Authors: Ernest Cline
In the OASIS, you could become whomever and whatever you wanted to be, without ever revealing your true identity, because your anonymity was guaranteed.
Users could also alter the content of the virtual worlds inside the OASIS, or create entirely new ones. A person’s online presence was no longer limited to a website or a social-networking profile. In the OASIS, you could create your own private planet, build a virtual mansion on it, furnish and decorate it however you liked, and invite a few thousand friends over for a party. And those friends could be in a dozen different time zones, spread all over the globe.
The keys to the success of the OASIS were the two new pieces of interface hardware that GSS had created, both of which were required to access the simulation: the OASIS visor and haptic gloves.
The wireless one-size-fits-all OASIS visor was slightly larger than a pair of sunglasses. It used harmless low-powered lasers to draw the stunningly real environment of the OASIS right onto its wearer’s retinas, completely immersing their entire field of vision in the online world. The visor was light-years ahead of the clunky virtual-reality goggles available prior to that time, and it represented a paradigm shift in virtual-reality technology—as did the lightweight OASIS haptic gloves, which allowed users to directly control the hands of their avatar and to interact with their simulated environment as if they were actually inside it. When you picked up objects, opened doors, or operated vehicles, the haptic gloves made you
feel
these nonexistent objects and surfaces as if they were really right there in front of you. The gloves let you, as the television ads put it, “reach in and touch the OASIS.” Working together, the visor and the gloves made entering the OASIS an experience unlike anything else available, and once people got a taste of it, there was no going back.
The software that powered the simulation, Halliday’s new OASIS Reality Engine, also represented a huge technological breakthrough. It managed to overcome limitations that had plagued previous simulated realities. In addition to restricting the overall size of their virtual environments, earlier MMOs had been forced to limit their virtual populations, usually to a few thousand users per server. If too many people were logged in at the same time, the simulation would slow to a crawl and avatars would freeze in midstride as the system struggled to keep up. But the OASIS utilized a new kind of fault-tolerant server array that could draw additional processing power from every computer connected to it. At the time of its initial launch, the OASIS could handle up to five million simultaneous users, with no discernible latency and no chance of a system crash.
A massive marketing campaign promoted the launch of the OASIS. The pervasive television, billboard, and Internet ads featured a lush green oasis, complete with palm trees and a pool of crystal blue water, surrounded on all sides by a vast barren desert.
GSS’s new endeavor was a massive success from day one. The OASIS was what people had been dreaming of for decades. The “virtual reality”
they had been promised for so long was finally here, and it was even better than they’d imagined. The OASIS was an online utopia, a holodeck for the home. And its biggest selling point? It was
free
.
Most online games of the day generated revenue by charging users a monthly subscription fee for access. GSS only charged a onetime sign-up fee of
twenty-five cents
, for which you received a lifetime OASIS account. The ads all used the same tagline:
The OASIS—it’s the greatest videogame ever created, and it only costs a quarter
.
At a time of drastic social and cultural upheaval, when most of the world’s population longed for an escape from reality, the OASIS provided it, in a form that was cheap, legal, safe, and not (medically proven to be) addictive. The ongoing energy crisis contributed greatly to the OASIS’s runaway popularity. The skyrocketing cost of oil made airline and automobile travel too expensive for the average citizen, and the OASIS became the only getaway most people could afford. As the era of cheap, abundant energy drew to a close, poverty and unrest began to spread like a virus. Every day, more and more people had reason to seek solace inside Halliday and Morrow’s virtual utopia.
Any business that wanted to set up shop inside the OASIS had to rent or purchase virtual real estate (which Morrow dubbed “surreal estate”) from GSS. Anticipating this, the company had set aside Sector One as the simulation’s designated business zone and began to sell and rent millions of blocks of surreal estate there. City-sized shopping malls were erected in the blink of an eye, and storefronts spread across planets like time-lapse footage of mold devouring an orange. Urban development had never been so easy.
In addition to the billions of dollars that GSS raked in selling land that didn’t actually exist, they made a killing selling virtual objects and vehicles. The OASIS became such an integral part of people’s day-to-day social lives that users were more than willing to shell out real money to buy accessories for their avatars: clothing, furniture, houses, flying cars, magic swords and machine guns. These items were nothing but ones and zeros stored on the OASIS servers, but they were also status symbols. Most items only cost a few credits, but since they cost nothing for GSS to manufacture, it was all profit. Even in the throes of an ongoing economic recession, the OASIS allowed Americans to continue engaging in their favorite pastime: shopping.
The OASIS quickly became the single most popular use for the Internet, so much so that the terms “OASIS” and “Internet” gradually became synonymous. And the incredibly easy-to-use three-dimensional OASIS OS, which GSS gave away for free, became the single most popular computer operating system in the world.
Before long, billions of people around the world were working and playing in the OASIS every day. Some of them met, fell in love, and got married without ever setting foot on the same continent. The lines of distinction between a person’s real identity and that of their avatar began to blur.
It was the dawn of new era, one where most of the human race now spent all of their free time inside a videogame.
The rest of my school day passed quickly until my final class
, Latin.
Most students took a foreign language they might actually be able to use someday, like Mandarin, or Hindi, or Spanish. I’d decided to take Latin because James Halliday had taken Latin. He’d also occasionally used Latin words and phrases in his early adventure games. Unfortunately, even with the limitless possibilities of the OASIS at her disposal, my Latin teacher, Ms. Rank, still had a hard time making her lessons interesting. And today she was reviewing a bunch of verbs I’d already memorized, so I found my attention drifting almost immediately.
