Reborn: Demon's Legacy (11 page)

Read Reborn: Demon's Legacy Online

Authors: D. W. Jackson

Tags: #Science Fiction & Fantasy, #Fantasy, #Epic, #Two Hours or More (65-100 Pages), #Literature & Fiction

BOOK: Reborn: Demon's Legacy
3.19Mb size Format: txt, pdf, ePub

Once the meal was finished Ash and the four women each went their own way. Since it was already late one of them followed him back to his room. Ash smiled as he lay down to sleep. It had been an enjoyable day. He enjoyed fighting but that alone would leave his soul barren and after the talk he had today he decided it was time for him to find a hobby outside of all the fighting.

9-12

The next morning Ash readied himself for another day in the labyrinth but everything changed when he found the sage and Tegan waiting on him outside his room.

“My lord we have some news,” the sage said with a serious expression. Ash nodded his head not having to ask what the news was about and followed the two into the large meeting room where his wives and a number of others awaited him.

Ash sat done at his appointed seat at the head of the table and looked around the room. “What is the news?” Ash asked once he noticed that no one was willing to speak first.

“The king has started to move his troops,” The sage said with a concerned look on his face. “It seems that our interfering with the last large battle has caused a bit of trouble and many of the nobles in your land have used it as a means to push the king into adding his own army into the conflict. So far he has only pulled about forty percent of his men from the border but that is still a much larger number than we had anticipated.”

“Can we win?”” Ash asked as his stomach knotted from the news. He was still unsure of the total number of demon soldiers available to him and even though they were part of his army it didn’t feel right to make them die for people that didn’t know them. In fact many of the people that would be saved outright hated demons and used them as the scapegoats for anything that happened that couldn’t be explained.

“Winning isn’t a problem but it won’t be as easy as we had expected,” the sage replied without a pause. “We need to move more troops into position and ready a secondary battalion that can make it in place within a few days after the initial engagement. The king’s army is well trained from all reports but they are expecting to fight against a much smaller and weaker force so they when we flank them they will most likely fall into disarray. If their leaders are smart they will retreat and regroup. We can’t let them run too far so we should set up a secondary line in the direction that they will most likely escape to so that we can heard them in place. Once they calm down and reevaluate the situation they will do one or two things. They will either attack the town at full force or try to break through our lines and escape. I won’t lie and say that there will not be any casualties but I believe we can still limit the damage to our side.”

“What should I do?”

“There is not much for you to do my lord,” the sage replied. “We just thought it would be best to let you know what was happening, though you will need you to start moving around the troops in two weeks and in three weeks we will all need to head to the front lines so that we can get a full understanding of what is happening and we can respond accordingly.”

Ash thought over the sage’s words carefully. “That means only two weeks left to train,” Ash said more to himself than the others.

“Well a little more than two weeks but that is the main point. At most you will be able to visit two more clans before you need to start thinking about the coming war.”

“Understood.”

The rest of the meeting was mainly talking about which clans would be best used in what situations. Not having a very good understanding of the many different clans and their abilities Ash was left in the dark and could only listen while the others discussed the issue.

While they talked Ash started to fall into his own mind and lamented the fact that his training time was almost over. He wanted to see Emelia and the others again soon but at the same time he was also enjoying his new life.

When that thought crossed his mind Ash felt as if he had done something wrong as he was instantly wracked with guilt. Here he was enjoying himself while the people he loved were worried about him and facing a threat that they know there is no way to survive from.

Leaning back in his hard chair Ash looked through the glass ceiling and stared into the blue sky. The sun was out today and it hadn’t snowed in over a week. The sky was so blue if Ash let his eyes unforces he could imagine that it was the sea and the few clouds in the sky were foam from the waves.

Ash was jolted from his thoughts by Li who gently shook his arm when the meeting was coming to an end. “My lord do you wish to train today or are other things on your mind?”

Ash looked at her kindly and tried to smile though he knew that it didn’t reach his eyes. Li didn’t speak often but when she did her voice was soothing and it always seemed concerned about him. “I think a few hours in the labyrinth would be good for me,” Ash said limply.

“Understood my lord,” Li said bowing her head slightly. “I will gather the others so that we will be ready when you call for us.”

“Wait,” Ash called not wanting to be left alone at the present. “Why don’t I go with you?”

As they walked down the hall Ash’s mind started to wander once again. He found it so hard to believe that in just a few short weeks he would once again be standing on a battlefield. Ash clenched his fist when he thought about everything that was at stake. “We will win,” he mumbled to himself as his eyes darkened slightly.

