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Authors: Janny Wurts

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pronounced: day-on-rah-mon

root meaning:
daon
––gold;
ramon
––hills/downs

DAVIEN THE BETRAYER––Fellowship Sorcerer responsible for provoking the great uprising that resulted in the fall of the high kings after Desh-thiere's conquest. Rendered discorporate by the Fellowship's judgment in Third Age 5129. Exiled since, by personal choice. Davien's works included the Five Centuries Fountain near Mearth on the splinter world of the Red Desert through West Gate; the shaft at Rockfell Pit, used by the Sorcerers to imprison harmful entities; the Stair on Rockfell Peak; and also, Kewar Tunnel in the Mathorn Mountains.

pronounced: dah-vee-en

root meaning:
dahvi
––fool, mistake;
an
––one; ‘mistaken one'

DAWR s'BRYDION––grandmother of Duke Bransian of Alestron, and his brothers, Keldmar, Parrien, and Mearn.

pronounced: dour

root meaning:
dwyiar
––vinegar wine

DEAL––city located in Elkforest, principality of Carithwyr in Havish.

pronounced: deal

root meaning:
dayal
––moss grown

DESH-THIERE––Mistwraith that invaded Athera from the splinter worlds through South Gate in Third Age 4993. Access cut off by Fellowship Sorcerer, Traithe. Battled and contained in West Shand for twenty-five years, until the rebellion splintered the peace, and the high kings were forced to withdraw from the defense lines to attend their disrupted kingdoms. Confined through the combined powers of Lysaer s'Ilessid's gift of Light, and Arithon s'Ffalenn's gift of Shadow. Currently imprisoned in a warded flask in Rockfell pit.

pronounced: desh-thee-air-e (last ‘e' mostly subliminal)

root meaning:
desh
––mist;
thiere
––ghost or wraith

DESHIR––northwestern principality of Rathain.

pronounced: desh-eer

root meaning:
deshir
––misty

DHARKARON AVENGER––called Ath's Avenging Angel in legend. Drives a chariot drawn by five horses to convey the
guilty to Sithaer. Dharkaron as defined by the adepts of Ath's Brotherhood is that dark thread mortal men weave with Ath, the prime vibration, that creates self-punishment, or the root of guilt.

pronounced dark-air-on

root meaning:
dhar
––evil;
khiaron
––one who stands in judgment

DIER KENTON VALE––a valley located in the principality of Vastmark, Shand, where the war host thirty-five thousand strong, under command of Lysaer s'Ilessid, fought and lost to the Master of Shadow in Third Age 5647. The main body of the forces of light were decimated in one day by a shale slide. The remainder were harried by a small force of Vastmark shepherds under Caolle, who served as Arithon's war captain, until supplies and morale became impossible to maintain.

pronounced: deer ken-ton

root meaning:
dien'kendion
––a jewel with a severe flaw that may result in shearing or cracking

DYSHENT––city on the coast of Instrell Bay in Tysan; renowned for timber.

pronounced: die-shent

root meaning:
dyshient
––cedar

   

EARLE––Second Age ruin located in West Shand, south of the Salt Fens. Fortress where the Mistwraith's first incursion was fought, until Davien the Betrayer caused the uprising; also, where Seannory bound the four elements to conscious presence, in event Athera had need.

pronounced: earl

root meaning:
erli
––long light

EAST HALLA––principality located in the Kingdom of Melhalla.

pronounced: hall-ah

root meaning:
hal'lia
––white light

EASTWALL––city located in the Skyshiel Mountains, Rathain.

ECKRACKEN––king drake who died by the Salt Fens in West Shand; his bones are guarded by a grimward, and his mate's remains rest on the waste continent Kathtairr.

pronounced: ack-rack-in

root meaning:
aykrauken
––scorcher

EILISH––Lord Minister of the Royal Treasury, Avenor.

pronounced: eye-lish

root meaning:
eyalish
––fussy

ELAIRA––initiate enchantress of the Koriathain. Originally a street child, taken on in Morvain for Koriani rearing.

pronounced: ee-layer-ah

root meaning: e––prefix, diminutive for small;
laere
––grace

ELDIR s'LORNMEIN––King of Havish and last surviving scion of s'Lornmein royal line. Raised as a wool-dyer until the Fellowship Sorcerers crowned him at Ostermere in Third Age 5643 following the defeat of the Mistwraith.

