Delphi Complete Works of H. P. Lovecraft (Illustrated) (266 page)

BOOK: Delphi Complete Works of H. P. Lovecraft (Illustrated)
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Less intense than Mr. Machen in delineating the extremes of stark fear, yet infinitely more closely wedded to the idea of an unreal world constantly pressing upon ours is the inspired and prolific Algernon Blackwood, amidst whose voluminous and uneven work may be found some of the finest spectral literature of this or any age. Of the quality of Mr. Blackwood’s genius there can be no dispute; for no one has even approached the skill, seriousness, and minute fidelity with which he records the overtones of strangeness in ordinary things and experiences, or the preternatural insight with which he builds up detail by detail the complete sensations and perceptions leading from reality into supernormal life or vision. Without notable command of the poetic witchery of mere words, he is the one absolute and unquestioned master of weird atmosphere; and can evoke what amounts almost to a story from a simple fragment of humorless psychological description. Above all others he understands how fully some sensitive minds dwell forever on the borderland of dream, and how relatively slight is the distinction betwixt those images formed from actual objects and those excited by the play of the imagination.

Mr. Blackwood’s lesser work is marred by several defects such as ethical didacticism, occasional insipid whimsicality, the flatness of benignant supernaturalism, and a too free use of the trade jargon of modem “occultism.” A fault of his more serious efforts is that diffuseness and long-windedness which results from an excessively elaborate attempt, under the handicap of a somewhat bald and journalistic style devoid of intrinsic magic, color, and vitality, to visualize precise sensations and nuances of uncanny suggestion. But in spite of all this, the major products of Mr. Blackwood attain a genuinely classic level, and evoke as does nothing else in literature in awed convinced sense of the imminence of strange spiritual spheres of entities.

The well-nigh endless array of Mr. Blackwood’s fiction includes both novels and shorter tales, the latter sometimes independent and sometimes arrayed in series. Foremost of all must be reckoned
The Willows,
in which the nameless presences on a desolate Danube island are horribly felt and recognized by a pair of idle voyagers. Here art and restraint in narrative reach their very highest development, and an impression of lasting poignancy is produced without a, single strained passage or a single false note. Another amazingly potent though less artistically finished tale is
The Wendigo,
where we are confronted by horrible evidences of a vast forest dæmon about which North Woods lumbermen whisper at evening. The manner in which certain footprints tell certain unbelievable things is really a marked triumph in craftsmanship. In
An Episode in a Lodging House
we behold frightful presences summoned out of black space by a sorcerer, and
The Listener
tells of the awful psychic residuum creeping about an old house where a leper died. In the volume titled
Incredible Adventures
occur some of the finest tales which the author has yet produced, leading the fancy to wild rites on nocturnal hills, to secret and terrible aspects lurking behind stolid scenes, and to unimaginable vaults of mystery below the sands and pyramids of Egypt; all with a serious finesse and delicacy that convince where a cruder or lighter treatment would merely amuse. Some of these accounts are hardly stories at all, but rather studies in elusive impressions and half-remembered snatches of dream. Plot is everywhere negligible, and atmosphere reigns untrammelled.

John Silence — Physician Extraordinary
is a book of five related tales, through which a single character runs his triumphant course. Marred only by traces of the popular and conventional detective-story atmosphere — for Dr. Silence is one of those benevolent geniuses who employ their remarkable powers to aid worthy fellow-men in difficulty — these narratives contain some of the author’s best work, and produce an illusion at once emphatic and lasting. The opening tale,
A Psychical Invasion,
relates what befell a sensitive author in a house once the scene of dark deeds, and how a legion of fiends was exorcized.
Ancient Sorceries,
perhaps the finest tale in the book, gives an almost hypnotically vivid account of an old French town where once the unholy Sabbath was kept by all the people in the form of cats. In
The Nemesis of Fire
a hideous elemental is evoked by new-spilt blood, whilst
Secret Worship
tells of a German school where Satanism held sway, and where long afterward an evil aura remained.
The Camp of the Dog
is a werewolf tale, but is weakened by moralization and professional “occultism.”

