Goldain Iceblade
– Qarahni warrior of the Wolf Clan. He is twenty-three at the time of the events in Fool’s Errand. A prince and son of Aerik Iceblade, current king of the Wolf Clan Qarahni. Being the seventh and youngest son he is far from the throne, but being the best warrior among the king’s sons he has been sent to establish diplomatic relations with the nations of the northwest in keeping with King Aerik’s policy of peaceful coexistence; a radical change from the warlike history of the Qarahni people.
Guntur Bonecrusher
– Durgak, current Field Marshal of the Stonehold Defense Force and member of the Stonehold High Council.
Hadaram
– Archangel Malakim. Patron of the dwarvish races including Durgak, Durbra, Kibshanu and Ephah. His powers include mastery of stone, gems, metalwork, defensive oth and is a master armorer for the Malakim.
Husam
– Fallen Archangel and second in command of the Ayabim. Patron of the D’zarik race. His powers include powers over darkness, earth, elements and metals. He is the master weaponsmith of the Ayabim.
Humans
– The only free-willed and soul-possessing races on the world of Chadash. These are not under the control of either Malakim or Ayabim but are free to choose whether or not they believe in and serve the One Lord. The human races include Adami (normal humans), Eshi (pyromancers gifted with fire
koach
), Rajiki (horsemen), Somamu (islanders), Tamueai (pygmies), Mitsar (halflings), Qatoni (
koach
gifted halflings), Raphaim (titans), Qarahni (northerners), Arba-Zeroa (four-armed humans), as well as all half-human
chats-enash
. Humans are the only cross-fertile race on Chadash, and any union that would yield a mixed blood child, which would be less than 50% human, is biologically unviable and will not result in a pregnancy.
Ignatius Farnsworth III
– Current mayor of Aton-Ri. His “open door” policies have turned the city into a true melting pot of every race and person willing to agree to peaceful coexistence and pledged defense of the city in time of need. Some regard him as a fool while others see him as a visionary and shaper of the future of cities in the northwest. The northern Rajiki fortress city of Aton-Na is studying Aton-Ri with possible ideas of also declaring itself an independent city-state as its southern sister-city has done.
Izdihar
– Fallen Archangel Ayabim. Patron of the insectoid races including the Sar-K’-Kitik, K’-Tzillik, Scarabi and the Zza-Zree. Her powers include fertility, organization and influencing multitudes via mass communication.
Jeslyn
– Young Rajiki archer whose mother passed away and whose father, Baran, was captured while serving as a caravan guard.
Kenrick Longfather
– Durgak, current Chancellor of the Stonehold High Council.
Kohana
– Somamu warrior who fights with twin kukri. Speaks very little Adami. Hired to help break blockade of Dragon Pass.
Kylor
– Twin brother of Bardrick. Hired to help break blockade of Dragon Pass. Fantastic archer. Becomes a believer in the One Lord and is baptized by Duncan in Stonehold.
Lord Nazim Yolodyr
– D’zarik
chats-enash
and current ruler of the D’zarik city of Syythys. Known for his fanatical campaign of forced crossbreeding to create a superior race of D’zarik
chats-enash
and ensure Ayabim victory in the war for souls on Chadash by indoctrinating the half-humans fully into D’zarik culture and beliefs. He has been tricked by Husam into believing he will lead his army of D’zarik
chats-enash
in the afterlife.
Magar Lumrit
– Current guild leader of Aton-Ri Rogues Guild.
Malakim
– The Hebrew name for “angels”. In Chadash, the nine repentant archangels are referred to as the Malakim while the nine opposing rebellious archangels are referred to as the Ayabim. Each of the Malakim and Ayabim have servant races without eternal souls, which serve them as quasi-free-willed agents in their battle for the souls of the humans of Chadash.
Malandyr D’Zhadarek
– D’zarik
chats-enash
and younger brother to Melizar. Stayed in Syythys when Melizar fled.
Mamoun
– Fallen Archangel Ayabim. Patron of the Fenriri. His powers include the ability to inspire loyalty, trust and love as well as distrust, suspicion and hatred.
