FALL (The Senses)

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Authors: Cindy Paterson

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FALL

 

By

Cindy Paterson

 

 

 

Published by Cindy Paterson

Copyright © 2013 by Cindy Paterson

Toronto, Canada

 

 

ISBN: 978-0-9917327-1-5

Copyright © 2013 Cover design: Mark
Paterson

Edited by Kristin Anders, The Romantic
Editor

 

 

The characters and events portrayed in this
book are fictitious. Any similarity to real persons, living or dead, is
coincidental and not intended by the author.

 

 

All rights reserved. This book may not be reproduced,
scanned or distributed in any printed or electronic form without the permission
of the author, except in the case of brief quotations embodied in critical
articles and reviews.

 

*This book contains offensive language and
sexual content.

 

 

Author’s Books

 

JUMP - Book 1 in the Senses series

STEP - Book 2 in the Senses series

FALL - Book 3 in the Senses series

 

 

Author’s Note: FALL may be read as a stand-alone,
however there is a lot of history between the characters that is discovered in
Books 1 and 2.

 

 

Dedication

 

 

Finding your passion in life and being able to do
it every single day is the most incredible feeling. God, I love waking up and
writing, it’s like I’ve found my purpose in life.

 

But writing the story is only half the journey.
Editing is the other half and it is not my purpose in life.

During the writing of FALL I found an editor who
compliments my vision and falls into that niche perfectly. Kristin Anders has
risen above and beyond, offering the most creative, supportive and damn right
amazing advice. I’d be lost without her. Fall is here because of her. Fall
stands on its own spine because Kristin helped strengthen it.

You’re reading FALL because Kristin saw my passion
for the story and together we brought it to life.

 

Thank you Kristin, you’re the best. Don’t ever
leave me!

 

 

 

Table of Contents

 

 

Prologue

Meeting

Anguish

Lost

Waleron

Found

Goodbye

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

Chapter 14

Chapter 15

Chapter 16

Chapter 17

Chapter 18

Chapter 19

Chapter 20

Chapter 21

Chapter 22

Chapter 23

Chapter 24

Chapter 25

Chapter 26

End

 

 

Glossary of Terms
(alphabetical order)

 

CWO:
Center World Other. Numerous organisms
that survived the Ice Age. For thousands of years they remained unknown and
hidden, until three hundred years ago when they began emerging to the surface
in the form of insects. They were intelligent and figured out how to link
themselves to human bodies, possessing the humans’ bodies and souls. The
possession takes seven days. Each species has unique qualities, depending on
what insect they are. They have shields that make them immune to the Wraiths’
powers. Best guess is that the minerals and heat from the center of the Earth
protect CWOs from the elements of nature.

 

Dreamstep
: Dreaming with another person. A Senses
can lead another in a dream, being able to manipulate it. Dreamstepping is best
done when linked together by touch, however if a connection between two people
is strong enough they can meet in a dream without touching. One can die and/or
fall into a coma-like state during dreamstepping.

 

DS:
Deep Sleep. A state where one can be put
into sleep for short periods of time. It can only be done by a Taldeburu.

 

The
Goddess:
The Goddess Enid
who created the Senses from witches in 1610.

 

GQ
(CWO):
Derive from the
cockroach. No scent (which makes them difficult to locate). They are arrogant,
determined males that use their good looks to lure women to their beds. Tend to
dwell in the city areas. They survive by sucking air from the lungs of humans,
which gives them a week of life. They heal within seconds, therefore must be decapitated.

 

Healers
(Senses)
: Rare and always
women, they are capable of healing other Senses with the touch of their hands,
but healing comes with a price. Healers will feel the pain of the injury and
see how the injury occurred. This can be severely traumatic and cause temporary
weakness. On occasion, a Healer is capable of healing humans, animals, and other
entities. Have telepathy.

 

Lilac
(CWO):
The Lepidoptera
insect. Lilacs are always women and striking, even if they take over the body
of an unattractive woman from a grave. Lilacs go through metamorphosis, just
like the Lepidoptera insects that turn into butterflies, gradually over days
becoming more beautiful and younger until they are at their full potential of
beauty. Lilacs are deadly, considering they trap men in cocoons in order to
feed off of them until the men die. They have a powdered substance on their
skin and smell like lilacs. Lilacs shoot webs from their fingers to trap their
prey.

