Read Gray Matter Splatter (A Deckard Novel Book 4) Online
Authors: Jack Murphy
* * *
Twin lines ran through the snow, a trail made by two feet
dragging their way forward. Fresh snow crunched as it compacted under
each footstep. The lone figure limped across Greenland’s expanse,
hugging himself with both arms to try to contain the pain as well as
to stay warm. He was broken, bruised, and expended, but still alive.
Deckard tripped, stumbled, but regained his footing—before
continuing to stagger some more. He had been sleeping on his feet.
Cresting the top of a gentle slope, he looked down and breathed a
sigh of relief as he saw his men. Two platoons of mercenaries stood
assembled below, having evacuated the ice base before it collapsed.
Fedorchenko and Shatayeva were organizing the men, but there were no
high fives or celebrations. A lot of good soldiers had died on this
mission. Too many.
In the skies above, the Northern Lights flared. The
fluttering green streaks were created by light bouncing off the gases
of the upper atmosphere. Deckard stood and watched the lights, cast
in the ethereal awe of reality. The Arctic was beautiful and deadly
in some of the same ways as other parts of the world he had visited,
but none of those places combined beauty and desolation the way the
Arctic Circle did.
It was the emptiness, the lack of human presence that made the
Arctic so different. It was so quiet, just the sound of wind in his
ears. Without any artificial light sources, the stars in the sky were
brilliant, bold in a way that could never be observed in most parts
of the world. Craning his neck, Deckard looked straight up into the
sky. Above the Northern Lights, the Milky Way could be seen bubbling
amongst the stars.
Deckard smiled.
It was a good night to be alive.
Epilogue
Three days later
In a faraway land, a dark castle sat at the summit of a mountain.
Circular clouds the color of coal slowly spun in concentric circles
above, the occasional burst of lightning making the heavens glow.
Inside the castle, long halls made of fieldstone stretched into the
darkness, only illuminated by a few flickering torches.
The mage waited in one of the antechambers, breathing slowly,
waiting with his back turned toward the door. Soft footsteps
approached, only audible once they grew near, just inside the chamber
itself.
“I have been waiting for you,” the mage said.
“And I you,” the blade master replied.
The mage turned to face the blade master. The intruder stood
before him, bristling with weapons, blades, swords, knives, and
projectile weapons stashed in pouches and sheaths spread across his
entire body.
“You asked the weight of the cauldrons,” the mage said. “You
have my respect.”
“Did you really expect otherwise?”
The mage considered this for a moment.
“No, I did not.”
The blade master circled around the portal in the center of the
room.
“Jiahao mentioned you.”
The mage paused. “You faced him in combat?”
“Yes. You were close to Jiahao?” the blade master asked,
noting the mage’s hesitation.
“Yes.”
“Your son?”
“My grandson.”
“If it means anything to you, we fought in hand-to-hand
combat.”
The mage's eyes burned.
“Impossible.”
“It is true. He died a warrior’s death.”
The mage began to say something but stopped himself, forcing
restraint upon his words.
“Thank you.”
The blade master nodded his head slightly. “And now?”
he asked the mage.
“Now I must rearrange the pieces on the game board, reposition
my assets and judge their credibility against your own.”
“The game is the game.”
The mage smiled. “Then we play another round.” The mage
opened his mouth to speak, but the blade master dropped something on
the floor. It exploded into a cloud of smoke that filled the chamber
for an instant. By the time it cleared, the mage stood in his
antechamber alone. “So be it.”
Casting a spell, fog rose from the stone floor, quickly engulfing
the mage. Just as soon as the fog appeared, it dissipated, and the
stone chamber in the dark castle at the top of the mountain sat empty
and hollow.
There the castle remained quiet, waiting for another game.
Acknowledgements
Gray Matter Splatter
probably involved more research than
the past three Deckard novels combined. In the past I was able to
rely on a lot of personal experience, do some brushing up on certain
subjects, and make the plot work. In other cases, I was carrying out
other investigations that fed into the plot. But for this book, I had
to hit the books and ask a lot of friends for their help because of
the simple fact that I have never been to the Arctic and have no
experience in winter warfare.
I want to thank Dan and Matthew for their advice and guidance in
tightening up the tactics and equipment featured in
Gray Matter
Splatter
. I also want to thank my Ranger buddy, Isaiah Burkhart,
who helped me select the right types of skis, ice axes, and other
kit. Kevin Doherty’s advice was also immensely valuable on Arctic
and maritime matters. The great Chuck Rogers had some terrific advice
for me in regards to the plot and pacing of the novel—no easy task
for a book set in the high Arctic. I also owe a special thanks to
Jussi for sending me a handful of Finnish Arctic warfare manuals and
helping me translate parts of them.