Stats

 

Notes

Name: Ash

Level: 36

Experience needed for next level: 332,824

Race: Human/Demon 70/30

Occupation: intermediate gambler

Title: First Knight

Blessings: Blessing of the reaper

HP: 1400/1400

MP 1320/1320

SP 267/267

Strength: 74 (+10) (+2) (+1) (+10) (+10) (+194)

Vitality: 77 (+3) (+202)

Agility: 51 (+10) (+5) (+132)

Stamina 73 (+5) (+191)

Spirit 38 (+10) (+97)

Intelligence: 67 (+175)

Endurance: 40 (+10) (+1) (+2) (+10) (+102)

Luck: 231 (+999) (+1)

(Special stats)

Hardness: 1

Soul MP: 260

Sun Mana: 13

Abilities

Passive:

 

Devil’s Luck: 500% bonus to luck.

Fleet Foot: +10 to agility. Max

 

Wolf Eyes: See in the dark. Level Max

 

Mining: Ability to use a pick to extract ore from hidden locations. Able to tell where mining locations are located. Level 2: 23%

 

Poison Resistance: level 2-81%: 10% poison resistance.

 

Grave Domain: Damage resistance to whole body with the exception of the head increased by 10%.

 

Spider Senses: able to detect prey that is up to three levels higher within a 200 foot radius. Able to sense hostile intent within a 100 foot radius. Level max%.

 

[Fire Resistance: 15% fire resistance. Level 3-32%.]

 

[Natural Armor (small). When fighting your skin acts as a natural armor blocking 10% of physical damage. Level: max.]

 

[Frost Resistance: 10% resistance to frost damage. Level 2-47%.]

 

[Yeti Strength: +10 to strength. Level Max%.]

 

[Electric Resistance. 5% resistance to energy attacks. Level 1-87%.]

 

[Water Glide. When moving in water it flows naturally around you decreasing water resistance by 25%. Level max.]

 

  [Cloak of Shadows: When in a dark area cloak of shadows wraps you in shadows making it harder for you to be detected.]

 

Dragon Sight: You can see the magical flow of items and creatures

 

[Reaper’s Sight: people who have received the ire of the goddess will now appear with a small sickle above their head.]

 

[Reaper’s Soul: after killing a person who has been marked by the goddess you will absorb a portion of their soul and receive any abilities they possess.]

 

[Earth Affinity- cost of using earth related skills will be reduced by 14% and power of earth related skills will be boosted 7%. Level 3-54%.]

 

[Mental Resist- 5% bonus when attacked by a mental attack. Level 1-36%]

 

[Iron Stomach: for each ounce of iron you eat your strength will raise by 1 but at the same time your intelligence will be reduced by 1.]

 

[Fire Affinity - cost of using fire related skills and abilities will be reduced by 10% and power of fire related skills and abilities will be boosted 5%. Level 1-13%.]

 

[Blood Drain- ability to absorb 1% of a person’s experience by drinking their blood after their death.]

 

[Heart of Stone: slowly absorbs the essence of the earth into your blood strengthening the body over time. Level max.]

 

[Diamond Soul: Ability to convert MP into Soul MP. Ratio 100/1. Level 1-15%]

 

[Poison Affinity: cost of using poison related skills and abilities will be reduced by 10% and power of fire related skills and abilities will be boosted 5%. Level 1-34%.]

 

[Ogre’s Strength: +.1% to strength. Level- Max.] 

 

[Blood Strengthening- cost 10 vitality: gain 1 point in hardness. Level 1-0%.]

 

[Light Shield. Cost ***Sun mana. Blocks attacks using the power of light energies.]

 

[Sun Mana. For every one hour spent under the sun gain 1 sun mana.]                   

 

Active:

 

Demon Absorption: Cost 25MP: Absorb defeated enemies to obtain skills. Level 4- 32%

 

Bash: Cost 1SP - Slam into enemies with your body to do X10 damage. Level Max%

 

Rabbit Punch: Cost 1Sp- Using feet or hands quickly lash out with a lighting quick attack. Level max.

 

Stab: Cost 1 SP- Thrust forward with weapon (sword, spear.) level 2-98%

 

Poison Spit: Cost 5MP. Level Max%: Spit a corrosive poison that sticks to enemy doing 5 damage a second for ten seconds.

 

Analyze Ability. Cost 5MP: Ability to see opponents name, level and skill as long as they are no more than 5 levels above you. Level max.

 

[Poison: cost 10MP- ability to make a small amount of toxin that paralyzes. Can be placed on weapons.]

 

[Sticky Thread: cost 15MP- shoot out a stream of sticky thread to trap opponents.]

 

Stealth: Cost 20 MP. Erase your presence from enemies any movement cancels the ability.

 

[Fire ball: cost 10MP. Create two ball’s of fire and throw it at an enemy. Level 3-15%.]