Too subtle, perhaps, for definite classification as horror-tales, yet possibly more truly artistic in an absolute sense, are such delicate fantasies as
Jimbo
or
The Centaur.
Mr. Blackwood achieves in these novels a close and palpitant approach to the inmost substance of dream, and works enormous havoc with the conventional barriers between reality and imagination.

Unexcelled in the sorcery of crystalline singing prose, and supreme in the creation of a gorgeous and languorous world of iridescently exotic vision, is Edward John Moreton Drax Plunkett, Eighteenth Baron Dunsany, whose tales and short plays form an almost unique element in our literature. Inventor of a new mythology and weaver of surprising folklore, Lord Dunsany stands dedicated to a strange world of fantastic beauty, and pledged to eternal warfare against the coarseness and ugliness of diurnal reality. His point of view is the most truly cosmic of any held in the literature of any period. As sensitive as Poe to dramatic values and the significance of isolated words and details, and far better equipped rhetorically through a simple lyric style based on the prose of the King James Bible, this author draws with tremendous effectiveness on nearly every body of myth and legend within the circle of European culture; producing a composite or eclectic cycle of phantasy in which Eastern color, Hellenic form, Teutonic somberness and Celtic wistfulness are so superbly blended that each sustains and supplements the rest without sacrifice or perfect congruity and homogeneity. In most cases Dunsany’s lands are fabulous— “beyond the East,” or “at the edge of the world.” His system of original personal and place names, with roots drawn from classical, Oriental, and other sources, is a marvel of versatile inventiveness and poetic discrimination; as one may see from such specimens as “Argimenes,” “Bethmoora,” “Poltarnees,” “Camorak,” “Iluriel,” or “Sardathrion.”

Beauty rather than terror is the keynote of Dunsany’s work. He loves the vivid green of jade and of copper domes, and the delicate flush of sunset on the ivory minarets of impossible dream-cities. Humor and irony, too, are often present to impart a gentle cynicism and modify what might otherwise possess a naïve intensity. Nevertheless, as is inevitable in a master of triumphant unreality, there are occasional touches of cosmic fright which come well within the authentic tradition. Dunsany loves to hint slyly and adroitly of monstrous things and incredible dooms, as one hints in a fairy tale. In
The Book of Wonder
we read of Hlo-Hlo, the gigantic spider-idol which does not always stay at home; of what the Sphinx feared in the forest; of Slith, the thief who jumps over the edge of the world after seeing a certain light lit and knowing who lit it; of the anthropophagous; Gibbelins, who inhabit an evil tower and guard a treasure; of the Gnoles, who live in the forest and from whom it is not well to steal; of the City of Never, and the eyes that watch in the Under Pits; and of kindred things of darkness.
A Dreamer’s Tales
tells of the mystery that sent forth all men from Bethmoora in the desert; of the vast gate of Perdondaris, that was carved from a
single piece
of ivory; and of the voyage of poor old Bill, whose captain cursed the crew and paid calls on nasty-looking isles new-risen from the sea, with low thatched cottages having evil, obscure windows.