Marilla
– Archangel Malakim. Patron of the ichthyoids and crustacean races dwelling beneath the seas and on islands on the south and west coast of Ya-Erets, which include the Dagah and Pangxie races. Her powers include control of waters, sea creatures, and sea storms like tsunamis and hurricanes.
Melizar D’Zhadarek
– D’zarik
chats-enash
necromancer and cryomancer. He is 120 years old at the time of the events of Fool’s Errand, which is fairly young for a D’zarik
chats-enash.
Full D’zarik have a lifespan of 800+ years with
chats-enash
living to around 500 or so. He is in hiding after being sent by his father out of Syythys to escape the persecution and wrath of Lord Yolodyr for his father’s disobedience to the mandatory crossbreeding policy. He has grown up in D’zarik society, so still has much of the suspicion and scheming common to D’zarik.
Mutazz
– Fallen Archangel, leader of the Ayabim. Patron of the Nephilim including the Eben-Nephilim, Yam-Nephilim, Har-Nephilim, Esh-Nephilim, Qerach-Nephilim, Yaar-Nephilim and Chol-Nephilim. His powers are increasing in size and strength. He is the greatest warrior among all the Malakim and Ayabim on Chadash.
Muzzif D’Zhadarek
– D’zarik politician. Father of Melizar. Family dishonored for refusal to comply with the mandatory crossbreeding program put forth by Lord Yolodyr of Syythys.
Odon Longnose
– Durgak, current Minister of Commerce and member of Stonehold High Council.
Ohanzee
– Shade warrior specializing in throwing knives. Hired to help break blockade of Dragon Pass. Killed during the battle of Dragon Pass.
Pernicious Highhill
– Mitsar ranger serving as an assassin with her husband, Felonious Redhand in the service of Cyria and Princess Tarynna.
Raphaela
– Archangel Malakim. Patron of the Centaur races including Centaurs, Zahbri, and Gamal, but not including the leonine Centaurs the Baru’uwa. Her powers include the arts of healing but can also cause sickness and disease. She is also a master horseman.
Rashaad
– Fallen Archangel Ayabim. Also known as “The Counselor”. Patron of the Umbra. His powers are a hyper-persuasive voice, which can even influence other archangels to a limited degree. He is also able to use mind control and is the originator of
kashaph
powers.
Sable
– Fenratu scout currently serving with the Stonehold Bezerker Corps under captain Donovan Silvermane.
Shafik
– Fallen Archangel Ayabim. Patron of the goblinoid races including Orcs, Hobgoblins and Ogres. His powers include control of emotions and the ability to inspire compassion and mercy but also ruthlessness and cruelty.
Shihab
– Fallen Archangel Ayabim. Patron of the Magmites. His powers include master of fire, lava and volcanos.
Thatcher
– Young rogue from the city of Aton-Ri. Orphaned at age six, he was taken under the wing of two Hobgoblin
chats-enash
brothers, Garrack and Ebon, and later inducted into the Aton-Ri Rogues Guild. He is sixteen at the time of the events of Fool’s Errand.
Uziel
– Archangel Malakim. Patron of the Piqa. His powers include control of lightning and storms as well as being the physically strongest of any of the Malakim or Ayabim.
Yaidin
– Archangel Malakim. Patron of the Ouati. His powers include speed in flight, evasion skills, and illusions. He is the fastest flyer out of all the Malakim and Ayabim.
Yochama
– A Darkmoor bread made by half-baking a bread then coating the loaf in resin from the Yoch trees, which grow throughout Darkmoor, and completing the baking of both the bread and the resin shell. The resin forms an airtight seal, which keeps the bread fresh and preserved for long periods of time. Yochama bread is highly sought after by wealthy adventurers and caravaneers due to its resistance to mold and spoilage as long as the resin shell remains intact. The Moors charge a premium price for the bread and have no trouble finding buyers.
Zarah
– Fallen Archangel Ayabim. Patron of the reptiloid and amphiboid races including Schazhari, Skaahk, Sythys and Trolls as well as the race of Wyrms, offspring of the Great Wyrms. Her powers are herbology, mastery of plants, poison and regeneration.