pronounced: el-deer

root meaning:
eldir
––to ponder, to consider, to weigh

ELLAINE––Erdani woman affianced to Lysaer s'Ilessid.

pronounced: el-lane

ELSSINE––city located on the coast of Alland, Shand, famed for stone quarries used for ship's ballast.

pronounced: el-seen

root meaning:
elssien
––small pit

ELTAIR BAY––large bay off Cildein Ocean and east coast of Rathain; where River Severnir was diverted following the Mistwraith's conquest.

pronounced: el-tayer

root meaning:
al'tieri
––of steel/a shortening of original Paravian name;
dascen al'tieri
––which meant ‘ocean of steel,' which referred to the color of the waves

ENNLIE––a woman volunteer who assists the Crown Healer at Avenor.

pronounced: an-lee

ERDANE––old Paravian city, later taken over by Men. Seat of old princes of Camris until Desh-thiere's conquest and rebellion.

pronounced: er-day-na with the last syllable almost subliminal

root meaning:
er'deinia
––long walls

ETARRA––trade city built across the Mathorn Pass by townsfolk after the revolt that cast down Ithamon and the High Kings of Rathain. Nest of corruption and intrigue, and policy maker for the North.

pronounced: ee-tar-ah

root meaning:
e
––prefix for small;
taria
––knots

EVENSTAR
––first brig stolen from Riverton's royal shipyard by Cattrick's conspiracy with Prince Arithon. Captained by Feylind.

   

FALGAIRE––coastal city on Instrell Bay, located in Araethura, Rathain, famed for its crystal and glassworks.

pronounced: fall-gair––to rhyme with ‘air'

root meaning:
fal'mier
––to sparkle or glitter

FALWOOD––forest located in West Shand.

pronounced: fall-wood

root meaning:
fal
––tree

FATE'S WHEEL––see Daelion's Wheel.

FARIENNT TYR––Paravian invocation to make manifest.

pronounced: far-ee-an-teer

root meaning:
ffar
––to make;
ient
––suffix for ‘most';
tir
––to be

FELLOWSHIP OF SEVEN––Sorcerers sworn to uphold the Law of the Major Balance, and to foster enlightened thought in Athera. Originators and keepers of the covenant of the compact, made with the Paravian races that allowed Men to settle on Athera.

FEYLIND––daughter of Jinesse; twin sister of Fiark; born in Merior by the Sea, and currently serving as captain of the
Evenstar
.

pronounced: fay-lind

root meaning:
faelind'an
––outspoken one/noisy one

FFEREDON-LI––ancient Paravian word for a healer, literally translated ‘bringer of grace;' still in use in the dialect of Araethura.

pronounced: fair-eh-dun lee

root meaning:
ffaraton
––maker;
li
––exalted grace

FIARK––son of Jinesse; twin brother of Feylind; born in Merior by the Sea, currently employed as a factor by an Innish merchant.

pronounced: fee-ark

root meaning:
fyerk
––to throw or toss

FIONN ARETH CAID'AN––shepherd child born in Third Age 5647; fated by prophecy to leave home and play a role in the Wars of Light and Shadow.

pronounced: fee-on-are-eth cayed-ahn

root meaning:
fionne arith caid an
––one who brings choice

FIRST AGE––marked by the arrival of the Paravian Races as Ath's gift to heal the marring of creation by the great drakes.

   

GACE STEWARD––Royal Steward of Avenor.

pronounced: gace––to rhyme with ‘race'

root meaning:
gyce
––weasel

GREAT WAYSTONE––amethyst crystal, spherical in shape, the grand power focus of the Koriani Order; lost during the great uprising, and finally recovered from Fellowship custody by First Senior Lirenda in Third Age 5647.

GREAT WEST ROAD––trade route which crosses Tysan from Karfael on the west coast, to Castle Point on Instrell Bay.

GRIMWARD––a circle of dire spells of Paravian making that seal and isolate forces that have the potential for unimaginable destruction. With the disappearance of the old races, the defenses are maintained by embodied Sorcerers of the Fellowship of Seven. There are seventeen separate sites listed at Althain Tower.

   

HALFMOON––tavern located in city of Innish.

