Gray Lensman

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Authors: E. E. Smith

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GRAY LENSMAN

serialized in "ASTOUNDING," Oct '39 - Jan '40;

First book, Fantasy Press hardbound, 1951;

 

BY E. E. “DOC” SMITH

FOREWORD

Two thousand million or so years ago, at the time of the Coalescence, when the First and Second Galaxies were passing through each other and when myriads of planets were coming into existence where only a handful had existed before, two races of beings were already old; so old that each had behind it many millions of years of recorded history. Both were so old that each had perforce become independent of the chance formation of planets upon which to live. Each had, in its own way, gained a measure of control over its environment; the Arisians by power of mind alone, the Eddorians by employing both mind and mechanism.

The Arisians were indigenous to this, our normal space-time continuum; they had lived in it since the unthinkably remote time of their origin; and the original Arisia was very Earthlike in mass, composition, size, atmosphere, and climate. Thus all normal space was permeated by Arisian life-spores, and thus upon all Earthlike or Tellurian planets there came into being races of creatures more or less resembling Arisians in the days of their racial youth. None except Tellurians are Homo Sapiens, of course; few can actually be placed in Genus Homo; but many millions of planets are peopled by races distantly recognizable or belonging to the great class of MAN.

The Eddorians, on the other hand, were interlopers—intruders. They were not native to our normal space-time system, but came to it from some other, some alien and horribly different other, plenum. For eons, in fact, they had been exploring the macrocosmic All; moving their planets from continuum to continuum; seeking that which at last they found—a space and a time in which there were enough planets, soon to be inhabited by intelligent life, to sate even the Eddorian lust for dominance. Here, in our own space-time, they would stay; and here supreme they would rule.

The Elders of Arisia, however, the ablest thinkers of the race, had known and had studied the Eddorians for many cycles of time. Their integrated Visualization of the Cosmic All showed what was to happen. No more than the Arisians themselves could the Eddorians be slain by any physical means, however applied; nor could the Arisians, unaided, kill all of the invaders by mental force. Eddore's All-Highest and his Innermost Circle, in their ultra-shielded citadel, could be destroyed only by a mental bolt of such nature and magnitude that its generator, which was to become known throughout two galaxies as the Galactic Patrol, would require several long Arisian lifetimes for its building.

Nor would that building be easy. The Eddorians must be kept in ignorance, both of Arisia and of the proposed generator, until too late to take effective counter-measures. Also, no entity below the third level of intelligence, even—or especially?—of the Patrol, could ever learn the truth; for that knowledge would set up an inferiority complex and thus rob the generator of all ability to do the work for which it was designed.

Nevertheless the Arisians began building. On the four most promising planets of the First Galaxy—our Earth or Sol Three, Velantia, Rigel Four, and Palain Seven—breeding programs, aiming toward the highest mentality of which each race was capable, were begun as soon as intelligent life developed.

On our Earth there were only two blood lines, since humanity has only two sexes. One was a straight male line of descent, and was always named Kinnison or its equivalent.

Civilizations rose and fell; Arisia surreptitiously and unobtrusively lifting them up, Eddore callously knocking them down as soon as it became evident that they were not what Eddore wanted. Pestilences raged, and wars, and famines, and holocausts and disasters that decimated entire populations again and again, but the direct male line of descent of the Kinnisons was never broken.

The other line, sometimes male and sometimes female, which was to culminate in the female penultimate of the Arisian program, was equally persistent and was characterized throughout its prodigious length by a peculiarly spectacular shade of red-bronze-auburn hair and equally striking gold-flecked, tawny eyes. Atlantis fell, but the red-headed, yellow-eyed child of Captain Phryges had been sent to North Maya, and lived. Patroclus, the red-headed gladiator, begot a red-headed daughter before he was cut down. And so it went.

World Wars One, Two, and Three, occupying as they did only a few moments of Arisian-Eddorian time, formed merely one incident in the eons-long game. That incident was important, however, because immediately after it Gharlane of Eddore made what proved to be an error.

Knowing nothing of the Arisians, or of what they had done to raise the level of intelligence of mankind, he assumed that the then completely ruined Earth would not require his personal attention again for many hundreds of Tellurian years, and went elsewhere: to Rigel Four, to Palain Seven, and to Velantia Two, or Delgon, where he found that his creatures, the Overlords, were not progressing satisfactorily. He spent quite a little time there; time during which the men of Earth, aided almost openly by the Arisians, made a phenomenally rapid recovery from the ravages of atomic warfare and fantastically rapid advances in both sociology and technology.

Virgil Samms, the auburn-haired, tawny-eyed Crusader who was to become the first wearer of Arisia's Lens, took advantage of the general demoralization to institute a really effective planetary police force. Then, with the advent of interplanetary flight, he was instrumental in forming the Interplanetary League. As head of the Triplanetary Service, he took a leading part in the brief war with the Nevians, a race of highly intelligent amphibians who used allotropic iron as a source of atomic power.1

Gharlane of Eddore came back to the Solarian System as Gray Roger, the enigmatic and practically immortal scourge of space, only to find his every move blocked—blocked so savagely and so completely that he could not even kill two ordinary human beings, Conway Costigan and Clio Marsden. Nor were these two, in spite of some belief to the contrary, anything but what they seemed. Neither of them ever knew that they were being protected; but Gharlane's blocker was in fact an Arisian fusion—the four-ply mentality which was to become known to every Lensman of the Galactic Patrol as Mentor of Arisia.

