07. Ghost of the Well of Souls (14 page)

BOOK: 07. Ghost of the Well of Souls
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But to keep each biosphere relatively uncontaminated, the only way to travel from one hex, one country, to another was the old-fashioned way. And, in fact, it was harder than on any of the real worlds out there in the vast universe, since each hex was one of three types, two of which imposed great limits.

Ambora was a nontech hex. Energy could be used, of course, but not stored, which essentially limited technology to that of muscle, wind, and water. But ships had to go across the vast ocean that wound its way through the southern hemisphere through many hexes of different sorts. To be all sail would be to place them at a commercial disadvantage in semi- and high-tech hexes; to be sail and steam alone would deny them the ability in high-tech places to use radars and similar technological tools that made things safer. The ships, then, tended to be complex amalgams of all three types that could take best advantage of the limitations or lack of it in the places they had to sail through. They tended to be large, and somewhat slow and ponderous, but they and their highly skilled multiracial crews were what tied the vast southern hemisphere together, and often they were the only way to get from here to there.

She had no memories of ever having been on any kind of boat before. For Ambora and the adjacent hexes and the area of sea that embraced it, flying was more than adequate. To fly the more than two thousand kilometers to Quislon or even farther to Pyron, though, was out of the question; nobody had that much strength, nor did the atmospheric content, gravitational variables, and many other things remain constant from hex to hex. Going overland was no better choice, even though it was possible to do so. Amboran feet were not designed for long walks and great balance while on the move; they were for short journeys in and out and to and fro, and otherwise to hold on to wherever they needed to be. Even the flightless males whose legs were thicker were only good for local distances; their legs were also too short and stubby and their feet not much wider than the females'.

Core had said that the ship would be called the
Bay of Vessali,
that it would come in close to shore at Point of Lokosh, the southwest angle of the Amboran hex, and that it would be expecting her. He also told her to travel as light as possible, take only what she considered absolutely essential, and that she would have a deck cabin, not for rest, necessarily, but for privacy as needed. The ship would be able to supply meals she could eat, although such ships were known to be utilitarian and did not have the finest or freshest cuisine, and she would be met on board by agents of the Alliance, who would have the information she would require as well as necessary funds.

She wasn't sure about the latter. She'd had the concept of money explained to her but did not truly understand it. She had a lot to learn.

Few ships came in close to the coast in Ambora; it stuck out on a peninsula into the ocean and it had few good harbors and very high cliffs for most of its length, and it traded only a small bit with close neighbors. Ships could remain under full steam if they swung out a bit, and most of them did so. Normally, only small fishing fleets from hexes far away were glimpsed now and again, having been given permission to fish rich waters by the water-breathing hexes that surrounded them.

When the big ship came in sight, slowing even more than usual because of the less than up-to-date charts of the region, she had no doubt that it was for her benefit. It looked like some great monster, belching white smoke from its top and churning the waters below. She could understand sails but couldn't see how it was moving now. It was another thing to learn.

She felt a sudden dip in self-confidence as it drew ever nearer and she knew that she would have to go to it. The ship would not stop for her; it expected her to fly out and land on it, so as to not unduly disrupt its schedule. It was now or never.

She did not want to go to it, did not want to leave the security of the only home she could remember, but she knew that she had gone to them and volunteered and that this change in her that made her something of a freak in her own land was for a purpose that must lay initially outside of Ambora. And so she took a deep breath, leaped off the cliff and headed out across the water to the ship.

Almost immediately she crossed the hex border into Trun and felt the temperature and pressure change as she cleared the barrier. It wasn't unexpected; she had flown out this way before. Still, it was cooler, the air smelled quite different, and the winds were not as stiff, causing her to work harder at maintaining distance and altitude.

She soon found out that the different weather conditions wasn't the real problem; rather, it was attempting something she had never done before and landing without killing herself on the deck of the ship below.

It was a big, black, ugly thing. The polished wooden deck all around was covered with all sorts of unknown objects, and the front of the ship looked like somebody'd staged a riot, with all the ropes and other gadgets lying about.

As she flew over, she discovered that the smoke coming from the twin funnels was quite warm and caused its own set of minivortices that threatened to spin her around. The tall masts and extensive rigging blocked a lot of the obvious clear spaces as well.

She would normally have taken some direction from birds, or whatever the equivalent of birds would be in a strange hex, except there weren't any birds, nor much of anything else in the air save the smoke. There were rarely birds in hexes without land; while the dominant species could cross the boundaries, lower forms of life rarely if ever did.

She had seen birds along the Amboran coast, however, and when the occasional fishing vessel had strayed across a border they'd gone down to them, almost always approaching from the rear of the boat. So now, as she flew over the ship, she angled out, then came around and approached it again from the rear.

It was better and easier, but smellier as well, as the odor from the funnels drifted back. Still, the big ship was proceeding along at a steady pace, cutting through the air, causing air to flow around both sides of it and providing a limited comfort zone for flying creatures below the top deck and off the back of the vessel. It wasn't easy, angling in and coming down on the second deck from the top, but it was the only reasonable landing area not obscured by rigging ropes or screwed up by atmospherics, and she tried for it. The first pass, she pulled up at the last minute, realizing she'd been coming in too fast. Then she came in slower and more carefully, and managed to clear the rail and cut forward motion by rapidly folding her wings. She slipped a bit on the smoothly polished deck, then grabbed a metallic railing and steadied herself.

She was down, but not in a comfortable position. There was a door right in front of her, but it took a bit of experimentation before she realized that it slid to one side rather than opened in or out. She finally managed to slide it open sufficiently to enter the interior of the ship, and was startled when, after letting go, the door slid closed again behind her on its own.

Inside there was a plush carpet that gave her long claws something to grab hold of, and she was able to stand there for a moment and look around at this new place.

