBN-13: 978-0-7653-1807-7
ISBN-10: 0-7653-1807-5
1. Horror tales, American. 2. Children's stories, American. [1. Horror stories. 2. Short stories.] I. Title.
PZ7.L96775Cu 2007
[Fic]—dc22
2007013584
First Edition: September 2007
BOOK: The Curse of the Campfire Weenies
13.28Mb size Format: txt, pdf, ePub
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