 

Long
Necks (CWO):
Derive from
the beetle. Long Necks are followers. They sometimes link up with Vamps in
order to eat bodies that Vamps kill. Unusually long necks, bad crater-like
acne, hefty and muscular, therefore slow moving. Very foul smelling—often
compared to rotten garbage.

 

Maite:
A Senses husband or wife. However, if a maite
breaks any of the Senses laws and are found guilty by council then the maiting
is considered void. A Senses doesn’t have the right to be a maite is he/she
fails to uphold the laws.

 

Pests
(CWO):
Derive from the mosquito.
They come from wet, swamp-like areas where graves are near. Always wear
sunglasses to hide their yellow eyes. Amazing eye sight. Can be heard by
Sounders by a distinct buzzing sound. If you touch their skin it makes you
extremely itchy. Fairly harmless.

 

Realm:
The home of the four Elemental Wraiths. It
is considered a fantasy land and what you see is not always what is. It is
where council meets to make decisions and judgments regarding all Senses.

 

Reflections
(Senses):
Have strong
empathy towards emotions. Some Reflections can take in emotions and alter them,
however this can weaken them and cause them pain. They have the strongest
telepathically.

 

Rest:
A coma-like state where a
Senses dreams their worst memories repeatedly. Only a Taldeburu can put a
Senses in Rest for a predetermined amount of time. However, council can vote
for a Senses to be put to Rest.

 

Scar:
The Goddess Enid embedded an ink drawing
on each Senses. The Tattoos come alive when called upon by their Senses in
need. Scars must stay within a certain distance of their Senses and will weaken
their master. Scars are fierce and some even deadly.

 

Senses:
The Senses originated in 1610, in a Navarre town called Zugarramurdi,
Basque Spain. Witches would gather in a subterranean cave cut through by a
river called the Inferukeorreka, “Hell's Stream.” The Spanish Inquisition came
to the town and accused men, women, and children of being witches. After weeks
of torture, those who confessed to the Inquisition were exonerated. However,
twelve of the accused refused to admit any guilt and, as a result, were burned
at the stake.

The
Goddess Enid later approached a handful of pardoned witches and made them a
covenant; in exchange for their sworn fidelity to protect civilization, they
would have immortality with extraordinary abilities that derive from the five
senses—vision, hearing, smell, taste, and touch. Most Senses have the ability
to sense others’ emotions, however a rare few can manipulate emotions and/or
change them.

   

Sounders
(Senses):
Can detect high
frequencies. They must learn to block out sounds as very high pitches can cause
them severe pain. Have telepathy. Excel at telekinesis.

 

Sublymns
: Children living in the Realm that have
died horrible deaths on Earth. The Wraiths have a play land for the children
and they can eat anything they want as their bodies don’t require nutrients.
They live in perpetual happiness.

 

Talde:
Group of Senses.

 

Taldeburu:
A leader of a Talde.

 

Tasters
(Senses):
Distinct tastes
occur to let them know of what others are feeling around them. Telepathy (poor
ability). Telekinesis (poor ability).

 

Tracing:
The ability to teleport
from place to place. Can only Trace to destinations he/she has already been to.
Cannot Trace if severely wounded, except to the Realm. Usually cannot Trace
with others. Wraiths can Trace anyone to and from the Realm.

 

Trackers
(Senses)
: Able to track
shed skin cells, making them highly valuable. Telepathy. Telekinesis.

 

Transition:
The state where an
individual is turning into a vampire.

 

Solitary:
A Senses that is not part of a Talde, but
instead chooses to live on his/her own.

 

Visionaries
(Senses):
Able to see
through certain objects. Some have the ability to use their eyes to burn
objects and/or read in hyper-speed. Telepathy. Telekinesis.

 

Wraiths:
The four Elemental Wraiths were created in
order to assist the Senses in protecting mankind from darkness that walks the Earth.
They each have the ability to manipulate their element. Wraith of Earth, Fire,
Air, Water.

 

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