Origin ARS (Origin A.R.S. Book 2) (31 page)

BOOK: Origin ARS (Origin A.R.S. Book 2)
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Overlord:
A champion for the monster races. If a player or local treats the monsters rudely to the extent that they become frustrated and they do not feel fulfilled in their role, the gods may hear their plea for justice. An overlord is at least a second-tier monster. They are very difficult to kill and can provide many bonuses for the monsters aligned with them.

 

Player:
One of the residents of the divine city who choose to visit ARS and play in the game world. The gods of the divine city have their powers restricted and they must use in-world avatars in order to interact with the environment.

 

Player Two:
The concept of ‘player two’ is a complex one. In its most basic form, asking someone to be your player two is similar to asking someone to marry you.

 

Reincarnation:
Everything in the world of ARS reincarnates. Monsters respawn and at level 100 they can upgrade into a higher-tier monster race for their racial line. Players and locals who reach level 100 can restart their lives at the age of adulthood for their chosen race. Non-monsters can choose different classes. Players and champions may also choose different races.

 

Respawn:
A monster who is slain will respawn. Respawning is basically returning to life. The monster will be reset to the lowest level for its race and zone. They can be respawned at any zone where there race can be found normally, but only if their levels match-up.

 

For instance, a level five grass rat would not be likely to spawn near Victory Station, since the grass rats in that area do not typically go above level four. That grass rat would respawn in an area where the level average is slightly higher. If the monster is unique to a specific area, it will always respawn in that area when slain.

 

Sometimes players refer to returning to the game world after they have been killed as ‘respawning’ as well. It is not technically respawning, but it is a popular word to use for that effect.

 

Skull-cap:
The gods of the divine city have incredible powers. They would not be able to properly interact with ARS if they were to visit in all of their splendor. Devices were devised based on the human pop-culture concept known as full-dive virtual reality gaming. The skull-cap and tiara are designed to allow a god to connect with their in-game avatar while suppressing their powers in ARS.

 

Spell-Force
: The raw power of a spell pattern. This term relates to how much skill someone has in using a specific spell. Spell-force is the basis of a spell’s capacity. It is multiplied by the intellect of the caster to determine its full power.

 

Tiara:
This device is the same as the skull-cap, except that it is more popular among female players. Male players usually use the skull-cap.

 

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Thanks for reading Origin ARS, Volume 2! I hope that you enjoyed it. If you did, please feel free to review it and tell everyone what you thought. If you hated everything about it, that’s fine too. I know this is not the sort of series that everyone will enjoy.

 

Either way, thanks for reading!

 

About the Author:
Scottie Futch is a former soldier of the United States army. He enjoys writing weird stories, and day dreaming about cute girls who kick lots of ass. He also stays alert for the coming zombie apocalypse by assessing the structural integrity and defensibility of various buildings when he enters them for the first time. Also, he too puts jalapenos in his spaghetti.

 

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Freelance Saga: Episodes 1 - 4

 

Episodes:

 

Freelance Saga: Learning Curves - Episode 1

Freelance Saga: Quantum Interference - Episode 2

Freelance Saga: Slow Grind - Episode 3

Freelance Saga: Beta Shift - Episode 4

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