While a class was in session, the simulation prevented students from accessing any data or programs that weren’t authorized by their teacher, to prevent kids from watching movies, playing games, or chatting with each other instead of paying attention to the lesson. Luckily, during my junior year, I’d discovered a bug in the school’s online library software, and by exploiting it, I could access any book in the school’s online library, including
Anorak’s Almanac
. So whenever I got bored (like right now) I would pull it up in a window on my display and read over my favorite passages to pass the time.
Over the past five years, the
Almanac
had become my bible. Like most books nowadays, it was only available in electronic format. But I’d wanted to be able to read the
Almanac
night or day, even during one of the stacks’ frequent power outages, so I’d fixed up an old discarded laser printer and used it to print out a hard copy. I put it in an old three-ring binder that I kept in my backpack and studied until I knew every word by heart.
The
Almanac
contained thousands of references to Halliday’s favorite books, TV shows, movies, songs, graphic novels, and videogames. Most of these items were over forty years old, and so free digital copies of them could be downloaded from the OASIS. If there was something I needed that wasn’t legally available for free, I could almost always get it by using Guntorrent, a file-sharing program used by gunters around the world.
When it came to my research, I never took any shortcuts. Over the past five years, I’d worked my way down the entire recommended gunter reading list. Douglas Adams. Kurt Vonnegut. Neal Stephenson. Richard K. Morgan. Stephen King. Orson Scott Card. Terry Pratchett. Terry Brooks. Bester, Bradbury, Haldeman, Heinlein, Tolkien, Vance, Gibson, Gaiman, Sterling, Moorcock, Scalzi, Zelazny. I read every novel by every single one of Halliday’s favorite authors.
And I didn’t stop there.
I also watched every single film he referenced in the
Almanac
. If it was one of Halliday’s favorites, like
WarGames, Ghostbusters, Real Genius, Better Off Dead
, or
Revenge of the Nerds
, I rewatched it until I knew every scene by heart.
I devoured each of what Halliday referred to as “The Holy Trilogies”:
Star Wars
(original and prequel trilogies, in that order),
Lord of the Rings, The Matrix, Mad Max, Back to the Future
, and
Indiana Jones
. (Halliday once said that he preferred to pretend the other
Indiana Jones
films, from
Kingdom of the Crystal Skull
onward, didn’t exist. I tended to agree.)
I also absorbed the complete filmographies of each of his favorite directors. Cameron, Gilliam, Jackson, Fincher, Kubrick, Lucas, Spielberg, Del Toro, Tarantino. And, of course, Kevin Smith.
I spent three months studying every John Hughes teen movie and memorizing all the key lines of dialogue.
Only the meek get pinched. The bold survive
.
You could say I covered all the bases.
I studied Monty Python. And not just
Holy Grail
, either. Every single one of their films, albums, and books, and every episode of the original BBC series. (Including those two “lost” episodes they did for German television.)
I wasn’t going to cut any corners.
I wasn’t going to miss something obvious.
Somewhere along the way, I started to go overboard.
I may, in fact, have started to go a little insane.
I watched every episode of
The Greatest American Hero, Airwolf, The A-Team, Knight Rider, Misfits of Science
, and
The Muppet Show
.
What about
The Simpsons
, you ask?
I knew more about Springfield than I knew about my own city.
Star Trek
? Oh, I did my homework.
TOS, TNG, DS9
. Even
Voyager
and
Enterprise
. I watched them all in chronological order. The movies, too.
Phasers locked on target
.
I gave myself a crash course in ’80s Saturday-morning cartoons.
I learned the name of every last goddamn Gobot and Transformer.
Land of the Lost, Thundarr the Barbarian, He-Man, Schoolhouse Rock!, G.I. Joe
—I knew them all.
Because knowing is half the battle
.
Who was my friend, when things got rough?
H.R. Pufnstuf
.
Japan? Did I cover Japan?
Yes. Yes indeed. Anime and live-action.
Godzilla, Gamera, Star Blazers, The Space Giants
, and
G-Force. Go, Speed Racer, Go
.
I wasn’t some dilettante.
I wasn’t screwing around.
I memorized every last Bill Hicks stand-up routine.
Music? Well, covering all the music wasn’t easy.
It took some time.
The ’80s was a long decade (ten whole years), and Halliday didn’t seem to have had very discerning taste. He listened to everything. So I did too. Pop, rock, new wave, punk, heavy metal. From the Police to Journey to R.E.M. to the Clash. I tackled it all.
I burned through the entire They Might Be Giants discography in under two weeks. Devo took a little longer.
I watched a lot of YouTube videos of cute geeky girls playing ’80s cover tunes on ukuleles. Technically, this wasn’t part of my research, but I had a serious cute-geeky-girls-playing-ukuleles fetish that I can neither explain nor defend.
I memorized lyrics. Silly lyrics, by bands with names like Van Halen, Bon Jovi, Def Leppard, and Pink Floyd.
I kept at it.
I burned the midnight oil.
Did you know that Midnight Oil was an Australian band, with a 1987 hit titled “Beds Are Burning”?
I was obsessed. I wouldn’t quit. My grades suffered. I didn’t care.
I read every issue of every comic book title Halliday had ever collected.
I wasn’t going to have anyone questioning my commitment.
Especially when it came to the videogames.
Videogames were my area of expertise.
My double-weapon specialization.
My dream
Jeopardy!
category.
I downloaded every game mentioned or referenced in the
Almanac
, from Akalabeth to Zaxxon. I played each title until I had mastered it, then moved on to the next one.