It was a back lounge of some kind, possibly a sitting area for those who sat like Kalindans and others who could relax in backed chairs. There were areas, in fact, with very different kinds of seats, including large ones that were basically stools or benches, and there was even an area that appeared to be an elongated children's sand box. It was a compromise lounge, designed to meet the needs of various races who, she supposed, would be most likely to take this kind of ship.

The lounge itself appeared empty, and she began to worry that she'd caught the wrong ship. As nervous and ill at ease as she felt even if this were the right ship, she needed to find somebody and confirm that she was welcome aboard and heading in the right direction.

She was suddenly aware of some discomfort, but couldn't figure out where it was coming from. It was as if the ship wasn't a solid perch; things seemed to be moving, and in directions you weren't supposed to move while standing on a solid floor.

She saw that ropes were strung along the sides near the windows, and down the middle of the lounge as well, so those who might have balance problems could hold onto something and pull themselves along. She felt she needed that herself.

Abruptly, she was aware that, in spite of the emptiness of the lounge, she was not alone. She could feel someone watching, sense it, but not what it was.

"Well, good morning to you, madam," came a strange-sounding voice. She nearly jumped up in reflexive flight, something that would have been very messy even with the high ceiling. Instead she whirled around, expecting to see someone standing between the seats and benches, and then her senses urged her eyes upward.

She'd never been on a ship before, and now noticed some kind of decorative fixture in the center of the ceiling. It began to move, uncurling itself slowly from a nearly ball shape. It moved slowly, lazily, but something told her that it could move with deadly swiftness if it wanted to.

It was some sort of gigantic hairy spider.

"Oh, please do not be alarmed," the creature said. "I'm sorry if I startled you, but my position up here is just as normal and comfortable to me as I suspect a cliffside rookery is to you. I'm just another passenger, and there are rules against passengers doing nasty things to other passengers anyway, even if I wanted to. I realize my form causes a fear reaction in some races, but I assure you that the Askoth are quite civilized, even if our evolutionary ancestry is a bit obvious. I assure you that I don't live in some damp cave with a big web, but in a home with many amenities. My people even cultivate wine grapes and make excellent vintages."

She recovered, but something deep down told her that this was not someone she should trust. It wasn't the shape, it was the cold, calculating, and amused emotions the thing radiated. Still, she sensed no immediate danger.

"I'm sorry. It is not your form but the fact that I did not see you in here that upset me. I must remember that, from now on,
I
am the strange one."

"Strange . . . ? Well, perhaps. I must admit that you are imposing in a most unexpected sense. In many cultures you would be thought of as a supernatural being, a divine spirit. Do all Amborans look like you?"

"No—that is, yes, or sort of, anyway. All females are winged, although I admit to having some aspects that are uncommon among my people. You know I am from Ambora but you do not know what Amborans are like?"

The Askoth was impressed that she'd caught that. Ignorance doesn't mean stupidity, he reminded himself.

"We are off Ambora, and I watched you land in back. I doubted you could have come from anywhere else. Besides, there was a notice here that the ship would be picking up an Amboran passenger. It adds a few hours to the schedule and shortens the layovers in the next few ports to catch up."

The creature was fully extended now, and slowly dropped down from the ceiling to the floor on a surprisingly thin single line which it then retracted. She wasn't certain if it was created and then reingested or was some natural part of the thing, but it was slick.

"I'm sorry, again, for not introducing myself. I fear that my name is unpronounceable even using a translator, but we Askoth have names that are also somewhat descriptive, and that sometimes is understood, and in my case I'd prefer it wasn't. I've always found it a bit embarrassing. So, taking the two sounds from the name that create a meaningless name most races can pronounce, I tell everyone to just call me Wally."

She almost laughed at the silliness of the name, but retained control. Oddly, she sensed he was concealing something even with that long explanation, but that the bulk of it was true.

"Very well—Wally. I am called Jaysu."

"A pleasure. Now that we have been properly introduced, I should tell you that I am something of a merchant, self-employed, and that I sell services that others find useful. It is a well-paying occupation."

"What sort of services?" she asked him.

"Oh, I have a knack for recovering lost and stolen goods, doing negotiations, all sorts of things. It is a talent I have taken a lifetime to perfect. And you?"

"I am a priestess."

"Indeed? And what is a member of the clergy doing traveling outside her own lands and away from her flock, if I may ask?"

She thought a moment. "I have no flock at the moment, but some believe that I may be able to render services that others find useful."

"Indeed? Like what, if I may ask?"

"Oh, recovering some lost goods, doing negotiations, all sorts of things."

Wally's translator gave off the most eerie collection of sounds she'd ever heard. It took her a moment to realize that it was attempting to simulate laughter. And the big spider thing
was
amused. She could feel that.

"Touche, my dear! I believe we will get along famously. But, come! I will lead you to the purser so you can get settled on the ship. How far are you traveling?"

"Quite far," she told him. "I haven't looked it up on a map yet, but it will be a great journey for me."

"All alone, in strange lands, amongst strange creatures, for your first big trip outside your homeland. It must be quite important, what you are doing."

"I am assured that it is, and both my order and my prayers have directed my path. And a priestess, Sir Wally, is
never
alone!"

She decided not to mention the fact that others on her side were allegedly already on board. Let strangers find out things on their own, particularly if it was none of their business.

It was a grand ship in every sense, with huge public areas and high ceilings and plenty of insulated bulletproof "glass," actually a kind of plastic, conveying an impression in most areas of a castle or a grandiose city. Still, she felt claustrophobic, more than she'd ever felt in Zone, where things were, if anything, more constricted. She wasn't sure why. Perhaps it was the rolling motion of the ship, or the throbbing of its powerful steam engines, or simply that it was not designed for those who flew.

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