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Authors: Orson Scott Card

BOOK: The Changed Man
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“CLOSING THE TIMELID”
I think it was in a conversation with Jay and Lane that we began wondering what death might feel like. Maybe, after all our fear of it, the actual moment of death—not the injuries leading up to it, but the moment itself—was the most sublime pleasure imaginable. After a few months of letting this idea gel in the back of my mind, I hit on the device of using time travel as a way to let people experience death without dying.
Time travel is one of those all-purpose science fictional devices. You can do
anything
with it, depending
on how you set up the rules. In this case, I made it so that the time-traveler's body
does
materialize in the past, and can be injured—but upon return the body is restored to its condition when it left, though still feeling whatever feelings it had just before the return. It's a fun exercise for science fiction writers, to think up new variations on the rules of time travel. Each variation opens up thousands of possible stories. That's why it's so discouraging to see how many time-travel stories use the same old tired clichés. These writers are like tourists with cameras. They don't actually come to experience a strange land. They just take snapshots of each other and move on. Snapshot science fiction might as well not be written. Why write a time-travel story if you don't think through the mechanics of your fantasy and find the implications of the particular rules of your time-travel device? As long as we're dealing in impossibilities, why not make them interesting and fresh?
But I digress. Being a preacher at heart, I found that with this story I had written a homily of hedonism as self-destruction. Absurd as these people may seem, their obsession with a perverse pleasure is no stranger than any other pleasure that seduces its seekers from the society of normal human beings. Drug users, homosexuals, corporate takeover artists, steroid-popping bodybuilders and athletes—all such groups have, at some time or another, constructed societies whose whole purpose is celebrating the single pleasure whose pursuit dominates their lives, while it separates them from the rest of the world, whose rules and norms they resent and despise. Furthermore, they pursue their pleasure at the constant risk of self-destruction. And then they wonder why so many other people look at them with something between horror and distaste.
“FREEWAY GAMES”
The origin of this idea is simple enough. I learned to drive a car only in my early twenties (the state of Utah required that you take driver's ed. before you could get a license, my high school didn't offer it, and I never had time to take it on my own), and so went through my aggressive teenage driving period when I was over twenty-one. Thus even as I went through my bouts of naked competitiveness and aggression on the highway, I was intellectually mature enough to recognize the madness of my behavior. And, rarely, that intellectual awareness curbed some of my stupidest impulses. For instance, long before freeway shootings in California, I realized that when you flash your brights at some bozo you're taking your life in your hands. No, the way to punish a freeway offender was to do it passively. Follow them. Just—follow. Not tailgating. Just—following. If they squirt ahead in traffic, don't leap out to follow. Just work your way up until a few minutes later, there you are again, following. If they really deserve a scare, take a little bit of time out of your life and take their exit with them. Follow them along residential streets. Watch them panic.
I never actually went to that extreme—never actually followed somebody off the freeway. But I did follow a couple of bozos long enough that it clearly made them nervous; yet I never did anything aggressive enough to make them mad. They could never
really
be sure that they were being followed. It was the cruelest thing I can remember doing.
I thought for a while of writing a humor piece about freeway games—ways to pass the time while on long commutes. But when I showed my first draft to Kristine,
she said, “That isn't funny, that's
horrible.
” So I set it aside.
Later, taking a writing course from Francois Camoin, I decided to write a story that had no science fiction or fantasy element in it. While trying to think of something to write about, I hit on that “freeway games” essay and realized that when Kristine said it was horrible, I should have realized that she really meant that the idea was
horror
. A horror story with no monster except the human being behind the wheel. Somebody who didn't know when to stop. Who kept pushing and pushing until somebody died. In short, me—only out of control. So I wrote a story about a normal nice person who suddenly discovers one day that he's a monster after all.
“A SEPULCHRE OF SONGS”
I remember reading a spate of stories about human beings who had been cyborgized—their brains put into machinery so that moving an arm actually moved a cargo bay door and walking actually fired up a rocket engine, that sort of thing. It seemed that almost all of these stories—and a lot of robot and android stories as well—ended up being rewrites of “Pinocchio.” They always wish they could be a real boy.
In years since then, the fashion has changed and more sf writers celebrate rather than regret the body mechanical. Still, at the time the issue interested me. Couldn't there be someone for whom a mechanical body would be liberating? So I wrote a story that juxtaposed two characters, one a pinocchio of a spaceship, a cyborg that wished for the sensations of real life; the other a hopelessly crippled human being, trapped in a body that can never
act,
longing for the power that would come
from a mechanical replacement. They trade places, and both are happy.
A simple enough tale, but I couldn't tell it quite that way. Perhaps because I wanted it to be truer than a fantasy, I told the story from the point of view of a human observer who could never know whether a
real
trade had taken place or whether the story was just a fantasy that made life livable for a young girl with no arms or legs. Thus it became a story about the stories we tell ourselves that make it possible to live with
anything.
All this was many years before my third child, Charlie, was born. I never really believed that someday I would have a child who lies on his bed except when we put him in a chair, who stays indoors unless we take him out. In some ways his condition is better than that of the heroine of “Sepulchre of Songs”—he has learned to grasp things and can manipulate his environment a little, since his limbs are not utterly useless. In some ways his condition is worse—so far he cannot speak, and so he is far more lonely, far more helpless than one who can at least have conversation with others. And sometimes when I hold him or sit and look at him, I think back to this story and realize that the fundamental truth of it is something quite unrelated to the issue of whether a powerful mechanical body would be preferable to a crippled one of flesh and bone.
