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Authors: Chip Heath

BOOK: Made to Stick
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PRINCIPLE 6: STORIES

How do we get people to act on our ideas? We tell stories. Firefighters naturally swap stories after every fire, and by doing so they multiply their experience; after years of hearing stories, they have a richer, more complete mental catalog of critical situations they might confront during a fire and the appropriate responses to those situations. Research shows that mentally rehearsing a situation helps us perform better when we encounter that situation in the physical environment. Similarly, hearing stories acts as a kind of mental flight simulator, preparing us to respond more quickly and effectively.

T
hose are the six principles of successful ideas. To summarize, here’s our checklist for creating a successful idea: a Simple Unexpected Concrete Credentialed Emotional Story. A clever observer will note that this sentence can be compacted into the acronym SUCCESs. This is sheer coincidence, of course. (Okay, we admit, SUCCESs is a little corny. We could have changed “Simple” to “Core” and reordered a few letters. But, you have to admit, CCUCES is less memorable.)

No special expertise is needed to apply these principles. There are no licensed stickologists. Moreover, many of the principles have a commonsense ring to them: Didn’t most of us already have the intuition
that we should “be simple” and “use stories”? It’s not as though there’s a powerful constituency for overcomplicated, lifeless prose.

But wait a minute. We claim that using these principles is easy. And most of them do seem relatively commonsensical. So why aren’t we deluged with brilliantly designed sticky ideas? Why is our life filled with more process memos than proverbs?

Sadly, there is a villain in our story. The villain is a natural psychological tendency that consistently confounds our ability to create ideas using these principles. It’s called the Curse of Knowledge. (We will capitalize the phrase throughout the book to give it the drama we think it deserves.)

Tappers and Listeners

In 1990, Elizabeth Newton earned a Ph.D. in psychology at Stanford by studying a simple game in which she assigned people to one of two roles: “tappers” or “listeners.” Tappers received a list of twenty-five well-known songs, such as “Happy Birthday to You” and “The Star-Spangled Banner.” Each tapper was asked to pick a song and tap out the rhythm to a listener (by knocking on a table). The listener’s job was to guess the song, based on the rhythm being tapped. (By the way, this experiment is fun to try at home if there’s a good “listener” candidate nearby.)

The listener’s job in this game is quite difficult. Over the course of Newton’s experiment, 120 songs were tapped out. Listeners guessed only 2.5 percent of the songs: 3 out of 120.

But here’s what made the result worthy of a dissertation in psychology. Before the listeners guessed the name of the song, Newton asked the tappers to predict the odds that the listeners would guess correctly. They predicted that the odds were 50 percent.

The tappers got their message across 1 time in 40, but they thought they were getting their message across 1 time in 2. Why?

When a tapper taps, she is
hearing the song in her head
. Go ahead and try it for yourself—tap out “The Star-Spangled Banner.” It’s impossible to avoid hearing the tune in your head. Meanwhile, the listeners can’t hear that tune—all they can hear is a bunch of disconnected taps, like a kind of bizarre Morse Code.

In the experiment, tappers are flabbergasted at how hard the listeners seem to be working to pick up the tune.
Isn’t the song obvious?
The tappers’ expressions, when a listener guesses “Happy Birthday to You” for “The Star-Spangled Banner,” are priceless:
How could you be so stupid?

It’s hard to be a tapper. The problem is that tappers have been given knowledge (the song title) that makes it impossible for them to imagine what it’s like to
lack
that knowledge. When they’re tapping, they can’t imagine what it’s like for the listeners to hear isolated taps rather than a song. This is the Curse of Knowledge. Once we know something, we find it hard to imagine what it was like not to know it. Our knowledge has “cursed” us. And it becomes difficult for us to share our knowledge with others, because we can’t readily re-create our listeners’ state of mind.

The tapper/listener experiment is reenacted every day across the world. The tappers and listeners are CEOs and frontline employees, teachers and students, politicians and voters, marketers and customers, writers and readers. All of these groups rely on ongoing communication, but, like the tappers and listeners, they suffer from enormous information imbalances. When a CEO discusses “unlocking shareholder value,” there is a tune playing in her head that the employees can’t hear.

It’s a hard problem to avoid—a CEO might have thirty years of daily immersion in the logic and conventions of business. Reversing the process is as impossible as un-ringing a bell. You can’t unlearn what you already know. There are, in fact, only two ways to beat the Curse of Knowledge reliably. The first is not to learn anything. The second is to take your ideas and transform them.

This book will teach you how to transform your ideas to beat the Curse of Knowledge. The six principles presented earlier are your best weapons. They can be used as a kind of checklist. Let’s take the CEO who announces to her staff that they must strive to “maximize shareholder value.”

Is this idea simple? Yes, in the sense that it’s short, but it lacks the useful simplicity of a proverb. Is it unexpected? No. Concrete? Not at all. Credible? Only in the sense that it’s coming from the mouth of the CEO. Emotional? Um, no. A story? No.

Contrast the “maximize shareholder value” idea with John F. Kennedy’s famous 1961 call to “put a man on the moon and return him safely by the end of the decade.” Simple? Yes. Unexpected? Yes. Concrete? Amazingly so. Credible? The goal seemed like science fiction, but the source was credible. Emotional? Yes. Story? In miniature.

Had John F. Kennedy been a CEO, he would have said, “Our mission is to become the international leader in the space industry through maximum team-centered innovation and strategically targeted aerospace initiatives.” Fortunately, JFK was more intuitive than a modern-day CEO; he knew that opaque, abstract missions don’t captivate and inspire people. The moon mission was a classic case of a communicator’s dodging the Curse of Knowledge. It was a brilliant and beautiful idea—a single idea that motivated the actions of millions of people for a decade.