Once again, Marc Lee came through with a bang-up amazing job on
the cover artwork and design. Marc’s talents go a long way to
making each of these books something different and special, at least
in my eyes. Thanks to Nate Granzow for his copy-editing skills,
something I’m much in need of. This book would be a shell of what
it is without his help.
Last, but certainly not least, I want to thank Benni for
supporting my work as a writer, tolerating me chipping away at this
book, even on weekends and so-called vacations.
Glossary
ACE: ammunition, casualties, equipment
ADM: Anti-personnel round for the 84mm Carl Gustav recoilless
rifle. The round expels 1,100 flechettes via gas pressure when fired.
AGS30: Russian 30mm automatic grenade launcher
AIS: Automatic Identification System
AK: Kalashnikov
AK-103: An updated form of the AK-47 rifle that can be fitted
with a variety of different optics
AK-47: Avtomat Kalashnikova-1947, following the standard Soviet
weapons naming convention. Avtomat means the type of rifle:
automatic. Kalashnikov comes from the last name of the inventor,
Mikhail Kalashnikov, and the year, 1947, is when the rifle went into
production. The AK-47 is the world’s most ubiquitous battle rifle,
having been used in virtually every conflict since the Cold War.
An-125: Large Russian-made cargo airplane
AO: area of operations
AT: anti-tank
BMEWS: the Ballistic Missile Early Warning System
C17: the C130’s big brother, can carry more equipment and
personnel
C27J: a smaller version of the C-130 transport aircraft
CANSOF: Canadian Special Operations Forces
CANSOFCOM: Canadian Special Operations Forces Command
CIA: Central Intelligence Agency
CIF: Commander’s In-Extremis Force
CNO: computer network operations
CONUS: continental United States
CP: control point
D&D: Dungeons and Dragons
Derna Bridge: MARSOC’s answer to Robin Sage, final cumulative
exercise
DOD: Department of Defense
DOE: Department of Energy
DShK: Soviet-era 12.7mm machine gun
EENT: End of Evening Nautical Twilight
ETA: estimated time of arrival
FBI: Federal Bureau of Investigation
FSB: Russian intelligence service
FSK: Norwegian special operations unit
GPS: Global Positioning System
GRU: Russian military intelligence
GSG-9: German police anti-terrorism unit
HE: high explosive
HF: high frequency
IED: improvised explosive device
IRGC: Islamic Revolutionary Guard Corps, elite unit of Iran
ISA: Intelligence Support Activity
ISIS: Islamic State of Iraq and the Levant
ISR: intelligence, surveillance, reconnaissance
JDAM: Joint Direct Attack Munition
JSOC: Joint Special Operations Command
JTF2: Joint Task Force 2, Canadian special operations unit
JWICS: The Joint Worldwide Intelligence Communications System
KIA: killed in action
KSK: German Army special operations unit
LMV: Light Multi-role Vehicle
MARSOC: Marine Corps Special Operations Command
MBITR: Multiband Inter/Intra Team Radio
MIA: missing in action
Mk14: Six-shot 40mm grenade launcher
MMORPG: massive multiplayer online role-playing game
MRE: Meal Ready to Eat
MSS: Ministry of State Security, primary intelligence service
of China
MTSC: Marine Technical Surveillance Course
NATO: North Atlantic Treaty Organization
NORTHCOM: Northern Command
NRO: National Reconnaissance Office
NSA: National Security Agency
NVG: night vision goggles
OD: olive drab
PKM: Russian light machine gun
PMC: private military company
PT: physical training
PvP: player versus player
PVS-14: night vision monocular
Quds Force: a covert action unit within Iran’s Revolutionary
Guard Corps
RPG: rocket-propelled grenade
SCOPE: JSOC think tank
SEAL: SEa, Air, and Land. U.S. naval commandos.
SEAL Team Six: The U.S. Navy's elite counterterrorism unit
SITREP: situation report
SLLS: stop, look, listen, smell
SMVIED: suicide merchant vessel improvised explosive device.
SOG: Swedish Special Operations Task Group
SPG-9: 73mm recoilless rifle
SSE: sensitive site exploitation
Task Force 45: Italian special operations task force in
Afghanistan
UAV: unmanned aerial vehicle
UNS: universal night sight
VTC: video teleconference
XO: executive officer
Jack Murphy is an eight-year Army special operations veteran who
served as a sniper and team leader in 3rd Ranger Battalion, and as a
senior weapons sergeant on a military free fall team in 5th Special
Forces Group. Having left the military in 2010, he graduated from
Columbia with a BA in political science. Murphy is the author of
Reflexive Fire
,
Target Deck
,
Direct Action
, and
numerous non-fiction articles about weapons, tactics, special
operations, terrorism, and counterterrorism. He has appeared in
documentaries, national television, and syndicated radio.