HALLIRON MASTERBARD––native of Innish, Shand. Masterbard of Athera during the Third Age; inherited the accolade from his teacher Murchiel in the year 5597. Son of Al'Duin. Husband of Deartha. Arithon's master and mentor. Died from an injury inflicted by the Mayor of Jaelot in the year 5644.

pronounced: hal-eer-on

root meaning:
hal
––white;
lyron
––singer

HALWYTHWOOD––forest located in Araethura, Rathain.

pronounced: hall-with-wood

root meaning:
hal
––white;
wythe
––vista

HAMHAND JUSSEY––see Jussey.

HANSHIRE––port city on Westland Sea, coast of Korias, Tysan; reigning official Lord Mayor Garde, father of Sulfin Evend; opposed to royal rule at the time of Avenor's restoration.

pronounced: han-sheer

root meaning:
hansh
––sand;
era
––place HARRADENE––Lord Commander of Etarra's army at the time of the muster at Werpoint, still in power after Vastmark campaign.

pronounced: har-a-deen

root meaning:
harradien
––large mule HAVISH––one of the Five High Kingdoms of Athera, as defined by the charters of the Fellowship of Seven. Ruled by Eldir s'Lornmein. Sigil: gold hawk on red field.

pronounced: hav-ish

root meaning:
havieshe
––hawk

HAVRITA––fashionable dressmaker in city of Jaelot.

pronounced: have-ree-tah

root meaning:
havierta
––tailor

HIGHSCARP––city on the coast of the Bay of Eltair, located in Daon Ramon, Rathain.

   

ILITHARIS PARAVIANS––centaurs, one of three semimortal old
races; disappeared at the time of the Mistwraith's conquest. They were the guardians of the earth's mysteries.

pronounced: i-li-thar-is

root meaning:
i'lith'eans
––the keeper/preserver of mystery

ILSWATER––both a lake bordering the principalities of Korias and Taerlin; and the river which carries the water trade route from Caithwood to Riverton.

pronounced: ills-water

root meaning:
iel
––light

IMAURY RIDDLER––Centaur guardian who enspelled the foundations of the Second Age ruin beside Mainmere. Legend holds the stones will sing in the hour of Athera's greatest peril.

pronounced: ah-more-ee

root meaning:
imauri
––riddle

INNISH––city located on the south coast of Shand at the delta of the River Ippash. Birthplace of Halliron Masterbard. Formerly known as ‘the Jewel of Shand', this was the site of the high king's winter court, prior to the time of the uprising.

pronounced: in-ish

root meaning:
inniesh
––a jewel with a pastel tint

INSTRELL BAY––body of water off the Gulf of Stormwell, that separates principality of Atainia, Tysan, from Deshir, Rathain.

pronounced: in-strell

root meaning:
arin'streal
––strong wind

ISAER––city located at the crossroads of the Great West Road in Atainia, Tysan. Also a power focus, built during the First Age, in Atainia, Tysan, to source the defense-works at the Paravian keep of the same name.

pronounced: i-say-er

root meaning:
i'saer
––the circle

ISHEAL––Paravian word to wish peace or calm.

pronounced: ish-ee-all

root meaning:
isheal
––to make quiet

ITHAMON––Second Age Paravian stronghold, and a Third Age ruin; built on a fifth lane power-node in Daon Ramon Barrens, Rathain, and inhabited until the year of the uprising. Site of the Compass Point Towers, or Sun Towers. Became the seat of the High Kings of Rathain during the Third Age and in year 5638 was the site where Princes Lysaer s'Ilessid and Arithon s'Ffalenn battled the Mistwraith to confinement.

pronounced: ith-a-mon

root meaning:
itha
––five;
mon
––needle, spire

IVEL––blind splicer who works under master shipwright, Cattrick; known for his spiteful tongue.

pronounced: ee-vell

root meaning:
iavel
––scathing

IYAT––energy sprite native to Athera, not visible to the eye, manifests in a poltergeist fashion by taking temporary possession of objects. Feeds upon natural energy sources: fire, breaking waves, lightning.

pronounced: ee-at

root meaning:
iyat
––to break

   

JAELOT––city located on the coast of Eltair Bay at the southern border of the Kingdom of Rathain. Once a Second Age power site, with a focus circle. Now a merchant city with a reputation for extreme snobbery and bad taste. Also the site where Arithon s'Ffalenn played his eulogy for Halliron Masterbard, which raised the powers of the Paravian focus circle beneath the mayor's palace. The forces of the mysteries and resonant harmonics caused damage to city buildings, watchkeeps, and walls, which has since been repaired.

BOOK: Grand Conspiracy
9.27Mb size Format: txt, pdf, ePub
ads

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