The truth is this: The girl in the story brought joy and love into the lives of others, and when she left her body (however you interpret her leaving), she lost the power to do that. I would give almost anything to see my Charlie run; I wake up some mornings full of immeasurable joy because in the dream that is just fading Charlie spoke to me and I heard the words of his mouth; yet despite these longings I recognize something else: You don't measure whether a life is worth living except
by measuring whether that life is giving any good to other people and receiving any joy from them. Plenty of folks with healthy bodies are walking minuses, subtracting from the joy of the world wherever they go, never able to receive much satisfaction either. But Charlie gives and receives many delights, and our family would be far poorer if he weren't a part of us. It teaches us something of goodness when we are able to earn his smile, his laughter. And nothing delights him more than when he earns our smiles, our praise, and our joy in his company. If some cyborg starship passed by, imaginary or otherwise, offering to trade bodies with my little boy, I would understand it if he chose to go. But I hope that he would not, and I would miss him terribly if he ever left.
“PRIOR RESTRAINT”
This story is a bit of whimsy, based in part on some thoughts about censorship and in part on the experience of knowing Doc Murdock, a fellow writing student in Francois Camoin's class. Doc really did support himself at times by gambling, though the last I heard he was making money hand-over-fist as a tech writer. Couldn't happen to a nicer guy.
I almost never consciously base characters on real people or stories on real events. Part of the reason is that the person involved will almost always be offended, unless you treat him as a completely romantic figure, the way I did with Doc Murdock. But the most important reason is that you don't really
know
any of the people you know in real life—that is, you never, ever,
ever
know
why
they do what they do. Even if they tell you why, that's no help because they never understand themselves the complete cause of anything
they do. So when you try to follow a real person that you actually know, you will constantly run into vast areas of ignorance and misunderstanding. I find that I tell much more truthful and powerful stories when I work with fully fictional characters, because
them
I can know right down to the core, and am never hampered by thinking, “Oh, he'd never do that,” or, worse yet, “I'd better not show him doing
that
or so-and-so will kill me.”
And, in a way, “Prior Restraint” is proof that for me, at least, modeling characters on real people is a bad idea. Because, while I think the story is fun, it's also one of my shallower works. Scratch the surface and there's nothing there. It was never much deeper than the conscious idea.
By the way, this story was a
long
time making it into print. I wrote the first version of it very early in my career; Ben Bova rejected it, in part on the grounds that it's not a good idea to write stories about people writing stories, if only because it reminds the reader that he's reading a story. His advice was mostly right, though sometimes you
want
to remind readers they're reading. Still, I liked this idea, flaws and all, and so I sent it off to Charlie Ryan at
Galileo
. He accepted it—but then
Galileo
folded. Charlie wrote to me and offered to send the story back. I knew, however, that I wouldn't be able to sell it to Ben Bova or, probably, anybody else. So when Charlie suggested that he'd like to hang onto it in case someday he was able to restart
Galileo
or some other magazine, I agreed.
It was almost a decade later that a letter came out of the blue, telling me that Charlie was going to edit
Aboriginal SF
, and could he please use “Prior Restraint”? By then I was well aware of the relative weakness of the story, particularly considering the things I'd learned about storytelling since then. It might be a bit
embarrassing to have such a primitive work come out now, in the midst of much more mature stories. But Charlie had taken the story back in the days when most editors didn't return my phone calls and some sent me insulting rejections; why shouldn't he profit from it now that things had changed? As long as the story wasn't too embarrassing. So I asked him to send me a copy and let me see if I still liked it.
I did. It wasn't a subtle piece, but it was still a decent idea and, with a bit of revision to get rid of my stylistic excesses from those days, I felt that it could be published without embarrassing me. I don't know whether to be chagrined or relieved that nobody seemed to be able to tell the difference—that nobody said, “‘Prior Restraint' feels like
early
Card.” Maybe I haven't learned as much in the intervening years as I thought!
“THE CHANGED MAN AND THE KING OF WORDS”
The genesis of this story is easy enough. I was living in South Bend, Indiana, where I was working on a doctorate at Notre Dame. One of my professors was Ed Vasta, one of the great teachers that come along only a few times in one's life. We both loved Chaucer, and he was receptive to my quirky ideas about literature; he also wrote science fiction, so that there was another bond between us. One night I was at a party at his house. After an hour of everybody grousing about the stupidity of Hesburgh's choosing a high school teacher named Gerry Faust as the football coach, we got on the subject of tarot. Ed was a semi-believer—that is, he didn't really believe in any occult phenomena, but he did think that the cards provided a focus, a framework for bringing intuitive understanding into the open.
Kristine and I are both very uncomfortable around any occult dealings, partly because we are very uncomfortable with the sort of people who believe in the occult. But this was Ed Vasta, a very rational man, and so I consented to a reading. I remember thinking that the process was fascinating, precisely because nothing happened that could not be explained by Vasta's own personal knowledge of me; and yet the cards did provide a way of relating that previous knowledge together in surprising and illuminating patterns.
The experience led me to write a story, combining tarot with my then-new obsession with computers. The story itself is a cliché, a deliberately oedipal story by an author who thinks Freud's notion of an Oedipus complex is an utter crock. It's one of the few times that I've ever mechanically followed a symbolic structure, and for that reason it remains unsatisfying to me. What I really cared about were the ideas—the computer and the tarot cards—and I have since explored the interrelationship between storytelling computers and human beings in such works as my novels
Ender's Game
and
Speaker for the Dead.

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