Many of Dunsany’s short plays are replete with spectral fear. In
The Gods of the Mountain
seven beggars impersonate the seven green idols on a distant hill, and enjoy ease and honor in a city of worshipers until they hear that
the real idols are missing from their wonted seats.
A very ungainly sight in the dusk is reported to them— “rock should not wall in the evening” — and at last, as they sit awaiting the arrival of a troop of dancers, they note that the approaching footsteps are heavier than those of good dancers ought to be. Then things ensue, and in the end the presumptuous blasphemers are turned to green jade statues by the very walking statues whose sanctity they outraged. But mere plot is the very least merit of this marvelously effective play. The incidents and developments are those of a supreme master, so that the whole forms one of the most important contributions of the present age not only to drama, but to literature in general.
A Night at an Inn
tells of four thieves who have stolen the emerald eye of Klesh, a monstrous Hindoo god. They lure to their room and succeed in slaying the three priestly avengers who are on their track, but in the night Mesh comes gropingly for his eye; and having gained it and departed, calls each of the despoilers out into the darkness for an unnamed punishment. In
The Laughter of the Gods
there is a doomed city at the jungle’s edge, and a ghostly lutanist heard only by those about to die (cf. Alice’s spectral harpsichord in Hawthorne’s
House of the Seven Gables
); whilst
The Queen’s Enemies
retells the anecdote of Herodotus in which a vengeful princess invites her foes to a subterranean banquet and lets in the Nile to drown them. But no amount of mere description can convey more than a fraction of Lord Dunsany’s pervasive charm. His prismatic cities and unheard of rites are touched with a sureness which only mastery can engender, and we thrill with a sense of actual participation in his secret mysteries. To the truly imaginative he is a talisman and a key unlocking rich storehouses of dream and fragmentary memory; so that we may think of him not only as a poet, but as one who makes each reader a poet as well.

At the opposite pole of genius from Lord Dunsany, and gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life, is the scholarly Montague Rhodes James, Provost of Eton College, antiquary of note, and recognized authority on mediæval manuscripts and cathedral history. Dr. James, long fond of telling spectral tales at Christmastide, has become by slow degrees a literary weird fictionist of the very first rank; and has developed a distinctive style and method likely to serve as models for an enduring line of disciples.

The art of Dr. James is by no means haphazard, and in the preface to one of his collections he has formulated three very sound rules for macabre composition. A ghost story, he believes, should have a familiar setting in the modem period, in order to approach closely the reader’s sphere of experience. Its spectral phenomena, moreover, should be malevolent rather than beneficent; since
fear
is the emotion primarily to be excited. And finally, the technical patois of “occultism” or pseudo-science ought carefully to be avoided; lest the charm of casual verisimilitude be smothered in unconvincing pedantry.

Dr. James, practicing what he preaches, approaches his themes in a light and often conversational way. Creating the illusion of every-day events, he introduces his abnormal phenomena cautiously and gradually; relieved at every turn by touches of homely and prosaic detail, and sometimes spiced with a snatch or two of antiquarian scholarship. Conscious of the dose relation between present weirdness and accumulated tradition, he generally provides remote historical antecedents for his incidents; thus being able to utilize very aptly his exhaustive knowledge of the past, and his ready and convincing command of archaic diction and colouring. A favorite scene for a James tale is some centuried cathedral, which the author can describe with all the familiar minuteness of a specialist in that field.

Sly humorous vignettes and bits of lifelike genre portraiture and characterization are often to be found in Dr. James’s narratives, and serve in his skilled hands to augment the general effect rather than to spoil it, as the same qualities would tend to do with a lesser craftsman. In inventing a new type of ghost, he has departed considerably from the conventional Gothic tradition; for where the older stock ghosts were pale and stately, and apprehended chiefly through the sense of sight, the average James ghost is lean, dwarfish, and hairy — a sluggish, hellish night — abomination midway betwixt beast and man — and usually
touched
before it is
seen.
Sometimes the specter is of still more eccentric composition; a roll of flannel with spidery eyes, or an invisible entity which moulds itself in bedding and shows
a face of crumpled linen.
Dr. James has, it is clear, an intelligent and scientific knowledge of human nerves and feelings; and knows just how to apportion statement, imagery, and subtle suggestions in order to secure the best results with his readers. He is an artist in incident and arrangement rather than in atmosphere, and reaches the emotions more often through the intellect than directly. This method, of course, with its occasional absences of sharp climax, has its drawbacks as well as its advantages; and many will miss the thorough atmospheric tension which writers like Machen are careful to build up with words and scenes. But only a few of the tales are open to the charge of tameness. Generally the laconic unfolding of abnormal events in adroit order is amply sufficient to produce the desired effect of cumulative horror.

BOOK: Delphi Complete Works of H. P. Lovecraft (Illustrated)
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