The inertialess drive, which made an interstellar trip a matter of minutes instead of lifetimes, brought with it such an increase in crime, and made detection of criminals so difficult, 1For a complete treatment of matters up to this point, including the discovery of the inertialess—"free"—space-drive, the Nevian War, and the mind-to-mind meeting of Mentor of Arisia and Gharlane of Eddore, see
Triplanetary,
(Pyramid Books, 1965).

that law enforcement broke down almost completely. As Samms himself expressed it:

"How can legal processes work efficiently—work at all, for that matter—when a man can commit a murder or a pirate can loot a spaceship and be a hundred parsecs away before the crime is even discovered? HOW can a Tellurian John Law find a criminal on a strange world that knows nothing whatever of our Patrol, with a completely alien language—maybe no language at all—when it takes months even to find out who and where—if any—the native police officers are?"Also, there was the apparently insuperable difficulty of the identification of authorized personnel. Triplanetary's best scientists had done their best in the way of a non-counter-feitable badge—the historic Golden Meteor, which upon touch impressed upon the toucher's consciousness an unpronounceable, unspellable symbol—but that best was not enough. What physical science could devise and synthesize, physical science could analyze and duplicate; and that analysis and duplication had caused trouble indeed.

Triplanetary needed something vastly better than its meteor. In fact, without a better, its expansion into an intersystemic organization would be impossible. It needed something to identify a Patrolman, anytime and anywhere. It must be impossible of duplication or imitation. In fact, it should kill, painfully, any entity attempting imposture. It should operate as a telepath, or endow its wearer with telepathic power— how else could a Tellurian converse with peoples such as the Rigellians, who could not talk, see, or hear?

Both Solarian Councillor Virgil Samms and his friend of old, Commissioner of Public Safety Roderick Kinnison, knew these things; but they also knew how utterly preposterous their thoughts were; how utterly and self-evidently impossible such a device was.

But Arisia again came to the rescue. The scientist who had been assigned the meteor problem, one Dr. Nels Bergenholm —who, all unknown to even his closest associates, was a form of flesh energized at various times by various Arisians—reported to Samms and Kinnison that:

1) Physical science could not then produce what was needed, and probably never could do so. 2) Although it could not be explained in any symbology or language known to man, there was—there
must
be—a science of the mind; a science whose tangible products physical science could neither analyze nor imitate. 3) Virgil Samms, by going in person to Arisia, could obtain
exactly
what was needed.

"Arisia! Of all the hells in space, why Arisia?" Kinnison demanded. "How? Don't you know that nobody can get anywhere near that damn planet?"

"I
know
that the Arisians are very well versed in that science. I
know
that if Councillor Samms goes to Arisia he will obtain the symbol he needs. I
know
that he will never obtain it otherwise. As to
how
I know these things—I can't—I just— I
know
them. I tell you!"

And, since Bergenholm was already as well known for uncannily accurate "hunches" as for a height of genius bordering perilously closely on insanity, the two leaders of Civilization did not press him further, but went immediately to the hitherto forbidden planet. They were—apparently—received hospitably enough, and were given Lenses by Mentor of Arisia.

Lenses which, it developed, were all that Bergenholm had indicated, and more.

The Lens is a lenticular structure of hundreds of thousands of tiny crystalloids, built and tuned to match the individual life force—the ego, the personality—of one individual entity.

While not, strictly speaking, alive, it is endowed with a sort of pseudo-life by virtue of which it gives off a strong, characteristically-changing, polychromatic light as long as it is in circuit with the living mentality with which it is in synchronization. Conversely, when worn by anyone except its owner, it not only remains dark but it kills—so strongly does its pseudo-life interfere with any life to which it is not attuned. It is also a telepathic communicator of astounding power and range—and other things.

Back on Earth, Samms set out to find people of Lensman caliber to send to Arisia.

Kinnison's son Jack, and his friend Mason Northrop, Conway Costigan, and Samms's daughter Virgilia—who had inherited her father's hair and eyes, and who was the most accomplished muscle-reader of her time— went first. The boys got Lenses, but Jill did not. Mentor, who was to her senses a woman seven feet tall, told her that she did not then and never would need a Lens—and it should be mentioned here in passing that no two entities who ever saw Mentor ever saw the same thing.

Frederick Rodebush, Lyman Cleveland, young Bergenholm, and a couple of commodores of the Patrol—Clayton of North America and Schweikert of Europe—just about exhausted Earth's resources. Nor were the other Solarian planets very helpful, yielding only three Lensmen—Knobos of Mars, Dal-Nalten of Venus, and Rularion of Jove. Lensman material was extremely scarce stuff.

Knowing that his proposed Galactic Council would have to be made up exclusively of Lensmen, and that it should represent as many solar systems as possible, Samms visited the various systems which had been colonized by humanity, then went on: to Rigel Four, where he found Dronvire the Explorer, who was of Lensman grade; and next to Pluto, where he found Pilinixi the Dexitroboper, who very definitely was not; and finally to Palain Seven, an ultra-frigid world where he found Tallick, who might—or might not—go to Arisia some day. And Virgil Samms, being physically tough and mentally a real Crusader, survived these various ordeals.

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