Systematic Creativity

Picture in your mind the type of person who’s great at coming up with ideas. Have a mental image of the person? A lot of people, when asked to do this, describe a familiar stereotype—the “creative genius,” the kind of person who thinks up slogans in a hot advertising agency. Maybe, like us, you picture someone with gelled hair and hip clothing, carrying a dog-eared notebook full of ironies and epiphanies, ready to drop everything and launch a four-hour brainstorming session
in a room full of caffeine and whiteboards. Or maybe your stereotype isn’t quite so elaborate.

There’s no question that some people are more creative than others. Perhaps they’re just born that way. So maybe you’ll never be the Michael Jordan of sticky ideas. But the premise of this book is that creating sticky ideas is something that can be learned.

In 1999, an Israeli research team assembled a group of 200 highly regarded ads—ads that were finalists and award winners in the top advertising competitions. They found that 89 percent of the award-winning ads could be classified into six basic categories, or
templates
. That’s remarkable. We might expect great creative concepts to be highly idiosyncratic—emerging from the whims of born creative types. It turns out that six simple templates go a long way.

Most of these templates relate to the principle of unexpectedness. For example, the
Extreme Consequences
template points out unexpected consequences of a product attribute. One ad emphasizes the power of a car stereo system—when the stereo belts out a tune, a bridge starts oscillating to the music, and when the speakers are cranked up the bridge shimmies so hard that it nearly collapses. This same template also describes the famous World War II slogan devised by the Ad Council, a nonprofit organization that creates public-service campaigns for other nonprofits and government agencies: “Loose Lips Sink Ships.” And speaking of extreme consequences, let’s not forget the eggs sizzling in the 1980s commercial “This is your brain on drugs” (by the Partnership for a Drug-Free America). The template also pops up spontaneously in naturally sticky ideas—for example, the legend that Newton discovered gravity when an apple fell on his head. (For the other templates, see the endnotes.)

The researchers also tried to use their six templates to classify 200 other ads—from the same publications and for the same types of products—that had not received awards. Amazingly, when the researchers tried to classify these “less successful” ads, they could classify only 2 percent of them.

The surprising lesson of this story: Highly creative ads are more predictable than uncreative ones. It’s like Tolstoy’s quote: “All happy families resemble each other, but each unhappy family is unhappy in its own way.” All creative ads resemble one another, but each loser is uncreative in its own way.

But if creative ads consistently make use of the same basic set of templates, perhaps “creativity” can be taught. Perhaps even novices—with no creative experience—could produce better ideas if they understood the templates. The Israeli researchers, curious about the ability to teach creativity, decided to see just how far a template could take someone.

They brought in three groups of novices and gave each group some background information about three products: a shampoo, a diet-food item, and a sneaker. One group received the background information on the products and immediately started generating ads, with no training. An experienced creative director, who didn’t know how the group had been trained, selected its top fifteen ads. Then those ads were tested by consumers. The group’s ads stood out: Consumers rated them as “annoying.” (Could this be the long-awaited explanation for the ads of local car dealerships?)

A second group was trained for two hours by an experienced creativity instructor who showed the participants how to use a free-association brainstorming method. This technique is a standard method for teaching creativity; it’s supposed to broaden associations, spark unexpected connections, and get lots of creative ideas on the table so that people can select the very best. If you’ve ever sat in a class on brainstorming great ideas, this method is probably the one you were taught.

Again, the fifteen best ads were selected by the same creative director, who didn’t know how the group had been trained, and the ads were then tested by consumers. This group’s ads were rated as less annoying than those of the untrained group but no more creative.

The final group was trained for two hours on how to use the six
creative templates. Once again, the fifteen best ads were selected by the creative director and tested with consumers. Suddenly these novices sprouted creativity. Their ads were rated as 50 percent more creative and produced a 55 percent more positive attitude toward the products advertised. This is a stunning improvement for a two-hour investment in learning a few basic templates! It appears that there are indeed systematic ways to produce creative ideas.

W
hat this Israeli research team did for advertisements is what this book does for your ideas. We will give you suggestions for tailoring your ideas in a way that makes them more creative and more effective with your audience. We’ve created our checklist of six principles for precisely this purpose.

But isn’t the use of a template or a checklist confining? Surely we’re not arguing that a “color by numbers” approach will yield more creative work than a blank-canvas approach?

Actually, yes, that’s exactly what we’re saying. If you want to spread your ideas to other people, you should work within the confines of the rules that have allowed other ideas to succeed over time. You want to invent new ideas, not new rules.

This book can’t offer a foolproof recipe. We’ll admit it up front: We won’t be able to show you how to get twelve-year-olds to gossip about mitosis around the campfire. And in all likelihood your process-improvement memo will not circulate decades from now as a proverb in another culture.

But we can promise you this: Regardless of your level of “natural creativity,” we will show you how a little focused effort can make almost any idea stickier, and a sticky idea is an idea that is more likely to make a difference. All you need to do is understand the six principles of powerful ideas.

SIMPLE

E
very move an Army soldier makes is preceded by a staggering amount of planning, which can be traced to an original order from the president of the United States. The president orders the Joint Chiefs of Staff to accomplish an objective, and the Joint Chiefs set the parameters of the operation. Then the orders and plans begin to cascade downward—from generals to colonels to captains.

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