 

[Cone of frost: Cost 15MP: send out a cone of frost freezing everything in its path. Causes 15 frost damage every second for eight seconds. Level 3-42%]

 

[Crushing blow: cost 5SP: strike with a hard blow bypassing 55% of opponent’s defense. Level 2-32%]

 

[Shock Armor: cost 12MP. Covers a small area with electoral energy that will stun an opponent struck with it for two seconds. Level 2-11%.]

 

[Shock Strike: cost 25MP. Hit an opponent with an energy attack that paralyses the part struck for seven minutes. Level 2-54%.]

 

[Pounce: cost 5SP jump straight forward with great speed doing 2x normal damage.]

 

[Poison Vine whip: cost 40MP. Call a vine dripping with paralyzing poison to strike your opponent. Level 1-99%.]

 

[Reaper’s Blessing: cost 50MP- bless a weapon or item with the goddess’s power. Lasts for twenty-four hours.]

 

[Sharp Strike: cost 10SP- strike with a bladed weapon to deal 1.5 the normal damage. Increased chance for a critical strike. Level 1-61%]

 

[Fire Lance: cost 25MP- casts a long lance of fire. Level 1-87%]

 

[Ice Spear 15MP- coat a weapon in ice giving it an added ice attribute to its attack. Level 1-72%.]

 

[Ice Shield 20MP- created a shield of ice that can fend off attacks. Level 1-21%]

 

[Lullaby of Subduction: cost 20MP- chance to charm an enemy confusing them. A strike releases the confused state. Level 1-21%]

 

[Death Wail: Cost 40MP- a loud wail that strikes at the mind of them enemy deal direct damage. Damage based off of spirit. Level 1-14%]

 

[Shadow Whip: cost 20MP, 5SP- attack with a whip made out of pure shadow that will follow the enemy wherever they try to run. Level 3-51%.]

 

[Shimmer: cost 10SP- surrounds the body with light making it hard to discern movement.]

 

[Shadow Armor: Cost 25MP 10SP; creates an armor made of shadows to protect the caster.]

 

[Mana Manipulation: Cost: 30MP- able to manipulate pure mana and give it form. Level 4-13%]

 

[Hide: Cost 10SP- erase your presence.]

 

[Boost: Cost 50%SP- Double all stats.]

 

[Dark Eyes: cost 50MP- strike directly at the soul of the opponent causing them to lose strength and dealing a small amount of damage. Level 1-32%]

 

[Flame Sword- cost 30MP coat a weapon in flame essence.]

 

[Burn Out- Turn 10% of your HP into a white hot flame to attack your opponents.]

 

[Infuse Earth-cost ***- infuse earth with magical energy to strength it. Level 3-29%]

 

[Earth Essence: cost ***- ability to infuse MP with earth essence. Level 3-7%]

 

[Earth Shield: Cost 40MP- create a stone shield made of condensed earth. Level 1-18%]

 

[Toxin- cost 25MP: spew out a cloud of toxic poison that does 1 damage per second for five minutes. Level 1-88%]

 

[Poison Control- cost ***: merge poison with mana to use it more freely. Level 2-9%]

 

[Secrete- cost ***: create a liquid form of poison that will last until needed. Cost depends on poison made and amount created. Level 2-13%]

 

[Hemlock Oil- cost 60MP: thin oil that can be used as medicine for swelling and pain when used in very small amounts. Causes complete paralysis when used in a concentrated form. Level 1- 32%.]   

 

[Sealing Poison-cost 60MP 10SP: seals all MP and SP based abilities and skills for 120 seconds. Level 1-91%.]

 

[Slash- cost 5SP: create a blade of light that extends the reach of your blade. Level 2-17%.]

 

[Sunder- cost 25SP 5MP: hard strike that has a large chance of crushing or cutting through armor. Level 2-30%]

 

[Blood Strike- cost 40SP 20HP: a fluid strike that ignores all defense to strike directly at an opponent’s heart. Level 2-4%.]

 

[Heal: cost 10MP- heal 5HP. Level 1-18%]

 

[Earth Shroud- cost 15SP enter the earth to hide. Level 1-3%.]

 

[Light Strike: cost 15SP- coat your weapon in light when attacking. Level 1-1%.]

 

[Light Ball: cost 20MP- create a ball light. Level max.]

 

[Hemostat: cost 20MP- stop bleeding. Level 1-0%.]

 

[Light Arrow: cost 10SP- attack using 1 arrow made of light. Level 1-4%.]

 

[Flare: cost 25MP- create a flash of light to blind your enemies.1-0%.]

 

[Burst: cost 20SP- infuse your body with energy allowing increasing damage by 5% for 5 minutes. 1-7%.] 

Other books

Hazard by Gerald A. Browne
Isabel's Run by M. D. Grayson
The School for Brides by Cheryl Ann Smith
Barsoom Omnibus by Edgar Rice Burroughs
Yarrow by Charles DeLint
Broken Survivor by Jennifer Labelle